Return Set with random unique Integer numbers between min and max range












2














I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.



private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
{
Set<Integer> added = new LinkedHashSet<Integer>();
for(int i = min; i <= max; i++)
{
Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
Boolean loop = false;
if(!added.add(index)) loop = true;
while(loop)
{
index = ThreadLocalRandom.current().nextInt(min, max + 1);
if(added.add(index)) loop = false;
}
}
return added;
}


Example:



for(Integer index : getRandomUniqueNumberSet(2, 15))
{
System.out.println("Index: " + index);
}


Results:



Index: 8
Index: 5
Index: 15
Index: 9
Index: 4
Index: 3
Index: 7
Index: 2
Index: 11
Index: 14
Index: 6
Index: 10
Index: 13
Index: 12









share|improve this question









New contributor




newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    2














    I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.



    private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
    {
    Set<Integer> added = new LinkedHashSet<Integer>();
    for(int i = min; i <= max; i++)
    {
    Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
    Boolean loop = false;
    if(!added.add(index)) loop = true;
    while(loop)
    {
    index = ThreadLocalRandom.current().nextInt(min, max + 1);
    if(added.add(index)) loop = false;
    }
    }
    return added;
    }


    Example:



    for(Integer index : getRandomUniqueNumberSet(2, 15))
    {
    System.out.println("Index: " + index);
    }


    Results:



    Index: 8
    Index: 5
    Index: 15
    Index: 9
    Index: 4
    Index: 3
    Index: 7
    Index: 2
    Index: 11
    Index: 14
    Index: 6
    Index: 10
    Index: 13
    Index: 12









    share|improve this question









    New contributor




    newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      2












      2








      2







      I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.



      private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
      {
      Set<Integer> added = new LinkedHashSet<Integer>();
      for(int i = min; i <= max; i++)
      {
      Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
      Boolean loop = false;
      if(!added.add(index)) loop = true;
      while(loop)
      {
      index = ThreadLocalRandom.current().nextInt(min, max + 1);
      if(added.add(index)) loop = false;
      }
      }
      return added;
      }


      Example:



      for(Integer index : getRandomUniqueNumberSet(2, 15))
      {
      System.out.println("Index: " + index);
      }


      Results:



      Index: 8
      Index: 5
      Index: 15
      Index: 9
      Index: 4
      Index: 3
      Index: 7
      Index: 2
      Index: 11
      Index: 14
      Index: 6
      Index: 10
      Index: 13
      Index: 12









      share|improve this question









      New contributor




      newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I need set of random unique Integer numbers for my unit test. I implemented this method, however I'm not sure if this is best way to implement this.



      private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)
      {
      Set<Integer> added = new LinkedHashSet<Integer>();
      for(int i = min; i <= max; i++)
      {
      Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
      Boolean loop = false;
      if(!added.add(index)) loop = true;
      while(loop)
      {
      index = ThreadLocalRandom.current().nextInt(min, max + 1);
      if(added.add(index)) loop = false;
      }
      }
      return added;
      }


      Example:



      for(Integer index : getRandomUniqueNumberSet(2, 15))
      {
      System.out.println("Index: " + index);
      }


      Results:



      Index: 8
      Index: 5
      Index: 15
      Index: 9
      Index: 4
      Index: 3
      Index: 7
      Index: 2
      Index: 11
      Index: 14
      Index: 6
      Index: 10
      Index: 13
      Index: 12






      java random shuffle






      share|improve this question









      New contributor




      newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Dec 29 '18 at 7:27









      200_success

      128k15151413




      128k15151413






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      asked Dec 28 '18 at 20:15









      newbie

      1133




      1133




      New contributor




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      New contributor





      newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          2 Answers
          2






          active

          oldest

          votes


















          3














          Generating unique random numbers within a range



          A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.



            private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
          List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
          Collections.shuffle(numbers);
          return new LinkedHashSet<>(numbers);
          }


          Don't used boxed types when you don't need null values



          This method takes Integer parameters, which may be null:




          private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)



          But the implementation doesn't handle the case when these values are null.
          And it doesn't make sense to support such ranges.
          Change those types to primitive int.



          The same goes for the local variables Integer index and Boolean loop.



          Why ThreadLocalRandom?



          As per the javadoc, "use of ThreadLocalRandom is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random instead.






          share|improve this answer



















          • 1




            Could you add an explanation for not using ThreadLocalRandom and Math.random()?
            – 200_success
            Dec 29 '18 at 7:27










          • @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
            – janos
            Dec 29 '18 at 16:22



















          2














          The code block



          Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
          Boolean loop = false;
          if(!added.add(index)) loop = true;
          while(loop)
          {
          index = ThreadLocalRandom.current().nextInt(min, max + 1);
          if(added.add(index)) loop = false;
          }


          Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:



          Boolean success = false; 
          while (!success)
          {
          Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
          if (added.add(index))
          success = true;
          }


          or a do/while block, which is more idiomatic for code that needs to execute at least once:



          Boolean success = false;
          do
          {
          Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
          success = added.add(index); // note: this is simpler than the if version
          }
          while (!success);


          I'm not a huge fan of while (true), but some people might prefer the simpler:



          while (true)
          {
          Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
          if (added.add(index))
          break;
          }


          This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List. Internally you used a Set to have it prevent duplicates, but if you shuffle that's not functionality you need.



