Wrong colors when rendering on AMD Radeon





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I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?



I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.



Engine written using OpenGL



And how it should be:



Any ideas?










share|improve this question


















  • 2





    Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)

    – Tetsujin
    Feb 11 at 19:18











  • @Tetsujin, I guess so, since the rest of the content is displayed correctly.

    – congard
    Feb 11 at 19:21











  • Test with a broad gamut regular sRGB photograph on both machines, just to be sure.

    – Tetsujin
    Feb 11 at 19:23











  • Unfortunately, there is no such possibility at the moment, but when calling glxgears, the colors were displayed equally on both screens

    – congard
    Feb 11 at 19:43


















0















I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?



I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.



Engine written using OpenGL



And how it should be:



Any ideas?










share|improve this question


















  • 2





    Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)

    – Tetsujin
    Feb 11 at 19:18











  • @Tetsujin, I guess so, since the rest of the content is displayed correctly.

    – congard
    Feb 11 at 19:21











  • Test with a broad gamut regular sRGB photograph on both machines, just to be sure.

    – Tetsujin
    Feb 11 at 19:23











  • Unfortunately, there is no such possibility at the moment, but when calling glxgears, the colors were displayed equally on both screens

    – congard
    Feb 11 at 19:43














0












0








0


1






I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?



I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.



Engine written using OpenGL



And how it should be:



Any ideas?










share|improve this question














I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?



I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.



Engine written using OpenGL



And how it should be:



Any ideas?







graphics-card colors amd-radeon nvidia-geforce opengl






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Feb 11 at 19:14









congardcongard

1013




1013








  • 2





    Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)

    – Tetsujin
    Feb 11 at 19:18











  • @Tetsujin, I guess so, since the rest of the content is displayed correctly.

    – congard
    Feb 11 at 19:21











  • Test with a broad gamut regular sRGB photograph on both machines, just to be sure.

    – Tetsujin
    Feb 11 at 19:23











  • Unfortunately, there is no such possibility at the moment, but when calling glxgears, the colors were displayed equally on both screens

    – congard
    Feb 11 at 19:43














  • 2





    Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)

    – Tetsujin
    Feb 11 at 19:18











  • @Tetsujin, I guess so, since the rest of the content is displayed correctly.

    – congard
    Feb 11 at 19:21











  • Test with a broad gamut regular sRGB photograph on both machines, just to be sure.

    – Tetsujin
    Feb 11 at 19:23











  • Unfortunately, there is no such possibility at the moment, but when calling glxgears, the colors were displayed equally on both screens

    – congard
    Feb 11 at 19:43








2




2





Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)

– Tetsujin
Feb 11 at 19:18





Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)

– Tetsujin
Feb 11 at 19:18













@Tetsujin, I guess so, since the rest of the content is displayed correctly.

– congard
Feb 11 at 19:21





@Tetsujin, I guess so, since the rest of the content is displayed correctly.

– congard
Feb 11 at 19:21













Test with a broad gamut regular sRGB photograph on both machines, just to be sure.

– Tetsujin
Feb 11 at 19:23





Test with a broad gamut regular sRGB photograph on both machines, just to be sure.

– Tetsujin
Feb 11 at 19:23













Unfortunately, there is no such possibility at the moment, but when calling glxgears, the colors were displayed equally on both screens

– congard
Feb 11 at 19:43





Unfortunately, there is no such possibility at the moment, but when calling glxgears, the colors were displayed equally on both screens

– congard
Feb 11 at 19:43










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