Would giving my halfling player characters darkvision significantly unbalance the game?












4












$begingroup$


I have four PCs who have just reached level 4. They are an elf and a half-elf, who have darkvision, and two halflings, who do not. A significant portion of their adventuring occurs at night or in dark places. I as a DM am getting tired of adjudicating light and vision all the time. I'd like to come up with a pretense to give both the halflings goggles of night as a quest reward, so we wouldn't have to worry about having characters without darkvision anymore. Would this break game balance?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Is this causing any issues with the players? I ask because this may be an XY problem. If this is only an issue for you as the DM but the players are fine with it and having fun then you might be better off asking about the actual problem; that you as the DM are tired of adjudicating light and vision all the time and you want to solve that issue. If this is an issue you both you and the players then obviously the question is fine as is but could I suggest you edit in a little info about what issue the player's are having as well.
    $endgroup$
    – Purple Monkey
    3 hours ago










  • $begingroup$
    So the halflings get the goggles and there's no equivalent reward for the quest? If that's the case regardless of balance the (half-)elf players may feel as if the other players are rewarded for choosing a race that doesn't get darkvision/the benefits of their race choice get reduced, since everyone without darkvision would have gotten it anyways.
    $endgroup$
    – fabian
    3 hours ago










  • $begingroup$
    @PurpleMonkey You are correct; the issue is just that I am tired of adjudicating light and vision all the time. I can try to reword my question, but I am afraid if I do, it may be closed as a discussion prompt. That is why I decided to ask specifically if one possible solution would be unbalancing. I might be better off asking about this elsewhere.
    $endgroup$
    – mdrichey
    3 hours ago












  • $begingroup$
    @fabian I don't disagree. I would need to come up with equivalent rewards for the other players as well.
    $endgroup$
    – mdrichey
    2 hours ago










  • $begingroup$
    @mdrichey, given that this question now has a couple of answers it would be better to ask a new question if you do decide to ask that question here but it all depends on how you ask it. We can't exactly help you "not be tired" of dealing with light and vision rules but if there's a core to that problem (eg. you're finding it difficult to remember, it's slowing down the game, you're not having fun having to constantly deal with it but the players are so you don't know what to do) then that's something we could help with.
    $endgroup$
    – Purple Monkey
    2 hours ago
















4












$begingroup$


I have four PCs who have just reached level 4. They are an elf and a half-elf, who have darkvision, and two halflings, who do not. A significant portion of their adventuring occurs at night or in dark places. I as a DM am getting tired of adjudicating light and vision all the time. I'd like to come up with a pretense to give both the halflings goggles of night as a quest reward, so we wouldn't have to worry about having characters without darkvision anymore. Would this break game balance?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Is this causing any issues with the players? I ask because this may be an XY problem. If this is only an issue for you as the DM but the players are fine with it and having fun then you might be better off asking about the actual problem; that you as the DM are tired of adjudicating light and vision all the time and you want to solve that issue. If this is an issue you both you and the players then obviously the question is fine as is but could I suggest you edit in a little info about what issue the player's are having as well.
    $endgroup$
    – Purple Monkey
    3 hours ago










  • $begingroup$
    So the halflings get the goggles and there's no equivalent reward for the quest? If that's the case regardless of balance the (half-)elf players may feel as if the other players are rewarded for choosing a race that doesn't get darkvision/the benefits of their race choice get reduced, since everyone without darkvision would have gotten it anyways.
    $endgroup$
    – fabian
    3 hours ago










  • $begingroup$
    @PurpleMonkey You are correct; the issue is just that I am tired of adjudicating light and vision all the time. I can try to reword my question, but I am afraid if I do, it may be closed as a discussion prompt. That is why I decided to ask specifically if one possible solution would be unbalancing. I might be better off asking about this elsewhere.
    $endgroup$
    – mdrichey
    3 hours ago












