Why is if (variable1 % variable2 == 0) inefficient?
I am new to java, and was running some code last night, and this really bothered me. I was building a simple program to display every X outputs in a for loop, and I noticed a MASSIVE decrease in performance, when I used modulus as variable % variable vs variable % 5000 or whatnot. Can someone explain to me why this is and what is causing it? So I can be better...
Here is the "efficient" code (sorry if I get a bit of syntax wrong I'm not on the computer with the code right now)
long startNum = 0;
long stopNum = 1000000000L;
for (long i = startNum; i <= stopNum; i++){
if (i % 50000 == 0) {
System.out.println(i);
}
}
Here is the "inefficient code"
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i);
}
}
Mind you I had a date variable to measure the differences, and once it became long enough, the first one took 50ms while the other took 12 seconds or something like that. You may have to increase the stopNum or decrease the progressCheck if your PC is more efficient than mine or what not.
I looked for this question around the web, but I can't find an answer, maybe I'm just not asking it right.
EDIT:
I did not expect my question to be so popular, I appreciate all the answers. I did perform a benchmark on each half in time taken, and the inefficient code took considerably longer, 1/4 of a second vs 10 seconds give or take. Granted they are using println, but they are both doing the same amount, so I wouldn't imagine that would skew it much, especially since the discrepancy is repeatable. As for the answers, since I am new to Java, I will let votes decide for now which answer is best. I will try to pick one by Wednesday.
EDIT2:
I am going to make another test tonight, where instead of modulus, it just increments a variable, and when it reaches progressCheck, it will perform one, and then reset that variable to 0. for a 3rd option.
EDIT3:
I used this code, and below I'll show my results.. Thank you ALL for the wonderful help!
public class Main {
public static void main(String args) {
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
final long finalProgressCheck = 50000;
long date;
// using a fixed value
date = System.currentTimeMillis();
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
System.out.println(i);
}
}
long final1 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
//using a variable
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
System.out.println(i);
}
}
long final2 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using a final declared variable
for (long i = startNum; i <= stopNum; i++) {
if (i % finalProgressCheck == 0) {
System.out.println(i);
}
}
long final3 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using increments to determine progressCheck
int increment = 0;
for (long i = startNum; i <= stopNum; i++) {
if (increment == 50000) {
System.out.println(i);
increment = 0;
}
increment++;
}
long final4 = System.currentTimeMillis() - date;
System.out.println(
"/nfixed = " + final1 + " ms " + "/nvariable = " + final2 + " ms " + "/nfinal variable = " + final3 + " ms " + "/nincrement = " + final4 + " ms");
}
}
Results:
- fixed = 1067 ms
- variable = 8406 ms
- final variable = 1045 ms
- increment = 1894 ms
java performance
|
show 10 more comments
I am new to java, and was running some code last night, and this really bothered me. I was building a simple program to display every X outputs in a for loop, and I noticed a MASSIVE decrease in performance, when I used modulus as variable % variable vs variable % 5000 or whatnot. Can someone explain to me why this is and what is causing it? So I can be better...
Here is the "efficient" code (sorry if I get a bit of syntax wrong I'm not on the computer with the code right now)
long startNum = 0;
long stopNum = 1000000000L;
for (long i = startNum; i <= stopNum; i++){
if (i % 50000 == 0) {
System.out.println(i);
}
}
Here is the "inefficient code"
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i);
}
}
Mind you I had a date variable to measure the differences, and once it became long enough, the first one took 50ms while the other took 12 seconds or something like that. You may have to increase the stopNum or decrease the progressCheck if your PC is more efficient than mine or what not.
I looked for this question around the web, but I can't find an answer, maybe I'm just not asking it right.
EDIT:
I did not expect my question to be so popular, I appreciate all the answers. I did perform a benchmark on each half in time taken, and the inefficient code took considerably longer, 1/4 of a second vs 10 seconds give or take. Granted they are using println, but they are both doing the same amount, so I wouldn't imagine that would skew it much, especially since the discrepancy is repeatable. As for the answers, since I am new to Java, I will let votes decide for now which answer is best. I will try to pick one by Wednesday.
EDIT2:
I am going to make another test tonight, where instead of modulus, it just increments a variable, and when it reaches progressCheck, it will perform one, and then reset that variable to 0. for a 3rd option.
EDIT3:
I used this code, and below I'll show my results.. Thank you ALL for the wonderful help!
public class Main {
public static void main(String args) {
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
final long finalProgressCheck = 50000;
long date;
// using a fixed value
date = System.currentTimeMillis();
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
System.out.println(i);
}
}
long final1 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
//using a variable
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
System.out.println(i);
}
}
long final2 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using a final declared variable
for (long i = startNum; i <= stopNum; i++) {
if (i % finalProgressCheck == 0) {
System.out.println(i);
}
}
long final3 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using increments to determine progressCheck
int increment = 0;
for (long i = startNum; i <= stopNum; i++) {
if (increment == 50000) {
System.out.println(i);
increment = 0;
}
increment++;
}
long final4 = System.currentTimeMillis() - date;
System.out.println(
"/nfixed = " + final1 + " ms " + "/nvariable = " + final2 + " ms " + "/nfinal variable = " + final3 + " ms " + "/nincrement = " + final4 + " ms");
}
}
Results:
- fixed = 1067 ms
- variable = 8406 ms
- final variable = 1045 ms
- increment = 1894 ms
java performance
14
I got the same result actually. On my machine, the first loop runs in about 1,5 seconds and the second runs in about 9 seconds. If I addfinalin front of theprogressCheckvariable, both run at the same speed again. That leads me to believe that the compiler or the JIT manages to optimize the loop when it knows thatprogressCheckis constant.
– marstran
9 hours ago
10
Division by a constant can be easily converted to a multiplication by the multiplicative inverse. Division by a variable can't. And a 32-bit division is faster than a 64-bit division on x86
– phuclv
9 hours ago
2
@phuclv note 32-bit division is not a issue here, it is a 64-bit remainder operation in both cases
– Carlos Heuberger
9 hours ago
2
BTW both of those variables can be declared not just final but static final. But this is a very interesting observation. I am up-oting the question
– Michael Gantman
9 hours ago
3
@RobertCotterman if you declare the variable as final, the compiler creates the same bytecode as using the constant (eclipse/Java 11) ((despite using one more memory slot for the variable))
– Carlos Heuberger
9 hours ago
|
show 10 more comments
I am new to java, and was running some code last night, and this really bothered me. I was building a simple program to display every X outputs in a for loop, and I noticed a MASSIVE decrease in performance, when I used modulus as variable % variable vs variable % 5000 or whatnot. Can someone explain to me why this is and what is causing it? So I can be better...
