Expand every bit into a byte











up vote
3
down vote

favorite












I have the following code:



function TSliverHelper.SlowNorth: TSlice;
var
i: integer;
begin
// Add pixels 0,1,2
// This means expanding every bit into a byte
// Or rather every byte into an int64;
for i:= 0 to 7 do begin
Result.Data8[i]:= TSuperSlice.Lookup012[Self.bytes[i]];
end;
end;


This uses a straight forward lookup table, but obviously LUT's are slow and clobber the cache. This takes about 2860 millisecs for 100.000.000 items.



The following approach is a bit faster (1797 MS, or 37% faster):



function TSliverHelper.North: TSlice;
const
SliverToSliceMask: array[0..7] of byte = ($01,$02,$04,$08,$10,$20,$40,$80);
asm
//RCX = @Self (a pointer to an Int64)
//RDX = @Result (a pointer to an array[0..63] of byte)
movq xmm0,[rcx] //Get the sliver
mov r9,$8040201008040201
movq xmm15,r9 //[rip+SliverToSliceMask] //Get the mask
movlhps xmm15,xmm15 //extend it
mov r8,$0101010101010101 //Shuffle mask
movq xmm14,r8 //00 00 00 00 00 00 00 00 01 01 01 01 01 01 01 01
pslldq xmm14,8 //01 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00
movdqa xmm1,xmm0 //make a copy of the sliver
//bytes 0,1
pshufb xmm1,xmm14 //copy the first two bytes across
pand xmm1,xmm15 //Mask off the relevant bits
pcmpeqb xmm1,xmm15 //Expand a bit into a byte
movdqu [rdx],xmm1
//bytes 2,3
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm2,xmm0
pshufb xmm2,xmm14 //copy the next two bytes across
pand xmm2,xmm15 //Mask off the relevant bits
pcmpeqb xmm2,xmm15 //Expand a bit into a byte
movdqu [rdx+16],xmm2
//bytes 4,5
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm3,xmm0
pshufb xmm3,xmm14 //copy the next two bytes across
pand xmm3,xmm15 //Mask off the relevant bits
pcmpeqb xmm3,xmm15 //Expand a bit into a byte
movdqu [rdx+32],xmm3
//bytes 6,7
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm4,xmm0
pshufb xmm4,xmm14 //copy the final two bytes across
pand xmm4,xmm15 //Mask off the relevant bits
pcmpeqb xmm4,xmm15 //Expand a bit into a byte
//Store the data
movdqu [rdx+48],xmm4
end;


However, that is a lot of code. I'm hoping there's a way to do with less processing that's going to work faster.
The way the code works (in prose) is simple.

First we clone the input byte 8 times. Next the bit is masked off using the 01,02,04... mask and an AND operation. Finally this randomish bit is expanded into a byte using the compare-equal-to-mask (pcmpeqb).



The opposite operation is a simple PMSKMOVB.



I can use AVX1 code, but not AVX2.










share|improve this question
























  • Don't you have any other options than Pascal (if I'm right)?
    – Calak
    Nov 12 at 9:30










  • It's in assembly. The Pascal code is just a wrapper, any language will do.
    – Johan
    Nov 12 at 9:37








  • 1




    Can't try it for now, but I assume you can reach the ASM's performance, shorter, with plain C.
    – Calak
    Nov 12 at 9:55















up vote
3
down vote

favorite












I have the following code:



function TSliverHelper.SlowNorth: TSlice;
var
i: integer;
begin
// Add pixels 0,1,2
// This means expanding every bit into a byte
// Or rather every byte into an int64;
for i:= 0 to 7 do begin
Result.Data8[i]:= TSuperSlice.Lookup012[Self.bytes[i]];
end;
end;


This uses a straight forward lookup table, but obviously LUT's are slow and clobber the cache. This takes about 2860 millisecs for 100.000.000 items.



The following approach is a bit faster (1797 MS, or 37% faster):



