Looking t speed up this Laravel Seeder
$begingroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
$endgroup$
add a comment |
$begingroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
$endgroup$
add a comment |
$begingroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
$endgroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
php laravel
asked 5 mins ago
Kyle AdamsKyle Adams
1112
1112
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "196"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f214507%2flooking-t-speed-up-this-laravel-seeder%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f214507%2flooking-t-speed-up-this-laravel-seeder%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown