How to use lua code from external file in lualatex?












13














I am learning lualatex because of its abilities to use lua and make it easier for more sophisticated documents.



I am using this document for running some introductory examples. https://www.unirioja.es/cu/jvarona/downloads/numerical-methods-luatex.pdf



I have two questions.




  1. Is it possible to call external Lua libraries downloaded from the web from Lua code being used in Luatex?


  2. Can we write long chunks of lua code in a different file than inside the TeX file itself? Consider the Lorentez attractor examples at the end, which compiles and works well on my machine. But the lua code to produce the attractor is rather long. Is there anyway for me to write this lua code in an external file instead? The following gives me a latex compilation error where I attempted to use input{scrap.lua}




documentclass{article}
usepackage{luacode}
usepackage{pgfplots}
usepackage{tikz}

begin{luacode*}
input{scrap.lua}
end{luacode*}

newcommandaddLUADEDplot[3]{%
directlua{print_LorAttrWithEulerMethod(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}



The external file scrap.lua looks like



-- Differential equation of the Lorenz attractor
function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end
-- Code to write PGFplots data as coordinates
function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end


The error I get is




ex))) ! LuaTeX error [directlua]:1: unexpected symbol near ''.
luacode@dbg@exec ...code@maybe@printdbg {#1} #1 }
l.8 end{luacode*}



              ?










share|improve this question
























  • Between begin{luacode*} and end{luacode*} you have to write Lua code and input{scrap.lua} is not valid Lua. Hence you get this cryptic error.
    – Henri Menke
    Dec 10 '18 at 0:40


















13














I am learning lualatex because of its abilities to use lua and make it easier for more sophisticated documents.



I am using this document for running some introductory examples. https://www.unirioja.es/cu/jvarona/downloads/numerical-methods-luatex.pdf



I have two questions.




  1. Is it possible to call external Lua libraries downloaded from the web from Lua code being used in Luatex?


  2. Can we write long chunks of lua code in a different file than inside the TeX file itself? Consider the Lorentez attractor examples at the end, which compiles and works well on my machine. But the lua code to produce the attractor is rather long. Is there anyway for me to write this lua code in an external file instead? The following gives me a latex compilation error where I attempted to use input{scrap.lua}




documentclass{article}
usepackage{luacode}
usepackage{pgfplots}
usepackage{tikz}

begin{luacode*}
input{scrap.lua}
end{luacode*}

newcommandaddLUADEDplot[3]{%
directlua{print_LorAttrWithEulerMethod(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}



The external file scrap.lua looks like



-- Differential equation of the Lorenz attractor
function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end
-- Code to write PGFplots data as coordinates
function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end


The error I get is




ex))) ! LuaTeX error [directlua]:1: unexpected symbol near ''.
luacode@dbg@exec ...code@maybe@printdbg {#1} #1 }
l.8 end{luacode*}



              ?










share|improve this question
























  • Between begin{luacode*} and end{luacode*} you have to write Lua code and input{scrap.lua} is not valid Lua. Hence you get this cryptic error.
    – Henri Menke
    Dec 10 '18 at 0:40
















13












13








13


4





I am learning lualatex because of its abilities to use lua and make it easier for more sophisticated documents.



I am using this document for running some introductory examples. https://www.unirioja.es/cu/jvarona/downloads/numerical-methods-luatex.pdf



I have two questions.