Here is the "efficient" code (sorry if I get a bit of syntax wrong I'm not on the computer with the code right now)
long startNum = 0;
long stopNum = 1000000000L;
for (long i = startNum; i <= stopNum; i++){
if (i % 50000 == 0) {
System.out.println(i);
}
}
Here is the "inefficient code"
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i);
}
}
Mind you I had a date variable to measure the differences, and once it became long enough, the first one took 50ms while the other took 12 seconds or something like that. You may have to increase the stopNum or decrease the progressCheck if your PC is more efficient than mine or what not.
I looked for this question around the web, but I can't find an answer, maybe I'm just not asking it right.
EDIT:
I did not expect my question to be so popular, I appreciate all the answers. I did perform a benchmark on each half in time taken, and the inefficient code took considerably longer, 1/4 of a second vs 10 seconds give or take. Granted they are using println, but they are both doing the same amount, so I wouldn't imagine that would skew it much, especially since the discrepancy is repeatable. As for the answers, since I am new to Java, I will let votes decide for now which answer is best. I will try to pick one by Wednesday.
EDIT2:
I am going to make another test tonight, where instead of modulus, it just increments a variable, and when it reaches progressCheck, it will perform one, and then reset that variable to 0. for a 3rd option.
EDIT3:
I used this code, and below I'll show my results.. Thank you ALL for the wonderful help!
public class Main {
public static void main(String args) {
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
final long finalProgressCheck = 50000;
long date;
// using a fixed value
date = System.currentTimeMillis();
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
System.out.println(i);
}
}
long final1 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
//using a variable
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
System.out.println(i);
}
}
long final2 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using a final declared variable
for (long i = startNum; i <= stopNum; i++) {
if (i % finalProgressCheck == 0) {
System.out.println(i);
}
}
long final3 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using increments to determine progressCheck
int increment = 0;
for (long i = startNum; i <= stopNum; i++) {
if (increment == 50000) {
System.out.println(i);
increment = 0;
}
increment++;
}
long final4 = System.currentTimeMillis() - date;
System.out.println(
"/nfixed = " + final1 + " ms " + "/nvariable = " + final2 + " ms " + "/nfinal variable = " + final3 + " ms " + "/nincrement = " + final4 + " ms");
}
}
Results:
- fixed = 1067 ms
- variable = 8406 ms
- final variable = 1045 ms
- increment = 1894 ms
java performance
I am new to java, and was running some code last night, and this really bothered me. I was building a simple program to display every X outputs in a for loop, and I noticed a MASSIVE decrease in performance, when I used modulus as variable % variable vs variable % 5000 or whatnot. Can someone explain to me why this is and what is causing it? So I can be better...
Here is the "efficient" code (sorry if I get a bit of syntax wrong I'm not on the computer with the code right now)
long startNum = 0;
long stopNum = 1000000000L;
for (long i = startNum; i <= stopNum; i++){
if (i % 50000 == 0) {
System.out.println(i);
}
}
Here is the "inefficient code"
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i);
}
}
Mind you I had a date variable to measure the differences, and once it became long enough, the first one took 50ms while the other took 12 seconds or something like that. You may have to increase the stopNum or decrease the progressCheck if your PC is more efficient than mine or what not.
I looked for this question around the web, but I can't find an answer, maybe I'm just not asking it right.
EDIT:
I did not expect my question to be so popular, I appreciate all the answers. I did perform a benchmark on each half in time taken, and the inefficient code took considerably longer, 1/4 of a second vs 10 seconds give or take. Granted they are using println, but they are both doing the same amount, so I wouldn't imagine that would skew it much, especially since the discrepancy is repeatable. As for the answers, since I am new to Java, I will let votes decide for now which answer is best. I will try to pick one by Wednesday.
EDIT2:
I am going to make another test tonight, where instead of modulus, it just increments a variable, and when it reaches progressCheck, it will perform one, and then reset that variable to 0. for a 3rd option.
EDIT3:
I used this code, and below I'll show my results.. Thank you ALL for the wonderful help!
public class Main {
public static void main(String args) {
long startNum = 0;
long stopNum = 1000000000L;
long progressCheck = 50000;
final long finalProgressCheck = 50000;
long date;
// using a fixed value
date = System.currentTimeMillis();
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
System.out.println(i);
}
}
long final1 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
//using a variable
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
System.out.println(i);
}
}
long final2 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using a final declared variable
for (long i = startNum; i <= stopNum; i++) {
if (i % finalProgressCheck == 0) {
System.out.println(i);
}
}
long final3 = System.currentTimeMillis() - date;
date = System.currentTimeMillis();
// using increments to determine progressCheck
int increment = 0;
for (long i = startNum; i <= stopNum; i++) {
if (increment == 50000) {
System.out.println(i);
increment = 0;
}
increment++;
}
long final4 = System.currentTimeMillis() - date;
System.out.println(
"/nfixed = " + final1 + " ms " + "/nvariable = " + final2 + " ms " + "/nfinal variable = " + final3 + " ms " + "/nincrement = " + final4 + " ms");
}
}
Results:
- fixed = 1067 ms
- variable = 8406 ms
- final variable = 1045 ms
- increment = 1894 ms
java performance
java performance
edited 4 mins ago
Robert Cotterman
asked 9 hours ago
Robert CottermanRobert Cotterman
728110
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14
I got the same result actually. On my machine, the first loop runs in about 1,5 seconds and the second runs in about 9 seconds. If I addfinalin front of theprogressCheckvariable, both run at the same speed again. That leads me to believe that the compiler or the JIT manages to optimize the loop when it knows thatprogressCheckis constant.
