Extension to BindingList that allows for cancelable notifications of changing and deleting












0












$begingroup$


This is an extension of the System.ComponentModel.BindingList<T> class that allows for notifications of item changing and deleting. These notifications provided the outgoing item and the incoming item, as well as a Cancel property to cancel the change or deletion.



In additon, it also allows for a bulk addition of items, which is just a loop of AddItem (which will trigger a change notification for each item added).



On top of bulk addition, there is a SetItems which will clear the collection and add all the items provided, but will only fire one Reset notification.




using System;
using System.Collections.Generic;
using System.ComponentModel;

namespace BindingListExtension
{
public class BindingListEx<T> : BindingList<T>
{
public event EventHandler<ListItemRemovingEventArgs<T>> ListItemRemoving;
public event EventHandler<ListItemChangingEventArgs<T>> ListItemChanging;

protected override void RemoveItem(int index)
{
var args = new ListItemRemovingEventArgs<T>(this[index], index);
ListItemRemoving?.Invoke(this, args);
if (args.Cancel) return;
base.RemoveItem(index);
}

protected override void SetItem(int index, T item)
{
var args = new ListItemChangingEventArgs<T>(this[index], item, index);
ListItemChanging?.Invoke(this, args);
if (args.Cancel) return;
base.SetItem(index, item);
}

public void SetItems(IEnumerable<T> items)
{
RaiseListChangedEvents = false;
Clear();
AddItems(items);
RaiseListChangedEvents = true;
OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, -1));
}

public void AddItems(IEnumerable<T> items)
{
if (items != null)
{
foreach (T item in items)
{
Add(item);
}
}
}
}

public class ListItemRemovingEventArgs<T> : CancelEventArgs
{
public ListItemRemovingEventArgs(T oldItem, int index)
{
OldItem = oldItem;
}

public T OldItem { get; }

public int Index { get; }
}

public class ListItemChangingEventArgs<T> : ListItemRemovingEventArgs<T>
{
public ListItemChangingEventArgs(T oldItem, T newItem, int index) : base(oldItem, index)
{
NewItem = newItem;
}

public T NewItem { get; }
}
}









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$endgroup$

















    0












    $begingroup$


    This is an extension of the System.ComponentModel.BindingList<T> class that allows for notifications of item changing and deleting. These notifications provided the outgoing item and the incoming item, as well as a Cancel property to cancel the change or deletion.



    In additon, it also allows for a bulk addition of items, which is just a loop of AddItem (which will trigger a change notification for each item added).



    On top of bulk addition, there is a SetItems which will clear the collection and add all the items provided, but will only fire one Reset notification.




    using System;
    using System.Collections.Generic;
    using System.ComponentModel;

    namespace BindingListExtension
    {
    public class BindingListEx<T> : BindingList<T>
    {
    public event EventHandler<ListItemRemovingEventArgs<T>> ListItemRemoving;
    public event EventHandler<ListItemChangingEventArgs<T>> ListItemChanging;

    protected override void RemoveItem(int index)
    {
    var args = new ListItemRemovingEventArgs<T>(this[index], index);
    ListItemRemoving?.Invoke(this, args);
    if (args.Cancel) return;
    base.RemoveItem(index);
    }

    protected override void SetItem(int index, T item)
    {
    var args = new ListItemChangingEventArgs<T>(this[index], item, index);
    ListItemChanging?.Invoke(this, args);
    if (args.Cancel) return;
    base.SetItem(index, item);
    }

    public void SetItems(IEnumerable<T> items)
    {
    RaiseListChangedEvents = false;
    Clear();
    AddItems(items);
    RaiseListChangedEvents = true;
    OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, -1));
    }

    public void AddItems(IEnumerable<T> items)
    {
    if (items != null)
    {
    foreach (T item in items)
    {
    Add(item);
    }
    }
    }
    }

    public class ListItemRemovingEventArgs<T> : CancelEventArgs
    {
    public ListItemRemovingEventArgs(T oldItem, int index)
    {
    OldItem = oldItem;
    }

    public T OldItem { get; }

    public int Index { get; }
    }

    public class ListItemChangingEventArgs<T> : ListItemRemovingEventArgs<T>
    {
    public ListItemChangingEventArgs(T oldItem, T newItem, int index) : base(oldItem, index)
    {
    NewItem = newItem;
    }

    public T NewItem { get; }
    }
    }









    share|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      This is an extension of the System.ComponentModel.BindingList<T> class that allows for notifications of item changing and deleting. These notifications provided the outgoing item and the incoming item, as well as a Cancel property to cancel the change or deletion.