  1. Is it possible to call external Lua libraries downloaded from the web from Lua code being used in Luatex?


  2. Can we write long chunks of lua code in a different file than inside the TeX file itself? Consider the Lorentez attractor examples at the end, which compiles and works well on my machine. But the lua code to produce the attractor is rather long. Is there anyway for me to write this lua code in an external file instead? The following gives me a latex compilation error where I attempted to use input{scrap.lua}




documentclass{article}
usepackage{luacode}
usepackage{pgfplots}
usepackage{tikz}

begin{luacode*}
input{scrap.lua}
end{luacode*}

newcommandaddLUADEDplot[3]{%
directlua{print_LorAttrWithEulerMethod(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}



The external file scrap.lua looks like



-- Differential equation of the Lorenz attractor
function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end
-- Code to write PGFplots data as coordinates
function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end


The error I get is




ex))) ! LuaTeX error [directlua]:1: unexpected symbol near ''.
luacode@dbg@exec ...code@maybe@printdbg {#1} #1 }
l.8 end{luacode*}



              ?










share|improve this question















I am learning lualatex because of its abilities to use lua and make it easier for more sophisticated documents.



I am using this document for running some introductory examples. https://www.unirioja.es/cu/jvarona/downloads/numerical-methods-luatex.pdf



I have two questions.




  1. Is it possible to call external Lua libraries downloaded from the web from Lua code being used in Luatex?


  2. Can we write long chunks of lua code in a different file than inside the TeX file itself? Consider the Lorentez attractor examples at the end, which compiles and works well on my machine. But the lua code to produce the attractor is rather long. Is there anyway for me to write this lua code in an external file instead? The following gives me a latex compilation error where I attempted to use input{scrap.lua}




documentclass{article}
usepackage{luacode}
usepackage{pgfplots}
usepackage{tikz}

begin{luacode*}
input{scrap.lua}
end{luacode*}

newcommandaddLUADEDplot[3]{%
directlua{print_LorAttrWithEulerMethod(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}



The external file scrap.lua looks like



-- Differential equation of the Lorenz attractor
function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end
-- Code to write PGFplots data as coordinates
function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end


The error I get is




ex))) ! LuaTeX error [directlua]:1: unexpected symbol near ''.
luacode@dbg@exec ...code@maybe@printdbg {#1} #1 }
l.8 end{luacode*}



              ?







luatex






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 10 '18 at 0:25

























asked Dec 10 '18 at 0:09









smilingbuddha

89841016




89841016












  • Between begin{luacode*} and end{luacode*} you have to write Lua code and input{scrap.lua} is not valid Lua. Hence you get this cryptic error.
    – Henri Menke
    Dec 10 '18 at 0:40




















  • Between begin{luacode*} and end{luacode*} you have to write Lua code and input{scrap.lua} is not valid Lua. Hence you get this cryptic error.
    – Henri Menke
    Dec 10 '18 at 0:40


















Between begin{luacode*} and end{luacode*} you have to write Lua code and input{scrap.lua} is not valid Lua. Hence you get this cryptic error.
– Henri Menke
Dec 10 '18 at 0:40






Between begin{luacode*} and end{luacode*} you have to write Lua code and input{scrap.lua} is not valid Lua. Hence you get this cryptic error.
– Henri Menke
Dec 10 '18 at 0:40












1 Answer
1






active

oldest

votes


















14














The best way to do this is to make your external file into a module. That means, you make sure that all variables are local and in the end you return a table which exports all user-accessible functions. For example f(x,y,z) is not going to be used outside, so I won't export it. As you can see I can also export functions under a different name.



-- Differential equation of the Lorenz attractor
local function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end

-- Code to write PGFplots data as coordinates
local function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end

return { LorenzAttractor = print_LorAttrWithEulerMethod }


An advantage of having the Lua code in a separate file is that you do not have to worry about catcodes. Therefore you don't need the luacode package at all. The module you created in scrap.lua can be loaded like any regular Lua module. Usually you would load it like



local scrap = require("scrap")


but that won't work in LuaTeX because the scrap variable would only be local to the directlua chunk it is mentioned in and can hence not be used in other chunks. Therefore you have to make a global variable scrap to encapsulate the module



directlua{scrap = require("scrap")}


The full document would read



documentclass{article}
usepackage{pgfplots}
usepackage{tikz}

directlua{scrap = require("scrap")}

newcommandaddLUADEDplot[3]{%
directlua{scrap.LorenzAttractor(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}


enter image description here






share|improve this answer





















  • Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
    – smilingbuddha
    Dec 10 '18 at 0:56










  • @smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
    – Henri Menke
    Dec 10 '18 at 1:00











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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









14














The best way to do this is to make your external file into a module. That means, you make sure that all variables are local and in the end you return a table which exports all user-accessible functions. For example f(x,y,z) is not going to be used outside, so I won't export it. As you can see I can also export functions under a different name.



-- Differential equation of the Lorenz attractor
local function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end

-- Code to write PGFplots data as coordinates
local function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end

return { LorenzAttractor = print_LorAttrWithEulerMethod }


An advantage of having the Lua code in a separate file is that you do not have to worry about catcodes. Therefore you don't need the luacode package at all. The module you created in scrap.lua can be loaded like any regular Lua module. Usually you would load it like



local scrap = require("scrap")


but that won't work in LuaTeX because the scrap variable would only be local to the directlua chunk it is mentioned in and can hence not be used in other chunks. Therefore you have to make a global variable scrap to encapsulate the module



directlua{scrap = require("scrap")}


The full document would read



documentclass{article}
usepackage{pgfplots}
usepackage{tikz}

directlua{scrap = require("scrap")}

newcommandaddLUADEDplot[3]{%
directlua{scrap.LorenzAttractor(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}


enter image description here






share|improve this answer





















  • Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
    – smilingbuddha
    Dec 10 '18 at 0:56










  • @smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
    – Henri Menke
    Dec 10 '18 at 1:00
















14














The best way to do this is to make your external file into a module. That means, you make sure that all variables are local and in the end you return a table which exports all user-accessible functions. For example f(x,y,z) is not going to be used outside, so I won't export it. As you can see I can also export functions under a different name.



-- Differential equation of the Lorenz attractor
local function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end

-- Code to write PGFplots data as coordinates
local function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end

return { LorenzAttractor = print_LorAttrWithEulerMethod }


An advantage of having the Lua code in a separate file is that you do not have to worry about catcodes. Therefore you don't need the luacode package at all. The module you created in scrap.lua can be loaded like any regular Lua module. Usually you would load it like



local scrap = require("scrap")


but that won't work in LuaTeX because the scrap variable would only be local to the directlua chunk it is mentioned in and can hence not be used in other chunks. Therefore you have to make a global variable scrap to encapsulate the module



directlua{scrap = require("scrap")}


The full document would read



documentclass{article}
usepackage{pgfplots}
usepackage{tikz}

directlua{scrap = require("scrap")}

newcommandaddLUADEDplot[3]{%
directlua{scrap.LorenzAttractor(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}


enter image description here






share|improve this answer





















  • Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
    – smilingbuddha
    Dec 10 '18 at 0:56










  • @smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
    – Henri Menke
    Dec 10 '18 at 1:00














14












14








14






The best way to do this is to make your external file into a module. That means, you make sure that all variables are local and in the end you return a table which exports all user-accessible functions. For example f(x,y,z) is not going to be used outside, so I won't export it. As you can see I can also export functions under a different name.



-- Differential equation of the Lorenz attractor
local function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end

-- Code to write PGFplots data as coordinates
local function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end

return { LorenzAttractor = print_LorAttrWithEulerMethod }


An advantage of having the Lua code in a separate file is that you do not have to worry about catcodes. Therefore you don't need the luacode package at all. The module you created in scrap.lua can be loaded like any regular Lua module. Usually you would load it like



local scrap = require("scrap")


but that won't work in LuaTeX because the scrap variable would only be local to the directlua chunk it is mentioned in and can hence not be used in other chunks. Therefore you have to make a global variable scrap to encapsulate the module



directlua{scrap = require("scrap")}


The full document would read



documentclass{article}
usepackage{pgfplots}
usepackage{tikz}

directlua{scrap = require("scrap")}

newcommandaddLUADEDplot[3]{%
directlua{scrap.LorenzAttractor(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}


enter image description here






share|improve this answer












The best way to do this is to make your external file into a module. That means, you make sure that all variables are local and in the end you return a table which exports all user-accessible functions. For example f(x,y,z) is not going to be used outside, so I won't export it. As you can see I can also export functions under a different name.