– marstran
9 hours ago
10
Division by a constant can be easily converted to a multiplication by the multiplicative inverse. Division by a variable can't. And a 32-bit division is faster than a 64-bit division on x86
– phuclv
9 hours ago
2
@phuclv note 32-bit division is not a issue here, it is a 64-bit remainder operation in both cases
– Carlos Heuberger
9 hours ago
2
BTW both of those variables can be declared not just final but static final. But this is a very interesting observation. I am up-oting the question
– Michael Gantman
9 hours ago
3
@RobertCotterman if you declare the variable as final, the compiler creates the same bytecode as using the constant (eclipse/Java 11) ((despite using one more memory slot for the variable))
– Carlos Heuberger
9 hours ago
|
show 10 more comments
14
I got the same result actually. On my machine, the first loop runs in about 1,5 seconds and the second runs in about 9 seconds. If I addfinalin front of theprogressCheckvariable, both run at the same speed again. That leads me to believe that the compiler or the JIT manages to optimize the loop when it knows thatprogressCheckis constant.
– marstran
9 hours ago
10
Division by a constant can be easily converted to a multiplication by the multiplicative inverse. Division by a variable can't. And a 32-bit division is faster than a 64-bit division on x86
– phuclv
9 hours ago
2
@phuclv note 32-bit division is not a issue here, it is a 64-bit remainder operation in both cases
– Carlos Heuberger
9 hours ago
2
BTW both of those variables can be declared not just final but static final. But this is a very interesting observation. I am up-oting the question
– Michael Gantman
9 hours ago
3
@RobertCotterman if you declare the variable as final, the compiler creates the same bytecode as using the constant (eclipse/Java 11) ((despite using one more memory slot for the variable))
– Carlos Heuberger
9 hours ago
14
14
I got the same result actually. On my machine, the first loop runs in about 1,5 seconds and the second runs in about 9 seconds. If I add
final in front of the progressCheck variable, both run at the same speed again. That leads me to believe that the compiler or the JIT manages to optimize the loop when it knows that progressCheck is constant.– marstran
9 hours ago
I got the same result actually. On my machine, the first loop runs in about 1,5 seconds and the second runs in about 9 seconds. If I add
final in front of the progressCheck variable, both run at the same speed again. That leads me to believe that the compiler or the JIT manages to optimize the loop when it knows that progressCheck is constant.– marstran
9 hours ago
10
10
Division by a constant can be easily converted to a multiplication by the multiplicative inverse. Division by a variable can't. And a 32-bit division is faster than a 64-bit division on x86
– phuclv
9 hours ago
Division by a constant can be easily converted to a multiplication by the multiplicative inverse. Division by a variable can't. And a 32-bit division is faster than a 64-bit division on x86
– phuclv
9 hours ago
2
2
@phuclv note 32-bit division is not a issue here, it is a 64-bit remainder operation in both cases
– Carlos Heuberger
9 hours ago
@phuclv note 32-bit division is not a issue here, it is a 64-bit remainder operation in both cases
– Carlos Heuberger
9 hours ago
2
2
BTW both of those variables can be declared not just final but static final. But this is a very interesting observation. I am up-oting the question
– Michael Gantman
9 hours ago
BTW both of those variables can be declared not just final but static final. But this is a very interesting observation. I am up-oting the question
– Michael Gantman
9 hours ago
3
3
@RobertCotterman if you declare the variable as final, the compiler creates the same bytecode as using the constant (eclipse/Java 11) ((despite using one more memory slot for the variable))
– Carlos Heuberger
9 hours ago
@RobertCotterman if you declare the variable as final, the compiler creates the same bytecode as using the constant (eclipse/Java 11) ((despite using one more memory slot for the variable))
– Carlos Heuberger
9 hours ago
|
show 10 more comments
4 Answers
4
active
oldest
votes
You are measuring the OSR (on-stack replacement) stub.
OSR stub is a special version of compiled method intended specifically for transferring execution from interpreted mode to compiled code while the method is running.
OSR stubs are not as optimized as regular methods, because they need a frame layout compatible with interpreted frame. I showed this already in the following answers: 1, 2, 3.
A similar thing happens here, too. While "inneficient code" is running a long loop, the method is compiled specially for the on-stack replacement right inside the loop. The state is transferred from the interpreted frame to OSR-compiled method, and this state includes progressCheck local variable. At this point JIT cannot replace the variable with the constant, and thus cannot apply certain optimizations like strength reduction.
In particular this means JIT does not replace integer division with multiplication. (See Why does GCC use multiplication by a strange number in implementing integer division? for the asm trick from an ahead-of-time compiler, when the value is a compile-time constant after inlining / constant-propagation, if those optimizations are enabled. An integer literal right in the % expression also gets optimized by gcc -O0, similar to here where it's optimized by the JITer even in an OSR stub.)
However, if you run the same method several times, the second and the subsequent runs will execute the regular (non-OSR) code, which is fully optimized. Here is a benchmark to prove the theory:
@State(Scope.Benchmark)
public class Div {
@Benchmark
public void divConst(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
blackhole.consume(i);
}
}
}
@Benchmark
public void divVar(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
blackhole.consume(i);
}
}
}
}
And the results:
# Benchmark: bench.Div.divConst
# Run progress: 0,00% complete, ETA 00:00:16
# Fork: 1 of 1
# Warmup Iteration 1: 126,967 ms/op
# Warmup Iteration 2: 105,660 ms/op
# Warmup Iteration 3: 106,205 ms/op
Iteration 1: 105,620 ms/op
Iteration 2: 105,789 ms/op
Iteration 3: 105,915 ms/op
Iteration 4: 105,629 ms/op
Iteration 5: 105,632 ms/op
# Benchmark: bench.Div.divVar
# Run progress: 50,00% complete, ETA 00:00:09
# Fork: 1 of 1
# Warmup Iteration 1: 844,708 ms/op <-- much slower!
# Warmup Iteration 2: 105,893 ms/op <-- as fast as divConst
# Warmup Iteration 3: 105,601 ms/op
Iteration 1: 105,570 ms/op
Iteration 2: 105,475 ms/op
Iteration 3: 105,702 ms/op
Iteration 4: 105,535 ms/op
Iteration 5: 105,766 ms/op
The very first iteration of divVar is indeed much slower, because of inefficiently compiled OSR stub. But as soon as the method reruns from the beginning, the new unconstrained version is executed which leverages all the available compiler optimizations.
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involvesSystem.out.printlnwill nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..
– Marco13
1 hour ago
add a comment |
As others have noted, the general modulus operation requires a division to be done. In some cases, the division can be replaced (by the compiler) by a multiplication. But both can be slow compared to addition/subtraction. Hence, the best performance can be expected by something along these lines:
long progressCheck = 50000;
long counter = progressCheck;
for (long i = startNum; i <= stopNum; i++){
if (--counter == 0) {
System.out.println(i);
counter = progressCheck;
}
}
Notice that often you don't really want/need modulus, because you know that your loop counter (i) or whatever is only ever incremented by 1, and you really don't care about the actual remainder the modulus will give you, just see if the incrementing-by-one counter hits some value.
Another 'trick' is to use power-of-two values/limits, e.g. progressCheck = 1024;. Modulus a power of two can be quickly calculated via bitwise and, i.e. if ( (i & (1024-1)) == 0 ) {...}. This should be pretty fast too, and may on some architectures outperform the explicit counter above.
A smart compiler would invert the loops here. Or you could do that in the source. Theif()body becomes an outer-loop body, and the stuff outside theif()becomes an inner loop body that runs formin(progressCheck, stopNum-i)iterations. So at the start, and every timecounterreaches 0, you dolong next_stop = i + min(progressCheck, stopNum-i);to set up for afor(; i< next_stop; i++) {}loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.
– Peter Cordes
1 hour ago
1
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
add a comment |
In follow-up to @phuclv comment, I checked the code generated by JIT1, the results are as follows:
for variable % 5000 (division by constant):
mov rax,29f16b11c6d1e109h
imul rbx
mov r10,rbx
sar r10,3fh
sar rdx,0dh
sub rdx,r10
imul r10,rdx,0c350h ; <-- imul
mov r11,rbx
sub r11,r10
test r11,r11
jne 1d707ad14a0h
for variable % variable (by variable):
mov rax,r14
mov rdx,8000000000000000h
cmp rax,rdx
jne 22ccce218edh
xor edx,edx
cmp rbx,0ffffffffffffffffh
je 22ccce218f2h
cqo
idiv rax,rbx ; <-- idiv
test rdx,rdx
jne 22ccce218c0h
Because division always takes longer than multiplication, the last code snippet is less performant.
Java version:
java version "11" 2018-09-25
Java(TM) SE Runtime Environment 18.9 (build 11+28)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11+28, mixed mode)
1 - VM options used: -XX:+UnlockDiagnosticVMOptions -XX:CompileCommand=print,src/java/Main.main
add a comment |
I also surprised by seeing the performance of the above codes. Its all about the time taken by the compiler for executing the program as per the declared variable. In the second code i.e. inefficient one :
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i)
}
}
you are performing the modulus operation between two variable. Here compiler have to check the value of stopNum and progressCheck to go to the specific memory block located for these variable every time after each iteration because it is a variable and its value might be change. Thats why after each iteration compiler went to the memory location to check the latest value of the variables. Therefore at the compile time compiler not able to create efficient byte code. In the first code , you are performing modulus operator between a variable and a constant numeric value which is not going to change within execution and compiler no need to check the value of that numeric value from the memory location. Thats why compiler able to create efficient byte code. If you declare progressCheck as a final/final static variable then at the time of run-time/compile-time compiler know that its a final variable and its value not going to change then compiler replace the progressCheck with 50000 in code :
for (long i = startNum; i <= stopNum; i++){
if (i % 50000== 0) {
System.out.println(i)
}
}
Now you can notice that this code is also look like the first code i.e. efficient one. The performance of first code and as we mentioned above both code will work efficiently. There will not be much difference in execution time of both code.
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You are measuring the OSR (on-stack replacement) stub.
OSR stub is a special version of compiled method intended specifically for transferring execution from interpreted mode to compiled code while the method is running.
OSR stubs are not as optimized as regular methods, because they need a frame layout compatible with interpreted frame. I showed this already in the following answers: 1, 2, 3.
A similar thing happens here, too. While "inneficient code" is running a long loop, the method is compiled specially for the on-stack replacement right inside the loop. The state is transferred from the interpreted frame to OSR-compiled method, and this state includes progressCheck local variable. At this point JIT cannot replace the variable with the constant, and thus cannot apply certain optimizations like strength reduction.
In particular this means JIT does not replace integer division with multiplication. (See Why does GCC use multiplication by a strange number in implementing integer division? for the asm trick from an ahead-of-time compiler, when the value is a compile-time constant after inlining / constant-propagation, if those optimizations are enabled. An integer literal right in the % expression also gets optimized by gcc -O0, similar to here where it's optimized by the JITer even in an OSR stub.)
However, if you run the same method several times, the second and the subsequent runs will execute the regular (non-OSR) code, which is fully optimized. Here is a benchmark to prove the theory:
@State(Scope.Benchmark)
public class Div {
@Benchmark
public void divConst(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
blackhole.consume(i);
}
}
}
@Benchmark
public void divVar(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
blackhole.consume(i);
}
}
}
}
And the results:
# Benchmark: bench.Div.divConst
# Run progress: 0,00% complete, ETA 00:00:16
# Fork: 1 of 1
# Warmup Iteration 1: 126,967 ms/op
# Warmup Iteration 2: 105,660 ms/op
# Warmup Iteration 3: 106,205 ms/op
Iteration 1: 105,620 ms/op
Iteration 2: 105,789 ms/op
Iteration 3: 105,915 ms/op
Iteration 4: 105,629 ms/op
Iteration 5: 105,632 ms/op
# Benchmark: bench.Div.divVar
# Run progress: 50,00% complete, ETA 00:00:09
# Fork: 1 of 1
# Warmup Iteration 1: 844,708 ms/op <-- much slower!
# Warmup Iteration 2: 105,893 ms/op <-- as fast as divConst
# Warmup Iteration 3: 105,601 ms/op
Iteration 1: 105,570 ms/op
Iteration 2: 105,475 ms/op
Iteration 3: 105,702 ms/op
Iteration 4: 105,535 ms/op
Iteration 5: 105,766 ms/op
The very first iteration of divVar is indeed much slower, because of inefficiently compiled OSR stub. But as soon as the method reruns from the beginning, the new unconstrained version is executed which leverages all the available compiler optimizations.
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involvesSystem.out.printlnwill nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..
– Marco13
1 hour ago
add a comment |
You are measuring the OSR (on-stack replacement) stub.
OSR stub is a special version of compiled method intended specifically for transferring execution from interpreted mode to compiled code while the method is running.
OSR stubs are not as optimized as regular methods, because they need a frame layout compatible with interpreted frame. I showed this already in the following answers: 1, 2, 3.
