A clear name for an extension method?
$begingroup$
I have created an extension method for the Vector2
type available in the SharpDX
libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded
. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):
public static bool IsOccluded(this Vector2 point, Matrix world) { }
Since this is the case, it seems odd when calling it from the containing class:
RenderingUtilities.IsOccluded(Vector2, Matrix)
Versus calling it as intended:
Vector2 point;
bool occluded = point.IsOccluded(world);
I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded
would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded
.
Is the name IsPointOccluded
clearly understood in both scenarios, or does it seem a little redundant?
What would be a better name that could cover both scenarios?
c#
$endgroup$
add a comment |
$begingroup$
I have created an extension method for the Vector2
type available in the SharpDX
libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded
. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):
public static bool IsOccluded(this Vector2 point, Matrix world) { }
Since this is the case, it seems odd when calling it from the containing class:
RenderingUtilities.IsOccluded(Vector2, Matrix)
Versus calling it as intended:
Vector2 point;
bool occluded = point.IsOccluded(world);
I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded
would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded
.
Is the name IsPointOccluded
clearly understood in both scenarios, or does it seem a little redundant?
What would be a better name that could cover both scenarios?
c#
$endgroup$
$begingroup$
IsPointOccluded
is a good name, I'd use it.
$endgroup$
– Maxim
6 hours ago
add a comment |
$begingroup$
I have created an extension method for the Vector2
type available in the SharpDX
libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded
. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):
public static bool IsOccluded(this Vector2 point, Matrix world) { }
Since this is the case, it seems odd when calling it from the containing class:
RenderingUtilities.IsOccluded(Vector2, Matrix)
Versus calling it as intended:
Vector2 point;
bool occluded = point.IsOccluded(world);
I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded
would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded
.
Is the name IsPointOccluded
clearly understood in both scenarios, or does it seem a little redundant?
What would be a better name that could cover both scenarios?
c#
$endgroup$
I have created an extension method for the Vector2
type available in the SharpDX
libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded
. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):
public static bool IsOccluded(this Vector2 point, Matrix world) { }
Since this is the case, it seems odd when calling it from the containing class:
RenderingUtilities.IsOccluded(Vector2, Matrix)
Versus calling it as intended:
Vector2 point;
bool occluded = point.IsOccluded(world);
I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded
would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded
.
Is the name IsPointOccluded
clearly understood in both scenarios, or does it seem a little redundant?
What would be a better name that could cover both scenarios?
c#
c#
asked 6 hours ago
PerpetualJPerpetualJ
1418
1418
$begingroup$
IsPointOccluded
is a good name, I'd use it.
$endgroup$
– Maxim
6 hours ago
add a comment |
$begingroup$
IsPointOccluded
is a good name, I'd use it.
$endgroup$
– Maxim
6 hours ago
$begingroup$
IsPointOccluded
is a good name, I'd use it.$endgroup$
– Maxim
6 hours ago
$begingroup$
IsPointOccluded
is a good name, I'd use it.$endgroup$
– Maxim
6 hours ago
add a comment |
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$begingroup$
IsPointOccluded
is a good name, I'd use it.$endgroup$
– Maxim
6 hours ago