  • $begingroup$
    @fabian I don't disagree. I would need to come up with equivalent rewards for the other players as well.
    $endgroup$
    – mdrichey
    2 hours ago










  • $begingroup$
    @mdrichey, given that this question now has a couple of answers it would be better to ask a new question if you do decide to ask that question here but it all depends on how you ask it. We can't exactly help you "not be tired" of dealing with light and vision rules but if there's a core to that problem (eg. you're finding it difficult to remember, it's slowing down the game, you're not having fun having to constantly deal with it but the players are so you don't know what to do) then that's something we could help with.
    $endgroup$
    – Purple Monkey
    2 hours ago














4












4








4





$begingroup$


I have four PCs who have just reached level 4. They are an elf and a half-elf, who have darkvision, and two halflings, who do not. A significant portion of their adventuring occurs at night or in dark places. I as a DM am getting tired of adjudicating light and vision all the time. I'd like to come up with a pretense to give both the halflings goggles of night as a quest reward, so we wouldn't have to worry about having characters without darkvision anymore. Would this break game balance?










share|improve this question











$endgroup$




I have four PCs who have just reached level 4. They are an elf and a half-elf, who have darkvision, and two halflings, who do not. A significant portion of their adventuring occurs at night or in dark places. I as a DM am getting tired of adjudicating light and vision all the time. I'd like to come up with a pretense to give both the halflings goggles of night as a quest reward, so we wouldn't have to worry about having characters without darkvision anymore. Would this break game balance?







dnd-5e balance vision-and-light halfling






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 3 hours ago









SevenSidedDie

207k31664940




207k31664940










asked 3 hours ago









mdricheymdrichey

1,333234




1,333234








  • 2




    $begingroup$
    Is this causing any issues with the players? I ask because this may be an XY problem. If this is only an issue for you as the DM but the players are fine with it and having fun then you might be better off asking about the actual problem; that you as the DM are tired of adjudicating light and vision all the time and you want to solve that issue. If this is an issue you both you and the players then obviously the question is fine as is but could I suggest you edit in a little info about what issue the player's are having as well.
    $endgroup$
    – Purple Monkey
    3 hours ago










  • $begingroup$
    So the halflings get the goggles and there's no equivalent reward for the quest? If that's the case regardless of balance the (half-)elf players may feel as if the other players are rewarded for choosing a race that doesn't get darkvision/the benefits of their race choice get reduced, since everyone without darkvision would have gotten it anyways.
    $endgroup$
    – fabian
    3 hours ago










  • $begingroup$
    @PurpleMonkey You are correct; the issue is just that I am tired of adjudicating light and vision all the time. I can try to reword my question, but I am afraid if I do, it may be closed as a discussion prompt. That is why I decided to ask specifically if one possible solution would be unbalancing. I might be better off asking about this elsewhere.
    $endgroup$
    – mdrichey
    3 hours ago












  • $begingroup$
    @fabian I don't disagree. I would need to come up with equivalent rewards for the other players as well.
    $endgroup$
    – mdrichey
    2 hours ago










  • $begingroup$
    @mdrichey, given that this question now has a couple of answers it would be better to ask a new question if you do decide to ask that question here but it all depends on how you ask it. We can't exactly help you "not be tired" of dealing with light and vision rules but if there's a core to that problem (eg. you're finding it difficult to remember, it's slowing down the game, you're not having fun having to constantly deal with it but the players are so you don't know what to do) then that's something we could help with.
    $endgroup$
    – Purple Monkey
    2 hours ago














  • 2




    $begingroup$
    Is this causing any issues with the players? I ask because this may be an XY problem. If this is only an issue for you as the DM but the players are fine with it and having fun then you might be better off asking about the actual problem; that you as the DM are tired of adjudicating light and vision all the time and you want to solve that issue. If this is an issue you both you and the players then obviously the question is fine as is but could I suggest you edit in a little info about what issue the player's are having as well.
    $endgroup$
    – Purple Monkey
    3 hours ago










