How to create Composite Object?
I'm fairly new to blender (2.8), been using it for just about a month now.
How do you combine a bunch of different objects (e.g. light, mesh, etc) to act as one object? That is so I can easily duplicate and edit the resulting composite object.
I've already checked collections, appears to be not I need. Already did some googling but I guess I'm in the wrong rabbit hole.
Thanks!
objects
add a comment |
I'm fairly new to blender (2.8), been using it for just about a month now.
How do you combine a bunch of different objects (e.g. light, mesh, etc) to act as one object? That is so I can easily duplicate and edit the resulting composite object.
I've already checked collections, appears to be not I need. Already did some googling but I guess I'm in the wrong rabbit hole.
Thanks!
objects
add a comment |
I'm fairly new to blender (2.8), been using it for just about a month now.
How do you combine a bunch of different objects (e.g. light, mesh, etc) to act as one object? That is so I can easily duplicate and edit the resulting composite object.
I've already checked collections, appears to be not I need. Already did some googling but I guess I'm in the wrong rabbit hole.
Thanks!
objects
I'm fairly new to blender (2.8), been using it for just about a month now.
How do you combine a bunch of different objects (e.g. light, mesh, etc) to act as one object? That is so I can easily duplicate and edit the resulting composite object.
I've already checked collections, appears to be not I need. Already did some googling but I guess I'm in the wrong rabbit hole.
Thanks!
objects
objects
asked Dec 27 '18 at 10:18
TheNoob27
363
363
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2 Answers
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Nicola Sap proposed a solution (parent all your object to an empty), note that if you use altD instead of shiftD, your object copies will be linked, meaning if you change one object it will affect its copies.
Another solution could be Collection Instance:
Put your objects in the same collection (let say Collection1), then create an instance of this collection with ShiftA > Collection Instance > Collection1. You can move, rotate or scale the instance, but only the original objects will be editable.
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
add a comment |
You can't make objects of different types into a single object, but you can make a group of "siblings" (children of an Empty) and duplicate them all together. This method doesn't create instances but whole new objects: they will still be editable individually (at the cost of being all simultaneously in memory).
Add an Empty
Select all the objects and then Shift+Select the Empty. Do CtrlP and Set Parent to Object
Duplicate the bunch (ShiftD) and Move (or rotate, or scale) the new Empty. Indeed, the duplication is smart enough to transfer the "Parent" relation to the new Empty
You can select a group (for example if you need to delete it or duplicate further) by selecting the Empty, then doing Select > Select More/Less > Extend Child or just Shift]
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Nicola Sap proposed a solution (parent all your object to an empty), note that if you use altD instead of shiftD, your object copies will be linked, meaning if you change one object it will affect its copies.
Another solution could be Collection Instance:
Put your objects in the same collection (let say Collection1), then create an instance of this collection with ShiftA > Collection Instance > Collection1. You can move, rotate or scale the instance, but only the original objects will be editable.
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
add a comment |
Nicola Sap proposed a solution (parent all your object to an empty), note that if you use altD instead of shiftD, your object copies will be linked, meaning if you change one object it will affect its copies.
Another solution could be Collection Instance:
Put your objects in the same collection (let say Collection1), then create an instance of this collection with ShiftA > Collection Instance > Collection1. You can move, rotate or scale the instance, but only the original objects will be editable.
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
add a comment |
Nicola Sap proposed a solution (parent all your object to an empty), note that if you use altD instead of shiftD, your object copies will be linked, meaning if you change one object it will affect its copies.
Another solution could be Collection Instance:
Put your objects in the same collection (let say Collection1), then create an instance of this collection with ShiftA > Collection Instance > Collection1. You can move, rotate or scale the instance, but only the original objects will be editable.
Nicola Sap proposed a solution (parent all your object to an empty), note that if you use altD instead of shiftD, your object copies will be linked, meaning if you change one object it will affect its copies.
Another solution could be Collection Instance:
Put your objects in the same collection (let say Collection1), then create an instance of this collection with ShiftA > Collection Instance > Collection1. You can move, rotate or scale the instance, but only the original objects will be editable.
edited Dec 27 '18 at 11:36
answered Dec 27 '18 at 11:23
moonboots
8,7622615
8,7622615
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
add a comment |
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
Collection Instance does solve my current problem. So thanks. To expand the solution, the instance/Duplicate can be made into real objects if you so desire by ctrl A > Make Duplicates Real
– TheNoob27
Dec 27 '18 at 19:06
add a comment |
You can't make objects of different types into a single object, but you can make a group of "siblings" (children of an Empty) and duplicate them all together. This method doesn't create instances but whole new objects: they will still be editable individually (at the cost of being all simultaneously in memory).
Add an Empty
Select all the objects and then Shift+Select the Empty. Do CtrlP and Set Parent to Object
Duplicate the bunch (ShiftD) and Move (or rotate, or scale) the new Empty. Indeed, the duplication is smart enough to transfer the "Parent" relation to the new Empty
You can select a group (for example if you need to delete it or duplicate further) by selecting the Empty, then doing Select > Select More/Less > Extend Child or just Shift]
add a comment |
You can't make objects of different types into a single object, but you can make a group of "siblings" (children of an Empty) and duplicate them all together. This method doesn't create instances but whole new objects: they will still be editable individually (at the cost of being all simultaneously in memory).
Add an Empty
Select all the objects and then Shift+Select the Empty. Do CtrlP and Set Parent to Object
Duplicate the bunch (ShiftD) and Move (or rotate, or scale) the new Empty. Indeed, the duplication is smart enough to transfer the "Parent" relation to the new Empty
You can select a group (for example if you need to delete it or duplicate further) by selecting the Empty, then doing Select > Select More/Less > Extend Child or just Shift]
add a comment |
You can't make objects of different types into a single object, but you can make a group of "siblings" (children of an Empty) and duplicate them all together. This method doesn't create instances but whole new objects: they will still be editable individually (at the cost of being all simultaneously in memory).
Add an Empty
Select all the objects and then Shift+Select the Empty. Do CtrlP and Set Parent to Object
Duplicate the bunch (ShiftD) and Move (or rotate, or scale) the new Empty. Indeed, the duplication is smart enough to transfer the "Parent" relation to the new Empty
You can select a group (for example if you need to delete it or duplicate further) by selecting the Empty, then doing Select > Select More/Less > Extend Child or just Shift]
You can't make objects of different types into a single object, but you can make a group of "siblings" (children of an Empty) and duplicate them all together. This method doesn't create instances but whole new objects: they will still be editable individually (at the cost of being all simultaneously in memory).
Add an Empty
Select all the objects and then Shift+Select the Empty. Do CtrlP and Set Parent to Object
Duplicate the bunch (ShiftD) and Move (or rotate, or scale) the new Empty. Indeed, the duplication is smart enough to transfer the "Parent" relation to the new Empty
You can select a group (for example if you need to delete it or duplicate further) by selecting the Empty, then doing Select > Select More/Less > Extend Child or just Shift]
edited Dec 27 '18 at 16:09
answered Dec 27 '18 at 10:46
Nicola Sap
5,69211543
5,69211543
add a comment |
add a comment |
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