Over-spinning Flickity JS slider





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I got a bit of a strange JS issue that I could use help on if anyone has time…



Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



Do you see anything wrong with the code that might be the cause of that behaviour?



Here’s a reduced case:
https://codepen.io/Julix/pen/xexawP
and proof that it still works:
https://www.youtube.com/watch?v=RQQwsAq5BQU



Here's the JS code from that reduced case:



// Flickity slider from external js: flickity.pkgd.js
// Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
"use strict";

var $carousel = $('.carousel-main').flickity({
"wrapAround": true,
"draggable": true,
"prevNextButtons": false,
"pageDots": false
});
var $nav = $('.carousel-nav').flickity({
"on": {
ready: choseCenterSlide,
scroll: choseCenterSlide
},
"asNavFor": ".carousel-main",
"wrapAround": true,
"percentPosition": false,
"draggable": true,
"pageDots": false,
"prevNextButtons": false
});
;
var navDragging = false;
$nav.on('dragStart.flickity', function () {
return navDragging = true;
});
$nav.on('settle.flickity', function () {
return navDragging = false;
});
$nav.data('flickity').resize();

function choseCenterSlide() {
// check if this.x is within slideableWidth
var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

var distances = this.slides.map(function (slide) {
return -slide.target;
});
var closestDistance = distances.reduce(function (prev, curr) {
return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
});
var closestSlideIndex = distances.indexOf(closestDistance); // early return

if (closestSlideIndex == this.scrollSlideIndex) return; // register

if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

this.slides[this.scrollSlideIndex].cells.forEach(function (cell) {
cell.element.classList.remove('is-closest');
});
this.slides[closestSlideIndex].cells.forEach(function (cell) {
cell.element.classList.add('is-closest');
}); // update state variable

this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

if (navDragging) {
this.select(this.scrollSlideIndex);

if (this.navCompanion) {
this.navCompanion.select(this.scrollSlideIndex);
}
}
}









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    $begingroup$


    I got a bit of a strange JS issue that I could use help on if anyone has time…



    Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



    Do you see anything wrong with the code that might be the cause of that behaviour?



    Here’s a reduced case:
    https://codepen.io/Julix/pen/xexawP
    and proof that it still works:
    https://www.youtube.com/watch?v=RQQwsAq5BQU



    Here's the JS code from that reduced case:



    // Flickity slider from external js: flickity.pkgd.js
    // Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
    "use strict";

    var $carousel = $('.carousel-main').flickity({
    "wrapAround": true,
    "draggable": true,
    "prevNextButtons": false,
    "pageDots": false
    });
    var $nav = $('.carousel-nav').flickity({
    "on": {
    ready: choseCenterSlide,
    scroll: choseCenterSlide
    },
    "asNavFor": ".carousel-main",
    "wrapAround": true,
    "percentPosition": false,
    "draggable": true,
    "pageDots": false,
    "prevNextButtons": false
    });
    ;
    var navDragging = false;
    $nav.on('dragStart.flickity', function () {
    return navDragging = true;
    });
    $nav.on('settle.flickity', function () {
    return navDragging = false;
    });
    $nav.data('flickity').resize();

    function choseCenterSlide() {
    // check if this.x is within slideableWidth
    var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

    var distances = this.slides.map(function (slide) {
    return -slide.target;
    });
    var closestDistance = distances.reduce(function (prev, curr) {
    return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
    });
    var closestSlideIndex = distances.indexOf(closestDistance); // early return

    if (closestSlideIndex == this.scrollSlideIndex) return; // register

    if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

    this.slides[this.scrollSlideIndex].cells.forEach(function (cell) {
    cell.element.classList.remove('is-closest');
    });
    this.slides[closestSlideIndex].cells.forEach(function (cell) {
    cell.element.classList.add('is-closest');
    }); // update state variable

    this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

    if (navDragging) {
    this.select(this.scrollSlideIndex);

    if (this.navCompanion) {
    this.navCompanion.select(this.scrollSlideIndex);
    }
    }
    }









    share|improve this question







    New contributor




    Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      I got a bit of a strange JS issue that I could use help on if anyone has time…



      Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



      Do you see anything wrong with the code that might be the cause of that behaviour?