-- Differential equation of the Lorenz attractor
local function f(x,y,z)
local sigma = 3
local rho = 26.5
local beta = 1
return {sigma*(y-x), -x*z + rho*x - y, x*y - beta*z}
end

-- Code to write PGFplots data as coordinates
local function print_LorAttrWithEulerMethod(h,npoints,option)
-- The initial point (x0,y0,z0)
local x0 = 0.0
local y0 = 1.0
local z0 = 0.0
-- we add a random number between -0.25 and 0.25
local x = x0 + (math.random()-0.5)/2
local y = y0 + (math.random()-0.5)/2
local z = z0 + (math.random()-0.5)/2
if option~=[] then
tex.sprint("\addplot3["..option.."] coordinates{")
else
tex.sprint("\addplot3 coordinates{")
end
-- we dismiss the first 100 points to go into the attractor
for i=1, 100 do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
end
for i=1, npoints do
local m = f(x,y,z)
x = x + h * m[1]
y = y + h * m[2]
z = z + h * m[3]
tex.sprint("("..x..","..y..","..z..")")
end
tex.sprint("}")
end

return { LorenzAttractor = print_LorAttrWithEulerMethod }


An advantage of having the Lua code in a separate file is that you do not have to worry about catcodes. Therefore you don't need the luacode package at all. The module you created in scrap.lua can be loaded like any regular Lua module. Usually you would load it like



local scrap = require("scrap")


but that won't work in LuaTeX because the scrap variable would only be local to the directlua chunk it is mentioned in and can hence not be used in other chunks. Therefore you have to make a global variable scrap to encapsulate the module



directlua{scrap = require("scrap")}


The full document would read



documentclass{article}
usepackage{pgfplots}
usepackage{tikz}

directlua{scrap = require("scrap")}

newcommandaddLUADEDplot[3]{%
directlua{scrap.LorenzAttractor(#2,#3,[[#1]])}%
}

begin{document}

begin{tikzpicture}
begin{axis}
% SYNTAX: Solution of the Lorenz system
% with step h=0.02 sampled at 1000 points.
addLUADEDplot[color=red,smooth]{0.02}{1000};
addLUADEDplot[color=green,smooth]{0.02}{1000};
addLUADEDplot[color=blue,smooth]{0.02}{1000};
addLUADEDplot[color=cyan,smooth]{0.02}{1000};
addLUADEDplot[color=magenta,smooth]{0.02}{1000};
addLUADEDplot[color=yellow,smooth]{0.02}{1000};
end{axis}
end{tikzpicture}

end{document}


enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered Dec 10 '18 at 0:28









Henri Menke

70.3k8156263




70.3k8156263












  • Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
    – smilingbuddha
    Dec 10 '18 at 0:56










  • @smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
    – Henri Menke
    Dec 10 '18 at 1:00


















  • Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
    – smilingbuddha
    Dec 10 '18 at 0:56










  • @smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
    – Henri Menke
    Dec 10 '18 at 1:00
















Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
– smilingbuddha
Dec 10 '18 at 0:56




Wow! Nice answer! Exactly what I was looking for. Regarding question 1, I will be able to use external Lua libraries from scrap.lua right? I am particularly interested in calling https://github.com/gvvaughan/lyaml to read yaml files which contain some experimental data
– smilingbuddha
Dec 10 '18 at 0:56












@smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
– Henri Menke
Dec 10 '18 at 1:00




@smilingbuddha Yes, however lyaml has to be placed such that LuaTeX can find it. Don't worry there is a package to help you: luapackageloader.
– Henri Menke
Dec 10 '18 at 1:00


















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