A clear name for an extension method?












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I have created an extension method for the Vector2 type available in the SharpDX libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):



public static bool IsOccluded(this Vector2 point, Matrix world) { }


Since this is the case, it seems odd when calling it from the containing class:



RenderingUtilities.IsOccluded(Vector2, Matrix)


Versus calling it as intended:



Vector2 point;
bool occluded = point.IsOccluded(world);


I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded.





Is the name IsPointOccluded clearly understood in both scenarios, or does it seem a little redundant?



What would be a better name that could cover both scenarios?










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  • $begingroup$
    IsPointOccluded is a good name, I'd use it.
    $endgroup$
    – Maxim
    6 hours ago
















0












$begingroup$


I have created an extension method for the Vector2 type available in the SharpDX libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):



public static bool IsOccluded(this Vector2 point, Matrix world) { }


Since this is the case, it seems odd when calling it from the containing class:



RenderingUtilities.IsOccluded(Vector2, Matrix)


Versus calling it as intended:



Vector2 point;
bool occluded = point.IsOccluded(world);


I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded.





Is the name IsPointOccluded clearly understood in both scenarios, or does it seem a little redundant?



What would be a better name that could cover both scenarios?










share|improve this question









$endgroup$












  • $begingroup$
    IsPointOccluded is a good name, I'd use it.
    $endgroup$
    – Maxim
    6 hours ago














0












0








0





$begingroup$


I have created an extension method for the Vector2 type available in the SharpDX libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):



public static bool IsOccluded(this Vector2 point, Matrix world) { }


Since this is the case, it seems odd when calling it from the containing class:



RenderingUtilities.IsOccluded(Vector2, Matrix)


Versus calling it as intended:



Vector2 point;
bool occluded = point.IsOccluded(world);


I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded.





Is the name IsPointOccluded clearly understood in both scenarios, or does it seem a little redundant?



What would be a better name that could cover both scenarios?










share|improve this question









$endgroup$




I have created an extension method for the Vector2 type available in the SharpDX libraries. The purpose of this method is to determin if a specified point is occluded from the camera's view and thus is named IsOccluded. Since extension methods are static methods with an additional way to call them, the naming seems odd if I use the containing class to call the method (which is completely possible):



public static bool IsOccluded(this Vector2 point, Matrix world) { }


Since this is the case, it seems odd when calling it from the containing class:



RenderingUtilities.IsOccluded(Vector2, Matrix)


Versus calling it as intended:



Vector2 point;
bool occluded = point.IsOccluded(world);


I am wondering what a proper name would be to cover both cases so that it is neither redundant nor confusing as to what is going on. I originally thought that perhaps IsPointOccluded would work (which for calling from the containing class it does), but it doesn't in the case of using it as an extension: point.IsPointOccluded.





Is the name IsPointOccluded clearly understood in both scenarios, or does it seem a little redundant?



What would be a better name that could cover both scenarios?







c#






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asked 6 hours ago









PerpetualJPerpetualJ

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  • $begingroup$
    IsPointOccluded is a good name, I'd use it.
    $endgroup$
    – Maxim
    6 hours ago


















  • $begingroup$
    IsPointOccluded is a good name, I'd use it.
    $endgroup$
    – Maxim
    6 hours ago
















$begingroup$
IsPointOccluded is a good name, I'd use it.
$endgroup$
– Maxim
6 hours ago




$begingroup$
IsPointOccluded is a good name, I'd use it.
$endgroup$
– Maxim
6 hours ago










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