function TSliverHelper.North: TSlice;
const
SliverToSliceMask: array[0..7] of byte = ($01,$02,$04,$08,$10,$20,$40,$80);
asm
//RCX = @Self (a pointer to an Int64)
//RDX = @Result (a pointer to an array[0..63] of byte)
movq xmm0,[rcx] //Get the sliver
mov r9,$8040201008040201
movq xmm15,r9 //[rip+SliverToSliceMask] //Get the mask
movlhps xmm15,xmm15 //extend it
mov r8,$0101010101010101 //Shuffle mask
movq xmm14,r8 //00 00 00 00 00 00 00 00 01 01 01 01 01 01 01 01
pslldq xmm14,8 //01 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00
movdqa xmm1,xmm0 //make a copy of the sliver
//bytes 0,1
pshufb xmm1,xmm14 //copy the first two bytes across
pand xmm1,xmm15 //Mask off the relevant bits
pcmpeqb xmm1,xmm15 //Expand a bit into a byte
movdqu [rdx],xmm1
//bytes 2,3
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm2,xmm0
pshufb xmm2,xmm14 //copy the next two bytes across
pand xmm2,xmm15 //Mask off the relevant bits
pcmpeqb xmm2,xmm15 //Expand a bit into a byte
movdqu [rdx+16],xmm2
//bytes 4,5
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm3,xmm0
pshufb xmm3,xmm14 //copy the next two bytes across
pand xmm3,xmm15 //Mask off the relevant bits
pcmpeqb xmm3,xmm15 //Expand a bit into a byte
movdqu [rdx+32],xmm3
//bytes 6,7
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm4,xmm0
pshufb xmm4,xmm14 //copy the final two bytes across
pand xmm4,xmm15 //Mask off the relevant bits
pcmpeqb xmm4,xmm15 //Expand a bit into a byte
//Store the data
movdqu [rdx+48],xmm4
end;


However, that is a lot of code. I'm hoping there's a way to do with less processing that's going to work faster.
The way the code works (in prose) is simple.

First we clone the input byte 8 times. Next the bit is masked off using the 01,02,04... mask and an AND operation. Finally this randomish bit is expanded into a byte using the compare-equal-to-mask (pcmpeqb).



The opposite operation is a simple PMSKMOVB.



I can use AVX1 code, but not AVX2.










share|improve this question
























  • Don't you have any other options than Pascal (if I'm right)?
    – Calak
    Nov 12 at 9:30










  • It's in assembly. The Pascal code is just a wrapper, any language will do.
    – Johan
    Nov 12 at 9:37








  • 1




    Can't try it for now, but I assume you can reach the ASM's performance, shorter, with plain C.
    – Calak
    Nov 12 at 9:55













up vote
3
down vote

favorite









up vote
3
down vote

favorite











I have the following code:



function TSliverHelper.SlowNorth: TSlice;
var
i: integer;
begin
// Add pixels 0,1,2
// This means expanding every bit into a byte
// Or rather every byte into an int64;
for i:= 0 to 7 do begin
Result.Data8[i]:= TSuperSlice.Lookup012[Self.bytes[i]];
end;
end;


This uses a straight forward lookup table, but obviously LUT's are slow and clobber the cache. This takes about 2860 millisecs for 100.000.000 items.



The following approach is a bit faster (1797 MS, or 37% faster):



function TSliverHelper.North: TSlice;
const
SliverToSliceMask: array[0..7] of byte = ($01,$02,$04,$08,$10,$20,$40,$80);
asm
//RCX = @Self (a pointer to an Int64)
//RDX = @Result (a pointer to an array[0..63] of byte)
movq xmm0,[rcx] //Get the sliver
mov r9,$8040201008040201
movq xmm15,r9 //[rip+SliverToSliceMask] //Get the mask
movlhps xmm15,xmm15 //extend it
mov r8,$0101010101010101 //Shuffle mask
movq xmm14,r8 //00 00 00 00 00 00 00 00 01 01 01 01 01 01 01 01
pslldq xmm14,8 //01 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00
movdqa xmm1,xmm0 //make a copy of the sliver
//bytes 0,1
pshufb xmm1,xmm14 //copy the first two bytes across
pand xmm1,xmm15 //Mask off the relevant bits
pcmpeqb xmm1,xmm15 //Expand a bit into a byte
movdqu [rdx],xmm1
//bytes 2,3
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm2,xmm0
pshufb xmm2,xmm14 //copy the next two bytes across
pand xmm2,xmm15 //Mask off the relevant bits
pcmpeqb xmm2,xmm15 //Expand a bit into a byte
movdqu [rdx+16],xmm2
//bytes 4,5
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm3,xmm0
pshufb xmm3,xmm14 //copy the next two bytes across
pand xmm3,xmm15 //Mask off the relevant bits
pcmpeqb xmm3,xmm15 //Expand a bit into a byte
movdqu [rdx+32],xmm3
//bytes 6,7
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm4,xmm0
pshufb xmm4,xmm14 //copy the final two bytes across
pand xmm4,xmm15 //Mask off the relevant bits
pcmpeqb xmm4,xmm15 //Expand a bit into a byte
//Store the data
movdqu [rdx+48],xmm4
end;


However, that is a lot of code. I'm hoping there's a way to do with less processing that's going to work faster.
The way the code works (in prose) is simple.

First we clone the input byte 8 times. Next the bit is masked off using the 01,02,04... mask and an AND operation. Finally this randomish bit is expanded into a byte using the compare-equal-to-mask (pcmpeqb).



