Unity Google Play Games Plugin: ERROR NOT AUTHORIZED












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I m developing an android Game .I'm using a real device for testing. The game uses Google Games Services. when I tried to implement the game services login authorised failed unity. the error comes only when using EnableSavedGames(). if i don't use EnableSavedGames() then i'm able to login. can anyone help me to solve this?.



using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
// enables saving game progress.
.EnableSavedGames()
.Build();
PlayGamesPlatform.InitializeInstance(config);
// recommended for debugging:
PlayGamesPlatform.DebugLogEnabled = true;
// Activate the Google Play Games platform
PlayGamesPlatform.Activate();


To sign in code



Social.localUser.Authenticate((bool success) => {
// handle success or failure
});








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    $begingroup$


    I m developing an android Game .I'm using a real device for testing. The game uses Google Games Services. when I tried to implement the game services login authorised failed unity. the error comes only when using EnableSavedGames(). if i don't use EnableSavedGames() then i'm able to login. can anyone help me to solve this?.



    using GooglePlayGames;
    using GooglePlayGames.BasicApi;
    using UnityEngine.SocialPlatforms;
    PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
    // enables saving game progress.
    .EnableSavedGames()
    .Build();
    PlayGamesPlatform.InitializeInstance(config);
    // recommended for debugging:
    PlayGamesPlatform.DebugLogEnabled = true;
    // Activate the Google Play Games platform
    PlayGamesPlatform.Activate();


    To sign in code



    Social.localUser.Authenticate((bool success) => {
    // handle success or failure
    });








    share







    New contributor




    Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















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      0








      0





      $begingroup$


      I m developing an android Game .I'm using a real device for testing. The game uses Google Games Services. when I tried to implement the game services login authorised failed unity. the error comes only when using EnableSavedGames(). if i don't use EnableSavedGames() then i'm able to login. can anyone help me to solve this?.



      using GooglePlayGames;
      using GooglePlayGames.BasicApi;
      using UnityEngine.SocialPlatforms;
      PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
      // enables saving game progress.
      .EnableSavedGames()
      .Build();
      PlayGamesPlatform.InitializeInstance(config);
      // recommended for debugging:
      PlayGamesPlatform.DebugLogEnabled = true;
      // Activate the Google Play Games platform
      PlayGamesPlatform.Activate();


      To sign in code



      Social.localUser.Authenticate((bool success) => {
      // handle success or failure
      });








      share







      New contributor




      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I m developing an android Game .I'm using a real device for testing. The game uses Google Games Services. when I tried to implement the game services login authorised failed unity. the error comes only when using EnableSavedGames(). if i don't use EnableSavedGames() then i'm able to login. can anyone help me to solve this?.



      using GooglePlayGames;
      using GooglePlayGames.BasicApi;
      using UnityEngine.SocialPlatforms;
      PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
      // enables saving game progress.
      .EnableSavedGames()
      .Build();
      PlayGamesPlatform.InitializeInstance(config);
      // recommended for debugging:
      PlayGamesPlatform.DebugLogEnabled = true;
      // Activate the Google Play Games platform
      PlayGamesPlatform.Activate();


      To sign in code



      Social.localUser.Authenticate((bool success) => {
      // handle success or failure
      });






      android unity3d





      share







      New contributor




      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 3 mins ago









      Jayprakash SinghJayprakash Singh

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      New contributor




      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Jayprakash Singh is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















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