Wrong colors when rendering on AMD Radeon
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I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?
I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.
Engine written using OpenGL
And how it should be:
Any ideas?
graphics-card colors amd-radeon nvidia-geforce opengl
add a comment |
I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?
I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.
Engine written using OpenGL
And how it should be:
Any ideas?
graphics-card colors amd-radeon nvidia-geforce opengl
2
Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)
– Tetsujin
Feb 11 at 19:18
@Tetsujin, I guess so, since the rest of the content is displayed correctly.
– congard
Feb 11 at 19:21
Test with a broad gamut regular sRGB photograph on both machines, just to be sure.
– Tetsujin
Feb 11 at 19:23
Unfortunately, there is no such possibility at the moment, but when callingglxgears
, the colors were displayed equally on both screens
– congard
Feb 11 at 19:43
add a comment |
I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?
I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.
Engine written using OpenGL
And how it should be:
Any ideas?
graphics-card colors amd-radeon nvidia-geforce opengl
I decided to run my engine on a friend's computer, but I ran into some problems. For some reason, the wrong colors, the colors of the scene have become terribly cold. What could be the reason? Hardware feature?
I tested on the Nvidia GeForce 920mx, and everything was perfectly displayed.
He has an AMD Radeon, Debian GNU / Linux Stretch. I have the same system.
Engine written using OpenGL
And how it should be:
Any ideas?
graphics-card colors amd-radeon nvidia-geforce opengl
graphics-card colors amd-radeon nvidia-geforce opengl
asked Feb 11 at 19:14
congardcongard
1013
1013
2
Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)
– Tetsujin
Feb 11 at 19:18
@Tetsujin, I guess so, since the rest of the content is displayed correctly.
– congard
Feb 11 at 19:21
Test with a broad gamut regular sRGB photograph on both machines, just to be sure.
– Tetsujin
Feb 11 at 19:23
Unfortunately, there is no such possibility at the moment, but when callingglxgears
, the colors were displayed equally on both screens
– congard
Feb 11 at 19:43
add a comment |
2
Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)
– Tetsujin
Feb 11 at 19:18
@Tetsujin, I guess so, since the rest of the content is displayed correctly.
– congard
Feb 11 at 19:21
Test with a broad gamut regular sRGB photograph on both machines, just to be sure.
– Tetsujin
Feb 11 at 19:23
Unfortunately, there is no such possibility at the moment, but when callingglxgears
, the colors were displayed equally on both screens
– congard
Feb 11 at 19:43
2
2
Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)
– Tetsujin
Feb 11 at 19:18
Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)
– Tetsujin
Feb 11 at 19:18
@Tetsujin, I guess so, since the rest of the content is displayed correctly.
– congard
Feb 11 at 19:21
@Tetsujin, I guess so, since the rest of the content is displayed correctly.
– congard
Feb 11 at 19:21
Test with a broad gamut regular sRGB photograph on both machines, just to be sure.
– Tetsujin
Feb 11 at 19:23
Test with a broad gamut regular sRGB photograph on both machines, just to be sure.
– Tetsujin
Feb 11 at 19:23
Unfortunately, there is no such possibility at the moment, but when calling
glxgears
, the colors were displayed equally on both screens– congard
Feb 11 at 19:43
Unfortunately, there is no such possibility at the moment, but when calling
glxgears
, the colors were displayed equally on both screens– congard
Feb 11 at 19:43
add a comment |
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2
Both screens profiled properly? [Most aren't even close]. Correct profile being used at runtime? [I know nothing about coding or OpenGL, but I'm not bad at colour-proofing;-)
– Tetsujin
Feb 11 at 19:18
@Tetsujin, I guess so, since the rest of the content is displayed correctly.
– congard
Feb 11 at 19:21
Test with a broad gamut regular sRGB photograph on both machines, just to be sure.
– Tetsujin
Feb 11 at 19:23
Unfortunately, there is no such possibility at the moment, but when calling
glxgears
, the colors were displayed equally on both screens– congard
Feb 11 at 19:43