          A final nit: added isn't a great name for the set that you are going to return. I often use ret to name the variable that will be the return value, though some might prefer a more descriptive name like set.






          share|improve this answer























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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3














            Generating unique random numbers within a range



            A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.



              private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
            List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
            Collections.shuffle(numbers);
            return new LinkedHashSet<>(numbers);
            }


            Don't used boxed types when you don't need null values



            This method takes Integer parameters, which may be null:




            private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)



            But the implementation doesn't handle the case when these values are null.
            And it doesn't make sense to support such ranges.
            Change those types to primitive int.



            The same goes for the local variables Integer index and Boolean loop.



            Why ThreadLocalRandom?



            As per the javadoc, "use of ThreadLocalRandom is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random instead.






            share|improve this answer



















            • 1




              Could you add an explanation for not using ThreadLocalRandom and Math.random()?
              – 200_success
              Dec 29 '18 at 7:27










            • @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
              – janos
              Dec 29 '18 at 16:22
















            3














            Generating unique random numbers within a range



            A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.



              private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
            List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
            Collections.shuffle(numbers);
            return new LinkedHashSet<>(numbers);
            }


            Don't used boxed types when you don't need null values



            This method takes Integer parameters, which may be null:




            private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)



            But the implementation doesn't handle the case when these values are null.
            And it doesn't make sense to support such ranges.
            Change those types to primitive int.



            The same goes for the local variables Integer index and Boolean loop.



            Why ThreadLocalRandom?



            As per the javadoc, "use of ThreadLocalRandom is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random instead.






            share|improve this answer



















            • 1




              Could you add an explanation for not using ThreadLocalRandom and Math.random()?
              – 200_success
              Dec 29 '18 at 7:27










            • @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
              – janos
              Dec 29 '18 at 16:22














            3












            3








            3






            Generating unique random numbers within a range



            A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.



              private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
            List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
            Collections.shuffle(numbers);
            return new LinkedHashSet<>(numbers);
            }


            Don't used boxed types when you don't need null values



            This method takes Integer parameters, which may be null:




            private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)



            But the implementation doesn't handle the case when these values are null.
            And it doesn't make sense to support such ranges.
            Change those types to primitive int.



            The same goes for the local variables Integer index and Boolean loop.



            Why ThreadLocalRandom?



            As per the javadoc, "use of ThreadLocalRandom is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random instead.






            share|improve this answer














            Generating unique random numbers within a range



            A good way to generate unique random numbers within a range is to create a list with the desired unique numbers, and then shuffle it.



              private Set<Integer> getRandomUniqueNumberSet(int min, int max) {
            List<Integer> numbers = IntStream.rangeClosed(min, max).boxed().collect(Collectors.toList());
            Collections.shuffle(numbers);
            return new LinkedHashSet<>(numbers);
            }


            Don't used boxed types when you don't need null values



            This method takes Integer parameters, which may be null:




            private Set<Integer> getRandomUniqueNumberSet(Integer min, Integer max)



            But the implementation doesn't handle the case when these values are null.
            And it doesn't make sense to support such ranges.
            Change those types to primitive int.



            The same goes for the local variables Integer index and Boolean loop.



            Why ThreadLocalRandom?



            As per the javadoc, "use of ThreadLocalRandom is particularly appropriate when multiple tasks use random numbers in parallel in thread pools". I doubt that's necessary in your use case, in which case I suggest to use an instance of Random instead.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Dec 29 '18 at 16:20

























            answered Dec 29 '18 at 7:08









            janos

            97.2k12124350




            97.2k12124350








            • 1




              Could you add an explanation for not using ThreadLocalRandom and Math.random()?
              – 200_success
              Dec 29 '18 at 7:27










            • @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
              – janos
              Dec 29 '18 at 16:22














            • 1




              Could you add an explanation for not using ThreadLocalRandom and Math.random()?
              – 200_success
              Dec 29 '18 at 7:27










            • @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
              – janos
              Dec 29 '18 at 16:22








            1




            1




            Could you add an explanation for not using ThreadLocalRandom and Math.random()?
            – 200_success
            Dec 29 '18 at 7:27




            Could you add an explanation for not using ThreadLocalRandom and Math.random()?
            – 200_success
            Dec 29 '18 at 7:27