A similar thing happens here, too. While "inneficient code" is running a long loop, the method is compiled specially for the on-stack replacement right inside the loop. The state is transferred from the interpreted frame to OSR-compiled method, and this state includes progressCheck local variable. At this point JIT cannot replace the variable with the constant, and thus cannot apply certain optimizations like strength reduction.
In particular this means JIT does not replace integer division with multiplication. (See Why does GCC use multiplication by a strange number in implementing integer division? for the asm trick from an ahead-of-time compiler, when the value is a compile-time constant after inlining / constant-propagation, if those optimizations are enabled. An integer literal right in the % expression also gets optimized by gcc -O0, similar to here where it's optimized by the JITer even in an OSR stub.)
However, if you run the same method several times, the second and the subsequent runs will execute the regular (non-OSR) code, which is fully optimized. Here is a benchmark to prove the theory:
@State(Scope.Benchmark)
public class Div {
@Benchmark
public void divConst(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
blackhole.consume(i);
}
}
}
@Benchmark
public void divVar(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
blackhole.consume(i);
}
}
}
}
And the results:
# Benchmark: bench.Div.divConst
# Run progress: 0,00% complete, ETA 00:00:16
# Fork: 1 of 1
# Warmup Iteration 1: 126,967 ms/op
# Warmup Iteration 2: 105,660 ms/op
# Warmup Iteration 3: 106,205 ms/op
Iteration 1: 105,620 ms/op
Iteration 2: 105,789 ms/op
Iteration 3: 105,915 ms/op
Iteration 4: 105,629 ms/op
Iteration 5: 105,632 ms/op
# Benchmark: bench.Div.divVar
# Run progress: 50,00% complete, ETA 00:00:09
# Fork: 1 of 1
# Warmup Iteration 1: 844,708 ms/op <-- much slower!
# Warmup Iteration 2: 105,893 ms/op <-- as fast as divConst
# Warmup Iteration 3: 105,601 ms/op
Iteration 1: 105,570 ms/op
Iteration 2: 105,475 ms/op
Iteration 3: 105,702 ms/op
Iteration 4: 105,535 ms/op
Iteration 5: 105,766 ms/op
The very first iteration of divVar is indeed much slower, because of inefficiently compiled OSR stub. But as soon as the method reruns from the beginning, the new unconstrained version is executed which leverages all the available compiler optimizations.
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involvesSystem.out.printlnwill nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..
– Marco13
1 hour ago
add a comment |
You are measuring the OSR (on-stack replacement) stub.
OSR stub is a special version of compiled method intended specifically for transferring execution from interpreted mode to compiled code while the method is running.
OSR stubs are not as optimized as regular methods, because they need a frame layout compatible with interpreted frame. I showed this already in the following answers: 1, 2, 3.
A similar thing happens here, too. While "inneficient code" is running a long loop, the method is compiled specially for the on-stack replacement right inside the loop. The state is transferred from the interpreted frame to OSR-compiled method, and this state includes progressCheck local variable. At this point JIT cannot replace the variable with the constant, and thus cannot apply certain optimizations like strength reduction.
In particular this means JIT does not replace integer division with multiplication. (See Why does GCC use multiplication by a strange number in implementing integer division? for the asm trick from an ahead-of-time compiler, when the value is a compile-time constant after inlining / constant-propagation, if those optimizations are enabled. An integer literal right in the % expression also gets optimized by gcc -O0, similar to here where it's optimized by the JITer even in an OSR stub.)
However, if you run the same method several times, the second and the subsequent runs will execute the regular (non-OSR) code, which is fully optimized. Here is a benchmark to prove the theory:
@State(Scope.Benchmark)
public class Div {
@Benchmark
public void divConst(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
blackhole.consume(i);
}
}
}
@Benchmark
public void divVar(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
blackhole.consume(i);
}
}
}
}
And the results:
# Benchmark: bench.Div.divConst
# Run progress: 0,00% complete, ETA 00:00:16
# Fork: 1 of 1
# Warmup Iteration 1: 126,967 ms/op
# Warmup Iteration 2: 105,660 ms/op
# Warmup Iteration 3: 106,205 ms/op
Iteration 1: 105,620 ms/op
Iteration 2: 105,789 ms/op
Iteration 3: 105,915 ms/op
Iteration 4: 105,629 ms/op
Iteration 5: 105,632 ms/op
# Benchmark: bench.Div.divVar
# Run progress: 50,00% complete, ETA 00:00:09
# Fork: 1 of 1
# Warmup Iteration 1: 844,708 ms/op <-- much slower!
# Warmup Iteration 2: 105,893 ms/op <-- as fast as divConst
# Warmup Iteration 3: 105,601 ms/op
Iteration 1: 105,570 ms/op
Iteration 2: 105,475 ms/op
Iteration 3: 105,702 ms/op
Iteration 4: 105,535 ms/op
Iteration 5: 105,766 ms/op
The very first iteration of divVar is indeed much slower, because of inefficiently compiled OSR stub. But as soon as the method reruns from the beginning, the new unconstrained version is executed which leverages all the available compiler optimizations.
You are measuring the OSR (on-stack replacement) stub.
OSR stub is a special version of compiled method intended specifically for transferring execution from interpreted mode to compiled code while the method is running.
OSR stubs are not as optimized as regular methods, because they need a frame layout compatible with interpreted frame. I showed this already in the following answers: 1, 2, 3.
A similar thing happens here, too. While "inneficient code" is running a long loop, the method is compiled specially for the on-stack replacement right inside the loop. The state is transferred from the interpreted frame to OSR-compiled method, and this state includes progressCheck local variable. At this point JIT cannot replace the variable with the constant, and thus cannot apply certain optimizations like strength reduction.
In particular this means JIT does not replace integer division with multiplication. (See Why does GCC use multiplication by a strange number in implementing integer division? for the asm trick from an ahead-of-time compiler, when the value is a compile-time constant after inlining / constant-propagation, if those optimizations are enabled. An integer literal right in the % expression also gets optimized by gcc -O0, similar to here where it's optimized by the JITer even in an OSR stub.)
However, if you run the same method several times, the second and the subsequent runs will execute the regular (non-OSR) code, which is fully optimized. Here is a benchmark to prove the theory:
@State(Scope.Benchmark)
public class Div {
@Benchmark
public void divConst(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
for (long i = startNum; i <= stopNum; i++) {
if (i % 50000 == 0) {
blackhole.consume(i);
}
}
}
@Benchmark
public void divVar(Blackhole blackhole) {
long startNum = 0;
long stopNum = 100000000L;
long progressCheck = 50000;
for (long i = startNum; i <= stopNum; i++) {
if (i % progressCheck == 0) {
blackhole.consume(i);
}
}
}
}
And the results:
# Benchmark: bench.Div.divConst
# Run progress: 0,00% complete, ETA 00:00:16
# Fork: 1 of 1
# Warmup Iteration 1: 126,967 ms/op
# Warmup Iteration 2: 105,660 ms/op
# Warmup Iteration 3: 106,205 ms/op
Iteration 1: 105,620 ms/op
Iteration 2: 105,789 ms/op
Iteration 3: 105,915 ms/op
Iteration 4: 105,629 ms/op
Iteration 5: 105,632 ms/op
# Benchmark: bench.Div.divVar
# Run progress: 50,00% complete, ETA 00:00:09
# Fork: 1 of 1
# Warmup Iteration 1: 844,708 ms/op <-- much slower!
# Warmup Iteration 2: 105,893 ms/op <-- as fast as divConst
# Warmup Iteration 3: 105,601 ms/op
Iteration 1: 105,570 ms/op
Iteration 2: 105,475 ms/op
Iteration 3: 105,702 ms/op
Iteration 4: 105,535 ms/op
Iteration 5: 105,766 ms/op
The very first iteration of divVar is indeed much slower, because of inefficiently compiled OSR stub. But as soon as the method reruns from the beginning, the new unconstrained version is executed which leverages all the available compiler optimizations.
edited 1 hour ago
Peter Cordes
123k18187314
123k18187314
answered 4 hours ago
apanginapangin
50.2k796127
50.2k796127
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involvesSystem.out.printlnwill nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..
– Marco13
1 hour ago
add a comment |
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involvesSystem.out.printlnwill nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..
– Marco13
1 hour ago
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involves
System.out.println will nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..– Marco13
1 hour ago
I hesitate to vote on this. On the one hand, it sounds like an elaborate way of saying "You messed up your benchmark, read something about JIT". On the other hand, I wonder why you seem to be so sure that OSR was the main relevant point here. I mean, doing a (micro) benchmark that involves
System.out.println will nearly necessarily produce garbage results, and the fact that both versions are equally fast does not have to do anything with OSR in particular, as far as I can tell..– Marco13
1 hour ago
add a comment |
As others have noted, the general modulus operation requires a division to be done. In some cases, the division can be replaced (by the compiler) by a multiplication. But both can be slow compared to addition/subtraction. Hence, the best performance can be expected by something along these lines:
long progressCheck = 50000;
long counter = progressCheck;
for (long i = startNum; i <= stopNum; i++){
if (--counter == 0) {
System.out.println(i);
counter = progressCheck;
}
}
Notice that often you don't really want/need modulus, because you know that your loop counter (i) or whatever is only ever incremented by 1, and you really don't care about the actual remainder the modulus will give you, just see if the incrementing-by-one counter hits some value.
Another 'trick' is to use power-of-two values/limits, e.g. progressCheck = 1024;. Modulus a power of two can be quickly calculated via bitwise and, i.e. if ( (i & (1024-1)) == 0 ) {...}. This should be pretty fast too, and may on some architectures outperform the explicit counter above.
A smart compiler would invert the loops here. Or you could do that in the source. Theif()body becomes an outer-loop body, and the stuff outside theif()becomes an inner loop body that runs formin(progressCheck, stopNum-i)iterations. So at the start, and every timecounterreaches 0, you dolong next_stop = i + min(progressCheck, stopNum-i);to set up for afor(; i< next_stop; i++) {}loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.
– Peter Cordes
1 hour ago
1
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
add a comment |
As others have noted, the general modulus operation requires a division to be done. In some cases, the division can be replaced (by the compiler) by a multiplication. But both can be slow compared to addition/subtraction. Hence, the best performance can be expected by something along these lines:
long progressCheck = 50000;
long counter = progressCheck;
for (long i = startNum; i <= stopNum; i++){
if (--counter == 0) {
System.out.println(i);
counter = progressCheck;
}
}
Notice that often you don't really want/need modulus, because you know that your loop counter (i) or whatever is only ever incremented by 1, and you really don't care about the actual remainder the modulus will give you, just see if the incrementing-by-one counter hits some value.
Another 'trick' is to use power-of-two values/limits, e.g. progressCheck = 1024;. Modulus a power of two can be quickly calculated via bitwise and, i.e. if ( (i & (1024-1)) == 0 ) {...}. This should be pretty fast too, and may on some architectures outperform the explicit counter above.
A smart compiler would invert the loops here. Or you could do that in the source. Theif()body becomes an outer-loop body, and the stuff outside theif()becomes an inner loop body that runs formin(progressCheck, stopNum-i)iterations. So at the start, and every timecounterreaches 0, you dolong next_stop = i + min(progressCheck, stopNum-i);to set up for afor(; i< next_stop; i++) {}loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.
– Peter Cordes
1 hour ago
1
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
add a comment |
As others have noted, the general modulus operation requires a division to be done. In some cases, the division can be replaced (by the compiler) by a multiplication. But both can be slow compared to addition/subtraction. Hence, the best performance can be expected by something along these lines:
long progressCheck = 50000;
long counter = progressCheck;
for (long i = startNum; i <= stopNum; i++){
if (--counter == 0) {
System.out.println(i);
counter = progressCheck;
}
}
Notice that often you don't really want/need modulus, because you know that your loop counter (i) or whatever is only ever incremented by 1, and you really don't care about the actual remainder the modulus will give you, just see if the incrementing-by-one counter hits some value.
Another 'trick' is to use power-of-two values/limits, e.g. progressCheck = 1024;. Modulus a power of two can be quickly calculated via bitwise and, i.e. if ( (i & (1024-1)) == 0 ) {...}. This should be pretty fast too, and may on some architectures outperform the explicit counter above.
As others have noted, the general modulus operation requires a division to be done. In some cases, the division can be replaced (by the compiler) by a multiplication. But both can be slow compared to addition/subtraction. Hence, the best performance can be expected by something along these lines:
long progressCheck = 50000;
long counter = progressCheck;
for (long i = startNum; i <= stopNum; i++){
if (--counter == 0) {
System.out.println(i);
counter = progressCheck;
}
}
Notice that often you don't really want/need modulus, because you know that your loop counter (i) or whatever is only ever incremented by 1, and you really don't care about the actual remainder the modulus will give you, just see if the incrementing-by-one counter hits some value.