      In additon, it also allows for a bulk addition of items, which is just a loop of AddItem (which will trigger a change notification for each item added).



      On top of bulk addition, there is a SetItems which will clear the collection and add all the items provided, but will only fire one Reset notification.




      using System;
      using System.Collections.Generic;
      using System.ComponentModel;

      namespace BindingListExtension
      {
      public class BindingListEx<T> : BindingList<T>
      {
      public event EventHandler<ListItemRemovingEventArgs<T>> ListItemRemoving;
      public event EventHandler<ListItemChangingEventArgs<T>> ListItemChanging;

      protected override void RemoveItem(int index)
      {
      var args = new ListItemRemovingEventArgs<T>(this[index], index);
      ListItemRemoving?.Invoke(this, args);
      if (args.Cancel) return;
      base.RemoveItem(index);
      }

      protected override void SetItem(int index, T item)
      {
      var args = new ListItemChangingEventArgs<T>(this[index], item, index);
      ListItemChanging?.Invoke(this, args);
      if (args.Cancel) return;
      base.SetItem(index, item);
      }

      public void SetItems(IEnumerable<T> items)
      {
      RaiseListChangedEvents = false;
      Clear();
      AddItems(items);
      RaiseListChangedEvents = true;
      OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, -1));
      }

      public void AddItems(IEnumerable<T> items)
      {
      if (items != null)
      {
      foreach (T item in items)
      {
      Add(item);
      }
      }
      }
      }

      public class ListItemRemovingEventArgs<T> : CancelEventArgs
      {
      public ListItemRemovingEventArgs(T oldItem, int index)
      {
      OldItem = oldItem;
      }

      public T OldItem { get; }

      public int Index { get; }
      }

      public class ListItemChangingEventArgs<T> : ListItemRemovingEventArgs<T>
      {
      public ListItemChangingEventArgs(T oldItem, T newItem, int index) : base(oldItem, index)
      {
      NewItem = newItem;
      }

      public T NewItem { get; }
      }
      }









      share|improve this question









      $endgroup$




      This is an extension of the System.ComponentModel.BindingList<T> class that allows for notifications of item changing and deleting. These notifications provided the outgoing item and the incoming item, as well as a Cancel property to cancel the change or deletion.



      In additon, it also allows for a bulk addition of items, which is just a loop of AddItem (which will trigger a change notification for each item added).



      On top of bulk addition, there is a SetItems which will clear the collection and add all the items provided, but will only fire one Reset notification.




      using System;
      using System.Collections.Generic;
      using System.ComponentModel;

      namespace BindingListExtension
      {
      public class BindingListEx<T> : BindingList<T>
      {
      public event EventHandler<ListItemRemovingEventArgs<T>> ListItemRemoving;
      public event EventHandler<ListItemChangingEventArgs<T>> ListItemChanging;

      protected override void RemoveItem(int index)
      {
      var args = new ListItemRemovingEventArgs<T>(this[index], index);
      ListItemRemoving?.Invoke(this, args);
      if (args.Cancel) return;
      base.RemoveItem(index);
      }

      protected override void SetItem(int index, T item)
      {
      var args = new ListItemChangingEventArgs<T>(this[index], item, index);
      ListItemChanging?.Invoke(this, args);
      if (args.Cancel) return;
      base.SetItem(index, item);
      }

      public void SetItems(IEnumerable<T> items)
      {
      RaiseListChangedEvents = false;
      Clear();
      AddItems(items);
      RaiseListChangedEvents = true;
      OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, -1));
      }

      public void AddItems(IEnumerable<T> items)
      {
      if (items != null)
      {
      foreach (T item in items)
      {
      Add(item);
      }
      }
      }
      }

      public class ListItemRemovingEventArgs<T> : CancelEventArgs
      {
      public ListItemRemovingEventArgs(T oldItem, int index)
      {
      OldItem = oldItem;
      }

      public T OldItem { get; }

      public int Index { get; }
      }

      public class ListItemChangingEventArgs<T> : ListItemRemovingEventArgs<T>
      {
      public ListItemChangingEventArgs(T oldItem, T newItem, int index) : base(oldItem, index)
      {
      NewItem = newItem;
      }

      public T NewItem { get; }
      }
      }






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      asked 11 mins ago









      helluvamatthelluvamatt

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