            @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
            – janos
            Dec 29 '18 at 16:22




            @200_success I was wrong, I remembered something different. I dropped that point now, thanks for calling it out.
            – janos
            Dec 29 '18 at 16:22













            2














            The code block



            Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
            Boolean loop = false;
            if(!added.add(index)) loop = true;
            while(loop)
            {
            index = ThreadLocalRandom.current().nextInt(min, max + 1);
            if(added.add(index)) loop = false;
            }


            Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:



            Boolean success = false; 
            while (!success)
            {
            Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
            if (added.add(index))
            success = true;
            }


            or a do/while block, which is more idiomatic for code that needs to execute at least once:



            Boolean success = false;
            do
            {
            Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
            success = added.add(index); // note: this is simpler than the if version
            }
            while (!success);


            I'm not a huge fan of while (true), but some people might prefer the simpler:



            while (true)
            {
            Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
            if (added.add(index))
            break;
            }


            This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List. Internally you used a Set to have it prevent duplicates, but if you shuffle that's not functionality you need.



            A final nit: added isn't a great name for the set that you are going to return. I often use ret to name the variable that will be the return value, though some might prefer a more descriptive name like set.






            share|improve this answer




























              2














              The code block



              Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
              Boolean loop = false;
              if(!added.add(index)) loop = true;
              while(loop)
              {
              index = ThreadLocalRandom.current().nextInt(min, max + 1);
              if(added.add(index)) loop = false;
              }


              Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:



              Boolean success = false; 
              while (!success)
              {
              Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
              if (added.add(index))
              success = true;
              }


              or a do/while block, which is more idiomatic for code that needs to execute at least once:



              Boolean success = false;
              do
              {
              Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
              success = added.add(index); // note: this is simpler than the if version
              }
              while (!success);


              I'm not a huge fan of while (true), but some people might prefer the simpler:



              while (true)
              {
              Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
              if (added.add(index))
              break;
              }


              This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List. Internally you used a Set to have it prevent duplicates, but if you shuffle that's not functionality you need.



              A final nit: added isn't a great name for the set that you are going to return. I often use ret to name the variable that will be the return value, though some might prefer a more descriptive name like set.






              share|improve this answer


























                2












                2








                2






                The code block



                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                Boolean loop = false;
                if(!added.add(index)) loop = true;
                while(loop)
                {
                index = ThreadLocalRandom.current().nextInt(min, max + 1);
                if(added.add(index)) loop = false;
                }


                Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:



                Boolean success = false; 
                while (!success)
                {
                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                if (added.add(index))
                success = true;
                }


                or a do/while block, which is more idiomatic for code that needs to execute at least once:



                Boolean success = false;
                do
                {
                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                success = added.add(index); // note: this is simpler than the if version
                }
                while (!success);


                I'm not a huge fan of while (true), but some people might prefer the simpler:



                while (true)
                {
                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                if (added.add(index))
                break;
                }


                This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List. Internally you used a Set to have it prevent duplicates, but if you shuffle that's not functionality you need.



                A final nit: added isn't a great name for the set that you are going to return. I often use ret to name the variable that will be the return value, though some might prefer a more descriptive name like set.






                share|improve this answer














                The code block



                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                Boolean loop = false;
                if(!added.add(index)) loop = true;
                while(loop)
                {
                index = ThreadLocalRandom.current().nextInt(min, max + 1);
                if(added.add(index)) loop = false;
                }


                Contains several lines of duplicated code. This pattern can often be simplified by removing the code outside of the while block:



                Boolean success = false; 
                while (!success)
                {
                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                if (added.add(index))
                success = true;
                }


                or a do/while block, which is more idiomatic for code that needs to execute at least once:



                Boolean success = false;
                do
                {
                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                success = added.add(index); // note: this is simpler than the if version
                }
                while (!success);


                I'm not a huge fan of while (true), but some people might prefer the simpler:



                while (true)
                {
                Integer index = ThreadLocalRandom.current().nextInt(min, max + 1);
                if (added.add(index))
                break;
                }


                This is all if you want to simply improve the existing structure. janos is correct that if all you want is a shuffling of a range of numbers you should approach it from that direction. Your current solution can take an unbounded amount of time to run, if the random number generator is "unlucky". You are returning a Set, which generally doesn't have a predictable order. You happen to use an implementation that does preserve insert order, but callers of you code have now way of knowing that. I would return a data structure that implies ordering, like a List. Internally you used a Set to have it prevent duplicates, but if you shuffle that's not functionality you need.



                A final nit: added isn't a great name for the set that you are going to return. I often use ret to name the variable that will be the return value, though some might prefer a more descriptive name like set.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited yesterday

























                answered Dec 29 '18 at 18:41









                Pierre Menard

                1,657722




                1,657722






















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