The opposite operation is a simple PMSKMOVB.



I can use AVX1 code, but not AVX2.










share|improve this question















I have the following code:



function TSliverHelper.SlowNorth: TSlice;
var
i: integer;
begin
// Add pixels 0,1,2
// This means expanding every bit into a byte
// Or rather every byte into an int64;
for i:= 0 to 7 do begin
Result.Data8[i]:= TSuperSlice.Lookup012[Self.bytes[i]];
end;
end;


This uses a straight forward lookup table, but obviously LUT's are slow and clobber the cache. This takes about 2860 millisecs for 100.000.000 items.



The following approach is a bit faster (1797 MS, or 37% faster):



function TSliverHelper.North: TSlice;
const
SliverToSliceMask: array[0..7] of byte = ($01,$02,$04,$08,$10,$20,$40,$80);
asm
//RCX = @Self (a pointer to an Int64)
//RDX = @Result (a pointer to an array[0..63] of byte)
movq xmm0,[rcx] //Get the sliver
mov r9,$8040201008040201
movq xmm15,r9 //[rip+SliverToSliceMask] //Get the mask
movlhps xmm15,xmm15 //extend it
mov r8,$0101010101010101 //Shuffle mask
movq xmm14,r8 //00 00 00 00 00 00 00 00 01 01 01 01 01 01 01 01
pslldq xmm14,8 //01 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00
movdqa xmm1,xmm0 //make a copy of the sliver
//bytes 0,1
pshufb xmm1,xmm14 //copy the first two bytes across
pand xmm1,xmm15 //Mask off the relevant bits
pcmpeqb xmm1,xmm15 //Expand a bit into a byte
movdqu [rdx],xmm1
//bytes 2,3
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm2,xmm0
pshufb xmm2,xmm14 //copy the next two bytes across
pand xmm2,xmm15 //Mask off the relevant bits
pcmpeqb xmm2,xmm15 //Expand a bit into a byte
movdqu [rdx+16],xmm2
//bytes 4,5
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm3,xmm0
pshufb xmm3,xmm14 //copy the next two bytes across
pand xmm3,xmm15 //Mask off the relevant bits
pcmpeqb xmm3,xmm15 //Expand a bit into a byte
movdqu [rdx+32],xmm3
//bytes 6,7
psrldq xmm0,2 //shift in the next two bytes
movdqa xmm4,xmm0
pshufb xmm4,xmm14 //copy the final two bytes across
pand xmm4,xmm15 //Mask off the relevant bits
pcmpeqb xmm4,xmm15 //Expand a bit into a byte
//Store the data
movdqu [rdx+48],xmm4
end;


However, that is a lot of code. I'm hoping there's a way to do with less processing that's going to work faster.
The way the code works (in prose) is simple.

First we clone the input byte 8 times. Next the bit is masked off using the 01,02,04... mask and an AND operation. Finally this randomish bit is expanded into a byte using the compare-equal-to-mask (pcmpeqb).



The opposite operation is a simple PMSKMOVB.



I can use AVX1 code, but not AVX2.







performance assembly native-code pascal x86






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 at 17:28









200_success

128k15149412




128k15149412










asked Nov 12 at 9:02









Johan

24217




24217












  • Don't you have any other options than Pascal (if I'm right)?
    – Calak
    Nov 12 at 9:30










  • It's in assembly. The Pascal code is just a wrapper, any language will do.
    – Johan
    Nov 12 at 9:37








  • 1




    Can't try it for now, but I assume you can reach the ASM's performance, shorter, with plain C.
    – Calak
    Nov 12 at 9:55


















  • Don't you have any other options than Pascal (if I'm right)?
    – Calak
    Nov 12 at 9:30










  • It's in assembly. The Pascal code is just a wrapper, any language will do.
    – Johan
    Nov 12 at 9:37








  • 1




    Can't try it for now, but I assume you can reach the ASM's performance, shorter, with plain C.
    – Calak
    Nov 12 at 9:55
















Don't you have any other options than Pascal (if I'm right)?
– Calak
Nov 12 at 9:30




Don't you have any other options than Pascal (if I'm right)?
– Calak
Nov 12 at 9:30












It's in assembly. The Pascal code is just a wrapper, any language will do.
– Johan
Nov 12 at 9:37






It's in assembly. The Pascal code is just a wrapper, any language will do.
– Johan
Nov 12 at 9:37






1




1




Can't try it for now, but I assume you can reach the ASM's performance, shorter, with plain C.
– Calak
Nov 12 at 9:55




Can't try it for now, but I assume you can reach the ASM's performance, shorter, with plain C.
– Calak
Nov 12 at 9:55










1 Answer
1






active

oldest

votes

















up vote
1
down vote













Use a multiplication to perform several shifts in a single instruction.




  1. Trim the input to seven bits to avoid overlap in the second step.


  2. Shift by 0, 7, 14, 21, 28, 35, 42 bits and aggregate the results in a 64-bit integer.


  3. Keep only bits 0, 8, 16, 24, 32, 40, 48.


  4. Handle the 8th bit of the input separately. Shift by 49, then add it to the others.



Example code in C#



ulong Expand(byte b)
{
ulong shift = 0x0000040810204081ul; // bits set: 0, 7, 14, 21, 28, 35, 42
ulong mask = 0x0001010101010101ul; // bits set: 0, 8, 16, 24, 32, 40, 48
return (ulong)(b & 127) * shift & mask | (ulong)(b & 128) << 49;
}





share|improve this answer





















  • Nice trick for byte to qword.
    – W. Chang
    Nov 27 at 3:32











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up vote
1
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Use a multiplication to perform several shifts in a single instruction.




  1. Trim the input to seven bits to avoid overlap in the second step.


  2. Shift by 0, 7, 14, 21, 28, 35, 42 bits and aggregate the results in a 64-bit integer.


  3. Keep only bits 0, 8, 16, 24, 32, 40, 48.


  4. Handle the 8th bit of the input separately. Shift by 49, then add it to the others.



Example code in C#



ulong Expand(byte b)
{
ulong shift = 0x0000040810204081ul; // bits set: 0, 7, 14, 21, 28, 35, 42
ulong mask = 0x0001010101010101ul; // bits set: 0, 8, 16, 24, 32, 40, 48
return (ulong)(b & 127) * shift & mask | (ulong)(b & 128) << 49;
}





share|improve this answer





















  • Nice trick for byte to qword.
    – W. Chang
    Nov 27 at 3:32















up vote
1
down vote













Use a multiplication to perform several shifts in a single instruction.




  1. Trim the input to seven bits to avoid overlap in the second step.


  2. Shift by 0, 7, 14, 21, 28, 35, 42 bits and aggregate the results in a 64-bit integer.


  3. Keep only bits 0, 8, 16, 24, 32, 40, 48.


  4. Handle the 8th bit of the input separately. Shift by 49, then add it to the others.



Example code in C#



ulong Expand(byte b)
{
ulong shift = 0x0000040810204081ul; // bits set: 0, 7, 14, 21, 28, 35, 42
ulong mask = 0x0001010101010101ul; // bits set: 0, 8, 16, 24, 32, 40, 48
return (ulong)(b & 127) * shift & mask | (ulong)(b & 128) << 49;
}





share|improve this answer





















  • Nice trick for byte to qword.
    – W. Chang
    Nov 27 at 3:32













up vote
1
down vote










up vote
1
down vote









Use a multiplication to perform several shifts in a single instruction.




  1. Trim the input to seven bits to avoid overlap in the second step.


  2. Shift by 0, 7, 14, 21, 28, 35, 42 bits and aggregate the results in a 64-bit integer.


  3. Keep only bits 0, 8, 16, 24, 32, 40, 48.


  4. Handle the 8th bit of the input separately. Shift by 49, then add it to the others.



Example code in C#



ulong Expand(byte b)
{
ulong shift = 0x0000040810204081ul; // bits set: 0, 7, 14, 21, 28, 35, 42
ulong mask = 0x0001010101010101ul; // bits set: 0, 8, 16, 24, 32, 40, 48
return (ulong)(b & 127) * shift & mask | (ulong)(b & 128) << 49;
}





share|improve this answer












Use a multiplication to perform several shifts in a single instruction.




  1. Trim the input to seven bits to avoid overlap in the second step.


  2. Shift by 0, 7, 14, 21, 28, 35, 42 bits and aggregate the results in a 64-bit integer.


  3. Keep only bits 0, 8, 16, 24, 32, 40, 48.


  4. Handle the 8th bit of the input separately. Shift by 49, then add it to the others.



Example code in C#



ulong Expand(byte b)
{
ulong shift = 0x0000040810204081ul; // bits set: 0, 7, 14, 21, 28, 35, 42
ulong mask = 0x0001010101010101ul; // bits set: 0, 8, 16, 24, 32, 40, 48
return (ulong)(b & 127) * shift & mask | (ulong)(b & 128) << 49;
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 12 at 13:21









Rainer P.

1,066413




1,066413












  • Nice trick for byte to qword.
    – W. Chang
    Nov 27 at 3:32


















  • Nice trick for byte to qword.
    – W. Chang
    Nov 27 at 3:32
















Nice trick for byte to qword.
– W. Chang
Nov 27 at 3:32




Nice trick for byte to qword.
– W. Chang
Nov 27 at 3:32


















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