  • $begingroup$
    So the halflings get the goggles and there's no equivalent reward for the quest? If that's the case regardless of balance the (half-)elf players may feel as if the other players are rewarded for choosing a race that doesn't get darkvision/the benefits of their race choice get reduced, since everyone without darkvision would have gotten it anyways.
    $endgroup$
    – fabian
    3 hours ago










  • $begingroup$
    @PurpleMonkey You are correct; the issue is just that I am tired of adjudicating light and vision all the time. I can try to reword my question, but I am afraid if I do, it may be closed as a discussion prompt. That is why I decided to ask specifically if one possible solution would be unbalancing. I might be better off asking about this elsewhere.
    $endgroup$
    – mdrichey
    3 hours ago












  • $begingroup$
    @fabian I don't disagree. I would need to come up with equivalent rewards for the other players as well.
    $endgroup$
    – mdrichey
    2 hours ago










  • $begingroup$
    @mdrichey, given that this question now has a couple of answers it would be better to ask a new question if you do decide to ask that question here but it all depends on how you ask it. We can't exactly help you "not be tired" of dealing with light and vision rules but if there's a core to that problem (eg. you're finding it difficult to remember, it's slowing down the game, you're not having fun having to constantly deal with it but the players are so you don't know what to do) then that's something we could help with.
    $endgroup$
    – Purple Monkey
    2 hours ago








2




2




$begingroup$
Is this causing any issues with the players? I ask because this may be an XY problem. If this is only an issue for you as the DM but the players are fine with it and having fun then you might be better off asking about the actual problem; that you as the DM are tired of adjudicating light and vision all the time and you want to solve that issue. If this is an issue you both you and the players then obviously the question is fine as is but could I suggest you edit in a little info about what issue the player's are having as well.
$endgroup$
– Purple Monkey
3 hours ago




$begingroup$
Is this causing any issues with the players? I ask because this may be an XY problem. If this is only an issue for you as the DM but the players are fine with it and having fun then you might be better off asking about the actual problem; that you as the DM are tired of adjudicating light and vision all the time and you want to solve that issue. If this is an issue you both you and the players then obviously the question is fine as is but could I suggest you edit in a little info about what issue the player's are having as well.
$endgroup$
– Purple Monkey
3 hours ago












$begingroup$
So the halflings get the goggles and there's no equivalent reward for the quest? If that's the case regardless of balance the (half-)elf players may feel as if the other players are rewarded for choosing a race that doesn't get darkvision/the benefits of their race choice get reduced, since everyone without darkvision would have gotten it anyways.
$endgroup$
– fabian
3 hours ago




$begingroup$
So the halflings get the goggles and there's no equivalent reward for the quest? If that's the case regardless of balance the (half-)elf players may feel as if the other players are rewarded for choosing a race that doesn't get darkvision/the benefits of their race choice get reduced, since everyone without darkvision would have gotten it anyways.
$endgroup$
– fabian
3 hours ago












$begingroup$
@PurpleMonkey You are correct; the issue is just that I am tired of adjudicating light and vision all the time. I can try to reword my question, but I am afraid if I do, it may be closed as a discussion prompt. That is why I decided to ask specifically if one possible solution would be unbalancing. I might be better off asking about this elsewhere.
$endgroup$
– mdrichey
3 hours ago






$begingroup$
@PurpleMonkey You are correct; the issue is just that I am tired of adjudicating light and vision all the time. I can try to reword my question, but I am afraid if I do, it may be closed as a discussion prompt. That is why I decided to ask specifically if one possible solution would be unbalancing. I might be better off asking about this elsewhere.
$endgroup$
– mdrichey
3 hours ago














$begingroup$
@fabian I don't disagree. I would need to come up with equivalent rewards for the other players as well.
$endgroup$
– mdrichey
2 hours ago




$begingroup$
@fabian I don't disagree. I would need to come up with equivalent rewards for the other players as well.
$endgroup$
– mdrichey
2 hours ago












$begingroup$
@mdrichey, given that this question now has a couple of answers it would be better to ask a new question if you do decide to ask that question here but it all depends on how you ask it. We can't exactly help you "not be tired" of dealing with light and vision rules but if there's a core to that problem (eg. you're finding it difficult to remember, it's slowing down the game, you're not having fun having to constantly deal with it but the players are so you don't know what to do) then that's something we could help with.
$endgroup$
– Purple Monkey
2 hours ago




$begingroup$
@mdrichey, given that this question now has a couple of answers it would be better to ask a new question if you do decide to ask that question here but it all depends on how you ask it. We can't exactly help you "not be tired" of dealing with light and vision rules but if there's a core to that problem (eg. you're finding it difficult to remember, it's slowing down the game, you're not having fun having to constantly deal with it but the players are so you don't know what to do) then that's something we could help with.
$endgroup$
– Purple Monkey
2 hours ago










2 Answers
2






active

oldest

votes


















10












$begingroup$

Would giving your players uncommon items break the game? No



The rules for this item exist, so you're not adding anything new to the game. Giving uncommon magic items at level 4 is not out of whack either. Mechanically, you're fine; this isn't going to break anything.



Compensate your elves



On the other hand, your elven players chose a race that gave them Darkvision. If you just hand out Darkvision to everyone, they will likely (rightly) feel a little left out. However, this is easy enough to remedy - give them each some magic item at around the same time as you hand out the Goggles of Night and you'll be fair while also solving your problem.






share|improve this answer









$endgroup$





















    7












    $begingroup$

    Short answer; no, it wouldn't break anything



    It just means you're ignoring lighting conditions so the game is more fun for everyone involved.



    However



    Should halflings need to give up something to compensate? Or does everyone now also, say, have Stout Resilience to poisons? What if a human NPC joined the party? Do they get darkvision too?



    Some mechanics are easily overlooked, but there needs to be trade-offs in races so you get some good, some bad. As the saying goes, "If everyone is super, then no one is super."






    share|improve this answer









    $endgroup$













      Your Answer





      StackExchange.ifUsing("editor", function () {
      return StackExchange.using("mathjaxEditing", function () {
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
      });
      });
      }, "mathjax-editing");

      StackExchange.ready(function() {
      var channelOptions = {
      tags: "".split(" "),
      id: "122"
      };
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function() {
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled) {
      StackExchange.using("snippets", function() {
      createEditor();
      });
      }
      else {
      createEditor();
      }
      });

      function createEditor() {
      StackExchange.prepareEditor({
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: false,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      imageUploader: {
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      },
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      });


      }
      });














      draft saved

      draft discarded


















      StackExchange.ready(
      function () {
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f140469%2fwould-giving-my-halfling-player-characters-darkvision-significantly-unbalance-th%23new-answer', 'question_page');
      }
      );

      Post as a guest















      Required, but never shown

























      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      10












      $begingroup$

      Would giving your players uncommon items break the game? No



      The rules for this item exist, so you're not adding anything new to the game. Giving uncommon magic items at level 4 is not out of whack either. Mechanically, you're fine; this isn't going to break anything.



      Compensate your elves



      On the other hand, your elven players chose a race that gave them Darkvision. If you just hand out Darkvision to everyone, they will likely (rightly) feel a little left out. However, this is easy enough to remedy - give them each some magic item at around the same time as you hand out the Goggles of Night and you'll be fair while also solving your problem.






      share|improve this answer









      $endgroup$


















        10












        $begingroup$

        Would giving your players uncommon items break the game? No



        The rules for this item exist, so you're not adding anything new to the game. Giving uncommon magic items at level 4 is not out of whack either. Mechanically, you're fine; this isn't going to break anything.



        Compensate your elves



        On the other hand, your elven players chose a race that gave them Darkvision. If you just hand out Darkvision to everyone, they will likely (rightly) feel a little left out. However, this is easy enough to remedy - give them each some magic item at around the same time as you hand out the Goggles of Night and you'll be fair while also solving your problem.






        share|improve this answer









        $endgroup$
















          10












          10








          10





          $begingroup$

          Would giving your players uncommon items break the game? No



          The rules for this item exist, so you're not adding anything new to the game. Giving uncommon magic items at level 4 is not out of whack either. Mechanically, you're fine; this isn't going to break anything.



          Compensate your elves



          On the other hand, your elven players chose a race that gave them Darkvision. If you just hand out Darkvision to everyone, they will likely (rightly) feel a little left out. However, this is easy enough to remedy - give them each some magic item at around the same time as you hand out the Goggles of Night and you'll be fair while also solving your problem.






          share|improve this answer









          $endgroup$



          Would giving your players uncommon items break the game? No



          The rules for this item exist, so you're not adding anything new to the game. Giving uncommon magic items at level 4 is not out of whack either. Mechanically, you're fine; this isn't going to break anything.



          Compensate your elves



          On the other hand, your elven players chose a race that gave them Darkvision. If you just hand out Darkvision to everyone, they will likely (rightly) feel a little left out. However, this is easy enough to remedy - give them each some magic item at around the same time as you hand out the Goggles of Night and you'll be fair while also solving your problem.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          BlueHairedMeerkatBlueHairedMeerkat

          1,193215




          1,193215

























              7












              $begingroup$

              Short answer; no, it wouldn't break anything



              It just means you're ignoring lighting conditions so the game is more fun for everyone involved.



              However



              Should halflings need to give up something to compensate? Or does everyone now also, say, have Stout Resilience to poisons? What if a human NPC joined the party? Do they get darkvision too?



              Some mechanics are easily overlooked, but there needs to be trade-offs in races so you get some good, some bad. As the saying goes, "If everyone is super, then no one is super."






              share|improve this answer









              $endgroup$


















                7












                $begingroup$

                Short answer; no, it wouldn't break anything



                It just means you're ignoring lighting conditions so the game is more fun for everyone involved.



                However



                Should halflings need to give up something to compensate? Or does everyone now also, say, have Stout Resilience to poisons? What if a human NPC joined the party? Do they get darkvision too?



                Some mechanics are easily overlooked, but there needs to be trade-offs in races so you get some good, some bad. As the saying goes, "If everyone is super, then no one is super."






                share|improve this answer









                $endgroup$
















                  7












                  7








                  7





                  $begingroup$

                  Short answer; no, it wouldn't break anything



                  It just means you're ignoring lighting conditions so the game is more fun for everyone involved.



                  However



                  Should halflings need to give up something to compensate? Or does everyone now also, say, have Stout Resilience to poisons? What if a human NPC joined the party? Do they get darkvision too?



                  Some mechanics are easily overlooked, but there needs to be trade-offs in races so you get some good, some bad. As the saying goes, "If everyone is super, then no one is super."






                  share|improve this answer









                  $endgroup$



                  Short answer; no, it wouldn't break anything



                  It just means you're ignoring lighting conditions so the game is more fun for everyone involved.



                  However



                  Should halflings need to give up something to compensate? Or does everyone now also, say, have Stout Resilience to poisons? What if a human NPC joined the party? Do they get darkvision too?



                  Some mechanics are easily overlooked, but there needs to be trade-offs in races so you get some good, some bad. As the saying goes, "If everyone is super, then no one is super."







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  MivaScottMivaScott

                  5,30311140




                  5,30311140






























                      draft saved

                      draft discarded




















































                      Thanks for contributing an answer to Role-playing Games Stack Exchange!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid



                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.


                      Use MathJax to format equations. MathJax reference.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function () {
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f140469%2fwould-giving-my-halfling-player-characters-darkvision-significantly-unbalance-th%23new-answer', 'question_page');
                      }
                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      Terni

                      A new problem with tex4ht and tikz

                      Sun Ra