Can the Sentinel Raven given by the Raven Queen warlock patron assist party members with skill checks?
I'm playing a warlock and have chosen the Raven Queen patron (from Unearthed Arcana: Warlock & Wizard). I had the idea of having my sentinel raven assist me on all skill checks, but this seems pretty powerful; thus, I am wondering if there is anything preventing me doing this according to the rules as written.
The description of the Sentinel Raven feature explicitly says "...you gain a spirit that assumes the form and game statistics of a raven," so this raven does have actual stats, and even a +3 bonus to perception. Therefore, I don't see why it couldn't aid party members with skill checks (or anyone, for that matter).
dnd-5e warlock unearthed-arcana helping
add a comment |
I'm playing a warlock and have chosen the Raven Queen patron (from Unearthed Arcana: Warlock & Wizard). I had the idea of having my sentinel raven assist me on all skill checks, but this seems pretty powerful; thus, I am wondering if there is anything preventing me doing this according to the rules as written.
The description of the Sentinel Raven feature explicitly says "...you gain a spirit that assumes the form and game statistics of a raven," so this raven does have actual stats, and even a +3 bonus to perception. Therefore, I don't see why it couldn't aid party members with skill checks (or anyone, for that matter).
dnd-5e warlock unearthed-arcana helping
1
Very related: what checks can familiars help with
– Gandalfmeansme
Dec 22 at 6:29
1
I thought that was related but wasn't sure due to this question: rpg.stackexchange.com/questions/122523/…
– Meta
Dec 22 at 7:30
add a comment |
I'm playing a warlock and have chosen the Raven Queen patron (from Unearthed Arcana: Warlock & Wizard). I had the idea of having my sentinel raven assist me on all skill checks, but this seems pretty powerful; thus, I am wondering if there is anything preventing me doing this according to the rules as written.
The description of the Sentinel Raven feature explicitly says "...you gain a spirit that assumes the form and game statistics of a raven," so this raven does have actual stats, and even a +3 bonus to perception. Therefore, I don't see why it couldn't aid party members with skill checks (or anyone, for that matter).
dnd-5e warlock unearthed-arcana helping
I'm playing a warlock and have chosen the Raven Queen patron (from Unearthed Arcana: Warlock & Wizard). I had the idea of having my sentinel raven assist me on all skill checks, but this seems pretty powerful; thus, I am wondering if there is anything preventing me doing this according to the rules as written.
The description of the Sentinel Raven feature explicitly says "...you gain a spirit that assumes the form and game statistics of a raven," so this raven does have actual stats, and even a +3 bonus to perception. Therefore, I don't see why it couldn't aid party members with skill checks (or anyone, for that matter).
dnd-5e warlock unearthed-arcana helping
dnd-5e warlock unearthed-arcana helping
edited Dec 22 at 6:33
V2Blast
19.6k355121
19.6k355121
asked Dec 22 at 4:54
Meta
448413
448413
1
Very related: what checks can familiars help with
– Gandalfmeansme
Dec 22 at 6:29
1
I thought that was related but wasn't sure due to this question: rpg.stackexchange.com/questions/122523/…
– Meta
Dec 22 at 7:30
add a comment |
1
Very related: what checks can familiars help with
– Gandalfmeansme
Dec 22 at 6:29
1
I thought that was related but wasn't sure due to this question: rpg.stackexchange.com/questions/122523/…
– Meta
Dec 22 at 7:30
1
1
Very related: what checks can familiars help with
– Gandalfmeansme
Dec 22 at 6:29
Very related: what checks can familiars help with
– Gandalfmeansme
Dec 22 at 6:29
1
1
I thought that was related but wasn't sure due to this question: rpg.stackexchange.com/questions/122523/…
– Meta
Dec 22 at 7:30
I thought that was related but wasn't sure due to this question: rpg.stackexchange.com/questions/122523/…
– Meta
Dec 22 at 7:30
add a comment |
1 Answer
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A creature can't Help if it couldn't do it alone
The rules on giving assistance (and thus advantage) to skill checks are found on page 175 of the Player's Handbook, under the heading "Working Together" (bold added):
Sometimes two or more characters team up to attempt a task. The
character who’s leading the effort—or the one with the highest ability
modifier—can make an ability check with advantage, reflecting the help
provided by the other characters. In combat, this requires the Help
action (see chapter 9).