Another 'trick' is to use power-of-two values/limits, e.g. progressCheck = 1024;. Modulus a power of two can be quickly calculated via bitwise and, i.e. if ( (i & (1024-1)) == 0 ) {...}. This should be pretty fast too, and may on some architectures outperform the explicit counter above.
answered 3 hours ago
JimmyBJimmyB
9,25311637
9,25311637
A smart compiler would invert the loops here. Or you could do that in the source. Theif()body becomes an outer-loop body, and the stuff outside theif()becomes an inner loop body that runs formin(progressCheck, stopNum-i)iterations. So at the start, and every timecounterreaches 0, you dolong next_stop = i + min(progressCheck, stopNum-i);to set up for afor(; i< next_stop; i++) {}loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.
– Peter Cordes
1 hour ago
1
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
add a comment |
A smart compiler would invert the loops here. Or you could do that in the source. Theif()body becomes an outer-loop body, and the stuff outside theif()becomes an inner loop body that runs formin(progressCheck, stopNum-i)iterations. So at the start, and every timecounterreaches 0, you dolong next_stop = i + min(progressCheck, stopNum-i);to set up for afor(; i< next_stop; i++) {}loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.
– Peter Cordes
1 hour ago
1
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
A smart compiler would invert the loops here. Or you could do that in the source. The
if() body becomes an outer-loop body, and the stuff outside the if() becomes an inner loop body that runs for min(progressCheck, stopNum-i) iterations. So at the start, and every time counter reaches 0, you do long next_stop = i + min(progressCheck, stopNum-i); to set up for a for(; i< next_stop; i++) {} loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.– Peter Cordes
1 hour ago
A smart compiler would invert the loops here. Or you could do that in the source. The
if() body becomes an outer-loop body, and the stuff outside the if() becomes an inner loop body that runs for min(progressCheck, stopNum-i) iterations. So at the start, and every time counter reaches 0, you do long next_stop = i + min(progressCheck, stopNum-i); to set up for a for(; i< next_stop; i++) {} loop. In this case that inner loop is empty and should hopefully optimize away entirely, of you can do that in the source and make it easy for the JITer, reducing your loop to i+=50k.– Peter Cordes
1 hour ago
1
1
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
But yes, in general a down-counter is a good efficient technique for fizzbuzz / progresscheck type stuff.
– Peter Cordes
1 hour ago
add a comment |
In follow-up to @phuclv comment, I checked the code generated by JIT1, the results are as follows:
for variable % 5000 (division by constant):
mov rax,29f16b11c6d1e109h
imul rbx
mov r10,rbx
sar r10,3fh
sar rdx,0dh
sub rdx,r10
imul r10,rdx,0c350h ; <-- imul
mov r11,rbx
sub r11,r10
test r11,r11
jne 1d707ad14a0h
for variable % variable (by variable):
mov rax,r14
mov rdx,8000000000000000h
cmp rax,rdx
jne 22ccce218edh
xor edx,edx
cmp rbx,0ffffffffffffffffh
je 22ccce218f2h
cqo
idiv rax,rbx ; <-- idiv
test rdx,rdx
jne 22ccce218c0h
Because division always takes longer than multiplication, the last code snippet is less performant.
Java version:
java version "11" 2018-09-25
Java(TM) SE Runtime Environment 18.9 (build 11+28)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11+28, mixed mode)
1 - VM options used: -XX:+UnlockDiagnosticVMOptions -XX:CompileCommand=print,src/java/Main.main
add a comment |
In follow-up to @phuclv comment, I checked the code generated by JIT1, the results are as follows:
for variable % 5000 (division by constant):
mov rax,29f16b11c6d1e109h
imul rbx
mov r10,rbx
sar r10,3fh
sar rdx,0dh
sub rdx,r10
imul r10,rdx,0c350h ; <-- imul
mov r11,rbx
sub r11,r10
test r11,r11
jne 1d707ad14a0h
for variable % variable (by variable):
mov rax,r14
mov rdx,8000000000000000h
cmp rax,rdx
jne 22ccce218edh
xor edx,edx
cmp rbx,0ffffffffffffffffh
je 22ccce218f2h
cqo
idiv rax,rbx ; <-- idiv
test rdx,rdx
jne 22ccce218c0h
Because division always takes longer than multiplication, the last code snippet is less performant.
Java version:
java version "11" 2018-09-25
Java(TM) SE Runtime Environment 18.9 (build 11+28)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11+28, mixed mode)
1 - VM options used: -XX:+UnlockDiagnosticVMOptions -XX:CompileCommand=print,src/java/Main.main
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In follow-up to @phuclv comment, I checked the code generated by JIT1, the results are as follows:
for variable % 5000 (division by constant):
mov rax,29f16b11c6d1e109h
imul rbx
mov r10,rbx
sar r10,3fh
sar rdx,0dh
sub rdx,r10
imul r10,rdx,0c350h ; <-- imul
mov r11,rbx
sub r11,r10
test r11,r11
jne 1d707ad14a0h
for variable % variable (by variable):
mov rax,r14
mov rdx,8000000000000000h
cmp rax,rdx
jne 22ccce218edh
xor edx,edx
cmp rbx,0ffffffffffffffffh
je 22ccce218f2h
cqo
idiv rax,rbx ; <-- idiv
test rdx,rdx
jne 22ccce218c0h
Because division always takes longer than multiplication, the last code snippet is less performant.
Java version:
java version "11" 2018-09-25
Java(TM) SE Runtime Environment 18.9 (build 11+28)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11+28, mixed mode)
1 - VM options used: -XX:+UnlockDiagnosticVMOptions -XX:CompileCommand=print,src/java/Main.main
In follow-up to @phuclv comment, I checked the code generated by JIT1, the results are as follows:
for variable % 5000 (division by constant):
mov rax,29f16b11c6d1e109h
imul rbx
mov r10,rbx
sar r10,3fh
sar rdx,0dh
sub rdx,r10
imul r10,rdx,0c350h ; <-- imul
mov r11,rbx
sub r11,r10
test r11,r11
jne 1d707ad14a0h
for variable % variable (by variable):
mov rax,r14
mov rdx,8000000000000000h
cmp rax,rdx
jne 22ccce218edh
xor edx,edx
cmp rbx,0ffffffffffffffffh
je 22ccce218f2h
cqo
idiv rax,rbx ; <-- idiv
test rdx,rdx
jne 22ccce218c0h
Because division always takes longer than multiplication, the last code snippet is less performant.