      Here’s a reduced case:
      https://codepen.io/Julix/pen/xexawP
      and proof that it still works:
      https://www.youtube.com/watch?v=RQQwsAq5BQU



      Here's the JS code from that reduced case:



      // Flickity slider from external js: flickity.pkgd.js
      // Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
      "use strict";

      var $carousel = $('.carousel-main').flickity({
      "wrapAround": true,
      "draggable": true,
      "prevNextButtons": false,
      "pageDots": false
      });
      var $nav = $('.carousel-nav').flickity({
      "on": {
      ready: choseCenterSlide,
      scroll: choseCenterSlide
      },
      "asNavFor": ".carousel-main",
      "wrapAround": true,
      "percentPosition": false,
      "draggable": true,
      "pageDots": false,
      "prevNextButtons": false
      });
      ;
      var navDragging = false;
      $nav.on('dragStart.flickity', function () {
      return navDragging = true;
      });
      $nav.on('settle.flickity', function () {
      return navDragging = false;
      });
      $nav.data('flickity').resize();

      function choseCenterSlide() {
      // check if this.x is within slideableWidth
      var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

      var distances = this.slides.map(function (slide) {
      return -slide.target;
      });
      var closestDistance = distances.reduce(function (prev, curr) {
      return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
      });
      var closestSlideIndex = distances.indexOf(closestDistance); // early return

      if (closestSlideIndex == this.scrollSlideIndex) return; // register

      if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

      this.slides[this.scrollSlideIndex].cells.forEach(function (cell) {
      cell.element.classList.remove('is-closest');
      });
      this.slides[closestSlideIndex].cells.forEach(function (cell) {
      cell.element.classList.add('is-closest');
      }); // update state variable

      this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

      if (navDragging) {
      this.select(this.scrollSlideIndex);

      if (this.navCompanion) {
      this.navCompanion.select(this.scrollSlideIndex);
      }
      }
      }









      share|improve this question







      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I got a bit of a strange JS issue that I could use help on if anyone has time…



      Basically if you flick the slider just the wrong way then it'll spin infinitely rather than just settle on a slide and stop. It's a bit hard to get it to do that. I think it has something to do with spinning past the gap between the first/last slide, but I can't quite tell where the problem is.



      Do you see anything wrong with the code that might be the cause of that behaviour?



      Here’s a reduced case:
      https://codepen.io/Julix/pen/xexawP
      and proof that it still works:
      https://www.youtube.com/watch?v=RQQwsAq5BQU



      Here's the JS code from that reduced case:



      // Flickity slider from external js: flickity.pkgd.js
      // Prev- and next classes from external js: https://codepen.io/desandro/pen/wWQQwN.js
      "use strict";

      var $carousel = $('.carousel-main').flickity({
      "wrapAround": true,
      "draggable": true,
      "prevNextButtons": false,
      "pageDots": false
      });
      var $nav = $('.carousel-nav').flickity({
      "on": {
      ready: choseCenterSlide,
      scroll: choseCenterSlide
      },
      "asNavFor": ".carousel-main",
      "wrapAround": true,
      "percentPosition": false,
      "draggable": true,
      "pageDots": false,
      "prevNextButtons": false
      });
      ;
      var navDragging = false;
      $nav.on('dragStart.flickity', function () {
      return navDragging = true;
      });
      $nav.on('settle.flickity', function () {
      return navDragging = false;
      });
      $nav.data('flickity').resize();

      function choseCenterSlide() {
      // check if this.x is within slideableWidth
      var currentX = this.x > 0 ? -this.slideableWidth + this.x : this.x < -this.slideableWidth ? this.slideableWidth + this.x : this.x; // calculate closest slide

      var distances = this.slides.map(function (slide) {
      return -slide.target;
      });
      var closestDistance = distances.reduce(function (prev, curr) {
      return Math.abs(curr - currentX) < Math.abs(prev - currentX) ? curr : prev;
      });
      var closestSlideIndex = distances.indexOf(closestDistance); // early return

      if (closestSlideIndex == this.scrollSlideIndex) return; // register

      if (this.scrollSlideIndex == null) this.scrollSlideIndex = this.selectedIndex; // change scrollSlide

      this.slides[this.scrollSlideIndex].cells.forEach(function (cell) {
      cell.element.classList.remove('is-closest');
      });
      this.slides[closestSlideIndex].cells.forEach(function (cell) {
      cell.element.classList.add('is-closest');
      }); // update state variable

      this.scrollSlideIndex = closestSlideIndex; // update selectedSlide

      if (navDragging) {
      this.select(this.scrollSlideIndex);

      if (this.navCompanion) {
      this.navCompanion.select(this.scrollSlideIndex);
      }
      }
      }






      javascript






      share|improve this question







      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









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      JulixJulix

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      Julix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.






















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