Is this any good? Complete noob












0












$begingroup$


Hello I apologize for not really knowing how to use this site, however, I was wondering if anyone had anything to recommend for how to clean up the code I made below... essentially I am asking if my code is messy or not and if there are any recommendations for my improvement.



# Most basic fantasy combat simulator
import random

p_health = 5
g_health = 5
goblin_alive = True

def status():
if g_health == 5:
return "nA menacing goblin stands before you..."
elif g_health >= 3:
return "nThe goblin is looking a little tired, and is bleeding..."
elif g_health >= 1:
return "nThe goblin is bleeding horribly and looks enraged..."

while goblin_alive:
if g_health <= 0:
goblin_alive = False
print("nCongrats you slayed the goblin!")
again = input("Play again? Y/N: ")

if again == 'y' or again == 'Y':
goblin_alive = True
elif again == 'N' or again == 'n':
print("nGoodbye")
exit()
if p_health <= 0:
print("Oh dear you have died horribly and the goblin cuts your head off for a trophy...")
again = input("Play again? Y/N: ")

if again == 'y' or again == 'Y':
p_health = 5
g_heath = 5
goblin_alive = True
elif again == 'N' or again == 'n':
print("nGoodbye")
exit()

desc = status()
print(desc)
print("You have " + str(p_health) + ' hit points.')

attack = input("Press enter to attack: ")
if attack == '':
print("nYou swing your sword fiercely at the goblin!")
hit_type = random.randint(1, 2)
if hit_type == 1:
damage = random.randint(1, 3)
print("You deal a fierce blow for " + str(damage) + " damage to the goblin.")
g_health = g_health - damage
elif hit_type == 2:
damage = random.randint(1, 3)
print("The goblin slashes you for " + str(damage) + " damage, uh oh...")
p_health = p_health - damage
else:
print("nYou better do something...")








share







New contributor




wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    0












    $begingroup$


    Hello I apologize for not really knowing how to use this site, however, I was wondering if anyone had anything to recommend for how to clean up the code I made below... essentially I am asking if my code is messy or not and if there are any recommendations for my improvement.



    # Most basic fantasy combat simulator
    import random

    p_health = 5
    g_health = 5
    goblin_alive = True

    def status():
    if g_health == 5:
    return "nA menacing goblin stands before you..."
    elif g_health >= 3:
    return "nThe goblin is looking a little tired, and is bleeding..."
    elif g_health >= 1:
    return "nThe goblin is bleeding horribly and looks enraged..."

    while goblin_alive:
    if g_health <= 0:
    goblin_alive = False
    print("nCongrats you slayed the goblin!")
    again = input("Play again? Y/N: ")

    if again == 'y' or again == 'Y':
    goblin_alive = True
    elif again == 'N' or again == 'n':
    print("nGoodbye")
    exit()
    if p_health <= 0:
    print("Oh dear you have died horribly and the goblin cuts your head off for a trophy...")
    again = input("Play again? Y/N: ")

    if again == 'y' or again == 'Y':
    p_health = 5
    g_heath = 5
    goblin_alive = True
    elif again == 'N' or again == 'n':
    print("nGoodbye")
    exit()

    desc = status()
    print(desc)
    print("You have " + str(p_health) + ' hit points.')

    attack = input("Press enter to attack: ")
    if attack == '':
    print("nYou swing your sword fiercely at the goblin!")
    hit_type = random.randint(1, 2)
    if hit_type == 1:
    damage = random.randint(1, 3)
    print("You deal a fierce blow for " + str(damage) + " damage to the goblin.")
    g_health = g_health - damage
    elif hit_type == 2:
    damage = random.randint(1, 3)
    print("The goblin slashes you for " + str(damage) + " damage, uh oh...")
    p_health = p_health - damage
    else:
    print("nYou better do something...")








    share







    New contributor




    wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      Hello I apologize for not really knowing how to use this site, however, I was wondering if anyone had anything to recommend for how to clean up the code I made below... essentially I am asking if my code is messy or not and if there are any recommendations for my improvement.



      # Most basic fantasy combat simulator
      import random

      p_health = 5
      g_health = 5
      goblin_alive = True

      def status():
      if g_health == 5:
      return "nA menacing goblin stands before you..."
      elif g_health >= 3:
      return "nThe goblin is looking a little tired, and is bleeding..."
      elif g_health >= 1:
      return "nThe goblin is bleeding horribly and looks enraged..."

      while goblin_alive:
      if g_health <= 0:
      goblin_alive = False
      print("nCongrats you slayed the goblin!")
      again = input("Play again? Y/N: ")

      if again == 'y' or again == 'Y':
      goblin_alive = True
      elif again == 'N' or again == 'n':
      print("nGoodbye")
      exit()
      if p_health <= 0:
      print("Oh dear you have died horribly and the goblin cuts your head off for a trophy...")
      again = input("Play again? Y/N: ")

      if again == 'y' or again == 'Y':
      p_health = 5
      g_heath = 5
      goblin_alive = True
      elif again == 'N' or again == 'n':
      print("nGoodbye")
      exit()

      desc = status()
      print(desc)
      print("You have " + str(p_health) + ' hit points.')

      attack = input("Press enter to attack: ")
      if attack == '':
      print("nYou swing your sword fiercely at the goblin!")
      hit_type = random.randint(1, 2)
      if hit_type == 1:
      damage = random.randint(1, 3)
      print("You deal a fierce blow for " + str(damage) + " damage to the goblin.")
      g_health = g_health - damage
      elif hit_type == 2:
      damage = random.randint(1, 3)
      print("The goblin slashes you for " + str(damage) + " damage, uh oh...")
      p_health = p_health - damage
      else:
      print("nYou better do something...")








      share







      New contributor




      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Hello I apologize for not really knowing how to use this site, however, I was wondering if anyone had anything to recommend for how to clean up the code I made below... essentially I am asking if my code is messy or not and if there are any recommendations for my improvement.



      # Most basic fantasy combat simulator
      import random

      p_health = 5
      g_health = 5
      goblin_alive = True

      def status():
      if g_health == 5:
      return "nA menacing goblin stands before you..."
      elif g_health >= 3:
      return "nThe goblin is looking a little tired, and is bleeding..."
      elif g_health >= 1:
      return "nThe goblin is bleeding horribly and looks enraged..."

      while goblin_alive:
      if g_health <= 0:
      goblin_alive = False
      print("nCongrats you slayed the goblin!")
      again = input("Play again? Y/N: ")

      if again == 'y' or again == 'Y':
      goblin_alive = True
      elif again == 'N' or again == 'n':
      print("nGoodbye")
      exit()
      if p_health <= 0:
      print("Oh dear you have died horribly and the goblin cuts your head off for a trophy...")
      again = input("Play again? Y/N: ")

      if again == 'y' or again == 'Y':
      p_health = 5
      g_heath = 5
      goblin_alive = True
      elif again == 'N' or again == 'n':
      print("nGoodbye")
      exit()

      desc = status()
      print(desc)
      print("You have " + str(p_health) + ' hit points.')

      attack = input("Press enter to attack: ")
      if attack == '':
      print("nYou swing your sword fiercely at the goblin!")
      hit_type = random.randint(1, 2)
      if hit_type == 1:
      damage = random.randint(1, 3)
      print("You deal a fierce blow for " + str(damage) + " damage to the goblin.")
      g_health = g_health - damage
      elif hit_type == 2:
      damage = random.randint(1, 3)
      print("The goblin slashes you for " + str(damage) + " damage, uh oh...")
      p_health = p_health - damage
      else:
      print("nYou better do something...")






      python game





      share







      New contributor




      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 9 mins ago









      wildslothinwildslothin

      1




      1




      New contributor




      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      wildslothin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          0






          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "196"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          wildslothin is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f213168%2fis-this-any-good-complete-noob%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          wildslothin is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          wildslothin is a new contributor. Be nice, and check out our Code of Conduct.













          wildslothin is a new contributor. Be nice, and check out our Code of Conduct.












          wildslothin is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f213168%2fis-this-any-good-complete-noob%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Сан-Квентин

          8-я гвардейская общевойсковая армия

          Алькесар