A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task.
Moreover, a character can help only when two
or more individuals working together would actually be productive.
Some tasks, such as threading a needle, are no easier with help.
Although both points are relevant, the one most likely to come up is the first: the raven can only give advantage to another on a check that it could conceivably succeed at alone.
There are certainly some tasks which the raven could assist you with: for example, it could use the Help action in combat and give advantage to the next attack made against a given target. However, many tasks are beyond the abilities of a raven to even attempt. They cannot reasonably be said to persuade another person, for example, as they do not have the intelligence for meaningful discourse. And they cannot possibly successfully grapple a medium or larger creature since their size differs by two categories from them.
A DM will have to make a ruling on some edge cases. For example, a raven may not be able to read tracks or trails, but might be able to help someone track a wounded foe by smelling for fresh blood or flying around you looking for your quarry and thus give you advantage on a Survival check. But in general, keep in mind that you can only be given advantage on a check if the creature helping you could possibly succeed on the check without your assistance. And at the end of the day, there are a lot of things that a bird just can't do.
1
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
2
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
add a comment |
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A creature can't Help if it couldn't do it alone
The rules on giving assistance (and thus advantage) to skill checks are found on page 175 of the Player's Handbook, under the heading "Working Together" (bold added):
Sometimes two or more characters team up to attempt a task. The
character who’s leading the effort—or the one with the highest ability
modifier—can make an ability check with advantage, reflecting the help
provided by the other characters. In combat, this requires the Help
action (see chapter 9).
A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task.
Moreover, a character can help only when two
or more individuals working together would actually be productive.
Some tasks, such as threading a needle, are no easier with help.
Although both points are relevant, the one most likely to come up is the first: the raven can only give advantage to another on a check that it could conceivably succeed at alone.
There are certainly some tasks which the raven could assist you with: for example, it could use the Help action in combat and give advantage to the next attack made against a given target. However, many tasks are beyond the abilities of a raven to even attempt. They cannot reasonably be said to persuade another person, for example, as they do not have the intelligence for meaningful discourse. And they cannot possibly successfully grapple a medium or larger creature since their size differs by two categories from them.
A DM will have to make a ruling on some edge cases. For example, a raven may not be able to read tracks or trails, but might be able to help someone track a wounded foe by smelling for fresh blood or flying around you looking for your quarry and thus give you advantage on a Survival check. But in general, keep in mind that you can only be given advantage on a check if the creature helping you could possibly succeed on the check without your assistance. And at the end of the day, there are a lot of things that a bird just can't do.
1
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
2
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
add a comment |
A creature can't Help if it couldn't do it alone
The rules on giving assistance (and thus advantage) to skill checks are found on page 175 of the Player's Handbook, under the heading "Working Together" (bold added):
Sometimes two or more characters team up to attempt a task. The
character who’s leading the effort—or the one with the highest ability
modifier—can make an ability check with advantage, reflecting the help
provided by the other characters. In combat, this requires the Help
action (see chapter 9).
A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task.
Moreover, a character can help only when two
or more individuals working together would actually be productive.
Some tasks, such as threading a needle, are no easier with help.
Although both points are relevant, the one most likely to come up is the first: the raven can only give advantage to another on a check that it could conceivably succeed at alone.
There are certainly some tasks which the raven could assist you with: for example, it could use the Help action in combat and give advantage to the next attack made against a given target. However, many tasks are beyond the abilities of a raven to even attempt. They cannot reasonably be said to persuade another person, for example, as they do not have the intelligence for meaningful discourse. And they cannot possibly successfully grapple a medium or larger creature since their size differs by two categories from them.
A DM will have to make a ruling on some edge cases. For example, a raven may not be able to read tracks or trails, but might be able to help someone track a wounded foe by smelling for fresh blood or flying around you looking for your quarry and thus give you advantage on a Survival check. But in general, keep in mind that you can only be given advantage on a check if the creature helping you could possibly succeed on the check without your assistance. And at the end of the day, there are a lot of things that a bird just can't do.