Java version:
java version "11" 2018-09-25
Java(TM) SE Runtime Environment 18.9 (build 11+28)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11+28, mixed mode)
1 - VM options used: -XX:+UnlockDiagnosticVMOptions -XX:CompileCommand=print,src/java/Main.main
edited 2 hours ago
answered 4 hours ago
OleksandrOleksandr
8,93643770
8,93643770
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I also surprised by seeing the performance of the above codes. Its all about the time taken by the compiler for executing the program as per the declared variable. In the second code i.e. inefficient one :
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i)
}
}
you are performing the modulus operation between two variable. Here compiler have to check the value of stopNum and progressCheck to go to the specific memory block located for these variable every time after each iteration because it is a variable and its value might be change. Thats why after each iteration compiler went to the memory location to check the latest value of the variables. Therefore at the compile time compiler not able to create efficient byte code. In the first code , you are performing modulus operator between a variable and a constant numeric value which is not going to change within execution and compiler no need to check the value of that numeric value from the memory location. Thats why compiler able to create efficient byte code. If you declare progressCheck as a final/final static variable then at the time of run-time/compile-time compiler know that its a final variable and its value not going to change then compiler replace the progressCheck with 50000 in code :
for (long i = startNum; i <= stopNum; i++){
if (i % 50000== 0) {
System.out.println(i)
}
}
Now you can notice that this code is also look like the first code i.e. efficient one. The performance of first code and as we mentioned above both code will work efficiently. There will not be much difference in execution time of both code.
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I also surprised by seeing the performance of the above codes. Its all about the time taken by the compiler for executing the program as per the declared variable. In the second code i.e. inefficient one :
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i)
}
}
you are performing the modulus operation between two variable. Here compiler have to check the value of stopNum and progressCheck to go to the specific memory block located for these variable every time after each iteration because it is a variable and its value might be change. Thats why after each iteration compiler went to the memory location to check the latest value of the variables. Therefore at the compile time compiler not able to create efficient byte code. In the first code , you are performing modulus operator between a variable and a constant numeric value which is not going to change within execution and compiler no need to check the value of that numeric value from the memory location. Thats why compiler able to create efficient byte code. If you declare progressCheck as a final/final static variable then at the time of run-time/compile-time compiler know that its a final variable and its value not going to change then compiler replace the progressCheck with 50000 in code :
for (long i = startNum; i <= stopNum; i++){
if (i % 50000== 0) {
System.out.println(i)
}
}
Now you can notice that this code is also look like the first code i.e. efficient one. The performance of first code and as we mentioned above both code will work efficiently. There will not be much difference in execution time of both code.
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I also surprised by seeing the performance of the above codes. Its all about the time taken by the compiler for executing the program as per the declared variable. In the second code i.e. inefficient one :
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i)
}
}
you are performing the modulus operation between two variable. Here compiler have to check the value of stopNum and progressCheck to go to the specific memory block located for these variable every time after each iteration because it is a variable and its value might be change. Thats why after each iteration compiler went to the memory location to check the latest value of the variables. Therefore at the compile time compiler not able to create efficient byte code. In the first code , you are performing modulus operator between a variable and a constant numeric value which is not going to change within execution and compiler no need to check the value of that numeric value from the memory location. Thats why compiler able to create efficient byte code. If you declare progressCheck as a final/final static variable then at the time of run-time/compile-time compiler know that its a final variable and its value not going to change then compiler replace the progressCheck with 50000 in code :
for (long i = startNum; i <= stopNum; i++){
if (i % 50000== 0) {
System.out.println(i)
}
}
Now you can notice that this code is also look like the first code i.e. efficient one. The performance of first code and as we mentioned above both code will work efficiently. There will not be much difference in execution time of both code.
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I also surprised by seeing the performance of the above codes. Its all about the time taken by the compiler for executing the program as per the declared variable. In the second code i.e. inefficient one :
for (long i = startNum; i <= stopNum; i++){
if (i % progressCheck == 0) {
System.out.println(i)
}
}
you are performing the modulus operation between two variable. Here compiler have to check the value of stopNum and progressCheck to go to the specific memory block located for these variable every time after each iteration because it is a variable and its value might be change. Thats why after each iteration compiler went to the memory location to check the latest value of the variables. Therefore at the compile time compiler not able to create efficient byte code. In the first code , you are performing modulus operator between a variable and a constant numeric value which is not going to change within execution and compiler no need to check the value of that numeric value from the memory location. Thats why compiler able to create efficient byte code. If you declare progressCheck as a final/final static variable then at the time of run-time/compile-time compiler know that its a final variable and its value not going to change then compiler replace the progressCheck with 50000 in code :
for (long i = startNum; i <= stopNum; i++){
if (i % 50000== 0) {
System.out.println(i)
}
}
Now you can notice that this code is also look like the first code i.e. efficient one. The performance of first code and as we mentioned above both code will work efficiently. There will not be much difference in execution time of both code.
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 5 hours ago
Bishal DubeyBishal Dubey
311
311
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Bishal Dubey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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add a comment |
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14
I got the same result actually. On my machine, the first loop runs in about 1,5 seconds and the second runs in about 9 seconds. If I add
finalin front of theprogressCheckvariable, both run at the same speed again. That leads me to believe that the compiler or the JIT manages to optimize the loop when it knows thatprogressCheckis constant.– marstran
9 hours ago
10
Division by a constant can be easily converted to a multiplication by the multiplicative inverse. Division by a variable can't. And a 32-bit division is faster than a 64-bit division on x86
– phuclv
9 hours ago
2
@phuclv note 32-bit division is not a issue here, it is a 64-bit remainder operation in both cases
– Carlos Heuberger
9 hours ago
2
BTW both of those variables can be declared not just final but static final. But this is a very interesting observation. I am up-oting the question
– Michael Gantman
9 hours ago
3
@RobertCotterman if you declare the variable as final, the compiler creates the same bytecode as using the constant (eclipse/Java 11) ((despite using one more memory slot for the variable))
– Carlos Heuberger
9 hours ago