Return Set with random unique Integer numbers between min and max range
I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
{
Set<Integer> added = new LinkedHashSet<Integer>();
for(int i = min; i <= max; i++)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
}
return added;
}
Example:
for(Integer index : getRandomUniqueNumberSet(2, 15))
{
System.out.println("Index: " + index);
}
Results:
Index: 8
Index: 5
Index: 15
Index: 9
Index: 4
Index: 3
Index: 7
Index: 2
Index: 11
Index: 14
Index: 6
Index: 10
Index: 13
Index: 12
java random shuffle
New contributor
add a comment |
I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
{
Set<Integer> added = new LinkedHashSet<Integer>();
for(int i = min; i <= max; i++)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
}
return added;
}
Example:
for(Integer index : getRandomUniqueNumberSet(2, 15))
{
System.out.println("Index: " + index);
}
Results:
Index: 8
Index: 5
Index: 15
Index: 9
Index: 4
Index: 3
Index: 7
Index: 2
Index: 11
Index: 14
Index: 6
Index: 10
Index: 13
Index: 12
java random shuffle
New contributor
add a comment |
I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
{
Set<Integer> added = new LinkedHashSet<Integer>();
for(int i = min; i <= max; i++)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
}
return added;
}
Example:
for(Integer index : getRandomUniqueNumberSet(2, 15))
{
System.out.println("Index: " + index);
}
Results:
Index: 8
Index: 5
Index: 15
Index: 9
Index: 4
Index: 3
Index: 7
Index: 2
Index: 11
Index: 14
Index: 6
Index: 10
Index: 13
Index: 12
java random shuffle
New contributor
I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
{
Set<Integer> added = new LinkedHashSet<Integer>();
for(int i = min; i <= max; i++)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
}
return added;
}
Example:
for(Integer index : getRandomUniqueNumberSet(2, 15))
{
System.out.println("Index: " + index);
}
Results:
Index: 8
Index: 5
Index: 15
Index: 9
Index: 4
Index: 3
Index: 7
Index: 2
Index: 11
Index: 14
Index: 6
Index: 10
Index: 13
Index: 12
java random shuffle
java random shuffle
New contributor
New contributor
edited Dec 29 '18 at 7:27
200_success
128k15151413
128k15151413
New contributor
asked Dec 28 '18 at 20:15
newbie
1133
1133
New contributor
New contributor
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
Generating unique random numbers within a range
A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.
private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
Collections.shuffle(numbers);
return new LinkedHashSet<>(numbers);
}
Don't used boxed types when you don't need null
values
This method takes Integer
parameters, which may be null
:
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
But the implementation doesn't handle the case when these values are null
.
And it doesn't make sense to support such ranges.
Change those types to primitive int
.
The same goes for the local variables Integer index
and Boolean loop
.
Why ThreadLocalRandom
?
As per the javadoc, "use of ThreadLocalRandom
is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random
instead.
1
Could you add an explanation for not usingThreadLocalRandom
andMath.random()
?
– 200_success
Dec 29 '18 at 7:27
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
add a comment |
The code block
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:
Boolean success = false;
while (!success)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
success = true;
}
or a do/while block, which is more idiomatic for code that needs to execute at least once:
Boolean success = false;
do
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
success = added.add(index); // note: this is simpler than the if version
}
while (!success);
I'm not a huge fan of while (true)
, but some people might prefer the simpler:
while (true)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
break;
}
This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set
, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List
. Internally you used a Set
to have it prevent duplicates, but if you shuffle that's not functionality you need.
A final nit: added
isn't a great name for the set that you are going to return. I often use ret
to name the variable that will be the return value, though some might prefer a more descriptive name like set
.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "196"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
newbie is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f210519%2freturn-setinteger-with-random-unique-integer-numbers-between-min-and-max-range%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Generating unique random numbers within a range
A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.
private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
Collections.shuffle(numbers);
return new LinkedHashSet<>(numbers);
}
Don't used boxed types when you don't need null
values
This method takes Integer
parameters, which may be null
:
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
But the implementation doesn't handle the case when these values are null
.
And it doesn't make sense to support such ranges.
Change those types to primitive int
.
The same goes for the local variables Integer index
and Boolean loop
.
Why ThreadLocalRandom
?
As per the javadoc, "use of ThreadLocalRandom
is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random
instead.
1
Could you add an explanation for not usingThreadLocalRandom
andMath.random()
?
– 200_success
Dec 29 '18 at 7:27
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
add a comment |
Generating unique random numbers within a range
A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.
private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
Collections.shuffle(numbers);
return new LinkedHashSet<>(numbers);
}
Don't used boxed types when you don't need null
values
This method takes Integer
parameters, which may be null
:
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
But the implementation doesn't handle the case when these values are null
.
And it doesn't make sense to support such ranges.
Change those types to primitive int
.
The same goes for the local variables Integer index
and Boolean loop
.
Why ThreadLocalRandom
?
As per the javadoc, "use of ThreadLocalRandom
is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random
instead.