1
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
2
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
add a comment |
A creature can't Help if it couldn't do it alone
The rules on giving assistance (and thus advantage) to skill checks are found on page 175 of the Player's Handbook, under the heading "Working Together" (bold added):
Sometimes two or more characters team up to attempt a task. The
character who’s leading the effort—or the one with the highest ability
modifier—can make an ability check with advantage, reflecting the help
provided by the other characters. In combat, this requires the Help
action (see chapter 9).
A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task.
Moreover, a character can help only when two
or more individuals working together would actually be productive.
Some tasks, such as threading a needle, are no easier with help.
Although both points are relevant, the one most likely to come up is the first: the raven can only give advantage to another on a check that it could conceivably succeed at alone.
There are certainly some tasks which the raven could assist you with: for example, it could use the Help action in combat and give advantage to the next attack made against a given target. However, many tasks are beyond the abilities of a raven to even attempt. They cannot reasonably be said to persuade another person, for example, as they do not have the intelligence for meaningful discourse. And they cannot possibly successfully grapple a medium or larger creature since their size differs by two categories from them.
A DM will have to make a ruling on some edge cases. For example, a raven may not be able to read tracks or trails, but might be able to help someone track a wounded foe by smelling for fresh blood or flying around you looking for your quarry and thus give you advantage on a Survival check. But in general, keep in mind that you can only be given advantage on a check if the creature helping you could possibly succeed on the check without your assistance. And at the end of the day, there are a lot of things that a bird just can't do.
A creature can't Help if it couldn't do it alone
The rules on giving assistance (and thus advantage) to skill checks are found on page 175 of the Player's Handbook, under the heading "Working Together" (bold added):
Sometimes two or more characters team up to attempt a task. The
character who’s leading the effort—or the one with the highest ability
modifier—can make an ability check with advantage, reflecting the help
provided by the other characters. In combat, this requires the Help
action (see chapter 9).
A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task.
Moreover, a character can help only when two
or more individuals working together would actually be productive.
Some tasks, such as threading a needle, are no easier with help.
Although both points are relevant, the one most likely to come up is the first: the raven can only give advantage to another on a check that it could conceivably succeed at alone.
There are certainly some tasks which the raven could assist you with: for example, it could use the Help action in combat and give advantage to the next attack made against a given target. However, many tasks are beyond the abilities of a raven to even attempt. They cannot reasonably be said to persuade another person, for example, as they do not have the intelligence for meaningful discourse. And they cannot possibly successfully grapple a medium or larger creature since their size differs by two categories from them.
A DM will have to make a ruling on some edge cases. For example, a raven may not be able to read tracks or trails, but might be able to help someone track a wounded foe by smelling for fresh blood or flying around you looking for your quarry and thus give you advantage on a Survival check. But in general, keep in mind that you can only be given advantage on a check if the creature helping you could possibly succeed on the check without your assistance. And at the end of the day, there are a lot of things that a bird just can't do.
edited Dec 22 at 6:46
V2Blast
19.6k355121
19.6k355121
answered Dec 22 at 6:19
Gandalfmeansme
17.7k366110
17.7k366110
1
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
2
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
add a comment |
1
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
2
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
1
1
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
I think you mean "possibly attempt" where you say "possibly succeed"-- there's no requirement the bird be able to succeed at a task, merely not be barred from attempting it. So persuasion is a good example of something it's probably barred from attempting in many campaigns, but lockpicking, for example, is something that it probably can't succeed at alone (ordinary stats, no proficiency) but certainly can attempt. +1 though
– the dark wanderer
Dec 22 at 7:35
2
2
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
@thedarkwanderer Lockpicking is the specific example the book gives where lacking proficiency would stop you from even helping.
– Darth Pseudonym
Dec 22 at 16:08
add a comment |
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1
Very related: what checks can familiars help with
– Gandalfmeansme
Dec 22 at 6:29
1
I thought that was related but wasn't sure due to this question: rpg.stackexchange.com/questions/122523/…
– Meta
Dec 22 at 7:30