1
Could you add an explanation for not usingThreadLocalRandom
andMath.random()
?
– 200_success
Dec 29 '18 at 7:27
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
add a comment |
Generating unique random numbers within a range
A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.
private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
Collections.shuffle(numbers);
return new LinkedHashSet<>(numbers);
}
Don't used boxed types when you don't need null
values
This method takes Integer
parameters, which may be null
:
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
But the implementation doesn't handle the case when these values are null
.
And it doesn't make sense to support such ranges.
Change those types to primitive int
.
The same goes for the local variables Integer index
and Boolean loop
.
Why ThreadLocalRandom
?
As per the javadoc, "use of ThreadLocalRandom
is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random
instead.
Generating unique random numbers within a range
A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.
private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
Collections.shuffle(numbers);
return new LinkedHashSet<>(numbers);
}
Don't used boxed types when you don't need null
values
This method takes Integer
parameters, which may be null
:
private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
But the implementation doesn't handle the case when these values are null
.
And it doesn't make sense to support such ranges.
Change those types to primitive int
.
The same goes for the local variables Integer index
and Boolean loop
.
Why ThreadLocalRandom
?
As per the javadoc, "use of ThreadLocalRandom
is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random
instead.
edited Dec 29 '18 at 16:20
answered Dec 29 '18 at 7:08
janos
97.2k12124350
97.2k12124350
1
Could you add an explanation for not usingThreadLocalRandom
andMath.random()
?
– 200_success
Dec 29 '18 at 7:27
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
add a comment |
1
Could you add an explanation for not usingThreadLocalRandom
andMath.random()
?
– 200_success
Dec 29 '18 at 7:27
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
1
1
Could you add an explanation for not using
ThreadLocalRandom
and Math.random()
?– 200_success
Dec 29 '18 at 7:27
Could you add an explanation for not using
ThreadLocalRandom
and Math.random()
?– 200_success
Dec 29 '18 at 7:27
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
@200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
– janos
Dec 29 '18 at 16:22
add a comment |
The code block
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:
Boolean success = false;
while (!success)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
success = true;
}
or a do/while block, which is more idiomatic for code that needs to execute at least once:
Boolean success = false;
do
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
success = added.add(index); // note: this is simpler than the if version
}
while (!success);
I'm not a huge fan of while (true)
, but some people might prefer the simpler:
while (true)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
break;
}
This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set
, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List
. Internally you used a Set
to have it prevent duplicates, but if you shuffle that's not functionality you need.
A final nit: added
isn't a great name for the set that you are going to return. I often use ret
to name the variable that will be the return value, though some might prefer a more descriptive name like set
.
add a comment |
The code block
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:
Boolean success = false;
while (!success)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
success = true;
}
or a do/while block, which is more idiomatic for code that needs to execute at least once:
Boolean success = false;
do
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
success = added.add(index); // note: this is simpler than the if version
}
while (!success);
I'm not a huge fan of while (true)
, but some people might prefer the simpler:
while (true)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
break;
}
This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set
, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List
. Internally you used a Set
to have it prevent duplicates, but if you shuffle that's not functionality you need.
A final nit: added
isn't a great name for the set that you are going to return. I often use ret
to name the variable that will be the return value, though some might prefer a more descriptive name like set
.
add a comment |
The code block
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:
Boolean success = false;
while (!success)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
success = true;
}
or a do/while block, which is more idiomatic for code that needs to execute at least once:
Boolean success = false;
do
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
success = added.add(index); // note: this is simpler than the if version
}
while (!success);
I'm not a huge fan of while (true)
, but some people might prefer the simpler:
while (true)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
break;
}
This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set
, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List
. Internally you used a Set
to have it prevent duplicates, but if you shuffle that's not functionality you need.
A final nit: added
isn't a great name for the set that you are going to return. I often use ret
to name the variable that will be the return value, though some might prefer a more descriptive name like set
.
The code block
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:
Boolean success = false;
while (!success)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
success = true;
}
or a do/while block, which is more idiomatic for code that needs to execute at least once:
Boolean success = false;
do
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
success = added.add(index); // note: this is simpler than the if version
}
while (!success);
I'm not a huge fan of while (true)
, but some people might prefer the simpler:
while (true)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
if (added.add(index))
break;
}
This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set
, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List
. Internally you used a Set
to have it prevent duplicates, but if you shuffle that's not functionality you need.
A final nit: added
isn't a great name for the set that you are going to return. I often use ret
to name the variable that will be the return value, though some might prefer a more descriptive name like set
.
edited yesterday
answered Dec 29 '18 at 18:41
Pierre Menard
1,657722
1,657722
add a comment |
add a comment |
newbie is a new contributor. Be nice, and check out our Code of Conduct.
newbie is a new contributor. Be nice, and check out our Code of Conduct.
newbie is a new contributor. Be nice, and check out our Code of Conduct.
newbie is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f210519%2freturn-setinteger-with-random-unique-integer-numbers-between-min-and-max-range%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown