JavaScript BlackJack Prototype












0












$begingroup$


Creating BlackJack in JavaScript and decided to jump right in to try things out first. Now I'm to the point where I want to think about the best way to organize this and maybe start with blank slate.



Specific areas:




  • How to best update UI

  • Incorporating the dealer hand into the Hand Class to reduce the repetitiveness

  • Possibly reducing the nested IFs

  • Incorporating the Split


I wasn't worried about the betting amounts/payouts/chip counts for this prototype but of course will add that.



Code:



<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>BlackJack Early Prototype</title>
<style media="screen">
.flex-row{
display: flex;
flex-flow: row wrap;
justify-content: space-around;
}
</style>
</head>
<body>
<button id='deal'>deal</button>
<div class="flex-row">
<div id="dealer">
</div>
<div id="hand1">

</div>
<div id="hand2">

</div>
<div id="hand3">

</div>
</div>


<script type="text/javascript">
const suits = [
{
digit: 'H',
word: 'hearts'
},
{
digit: 'C',
word: 'clubs'
},
{
digit: 'D',
word: 'diamonds'
},
{
digit: 'S',
word: 'spades'
}
]
const cardsWithoutSuits = [
{
numeric: 11,
word: 'ace',
digit: 'A'
},
{
numeric: 2,
word: 'two',
},
{
numeric: 3,
word: 'three',
},
{
numeric: 4,
word: 'four',
},
{
numeric: 5,
word: 'five',
},
{
numeric: 6,
word: 'six',
},
{
numeric: 7,
word: 'seven',
},
{
numeric: 8,
word: 'eight',
},
{
numeric: 9,
word: 'nine',
},
{
numeric: 10,
word: 'ten',
},
{
numeric: 10,
word: 'jack',
digit: 'J'
},
{
numeric: 10,
word: 'queen',
digit: 'Q'
},
{
numeric: 10,
word: 'king',
digit: 'K'
}
]

class Hand{
constructor(bet){
// assigning the bet value
this.bet = bet;
// default values, no cards dealt yet
this.cards = ;
this.value = 0;
this.blackjack = false;
this.soft = false;
this.bust = false;
this.winner = false;
this.aceQuantity = 0;
this.canHit = false;
this.canStay = false;
this.canSplit = false;
this.canDouble = false;
this.finished = false;
this.textResult = '';
this.payout = 0;
};
evaluate(){
this.aceQuantity = this.cards.filter(x => x.word === 'ace').length;
this.value = this.cards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
this.soft = false;
for (var i = 0; i < this.aceQuantity; i++) {
if (this.value + 11 > 21) this.value += 1;
else {
this.value +=11;
if (this.value !== 21) this.soft = true;
}
}

if (this.cards.length === 2) {
this.canDouble = true;
this.canSplit = this.cards[0].word === this.cards[1].word;
} else {
this.canSplit = false;
this.canDouble = false;
}

if (this.value > 21){
this.bust = true;
this.finished = true;
this.canHit = false;
this.canStay = false;
}

if(this.value === 21){
this.finished = true;
this.canHit = false;
if (this.cards.length === 2) {
this.blackjack = true;
}
}

if (this.bust) {
this.textResult = `Busted!`;
this.payout = 0;
} else if (this.blackjack) {
this.textResult = `BlackJack!`;
} else if (game.dealerFinished) {
if (this.finished) {
if (game.dealerValue > 21) {
this.textResult = `Winner!`;
} else if (this.value > game.dealerValue) {
this.textResult = `Winner!`;
} else if (this.value === game.dealerValue) {
this.textResult = `Push`;
} else if (this.value < game.dealerValue) {
this.textResult = `Loser`;
}
}
} else {
this.textResult = `Standing on ${this.value}`;
}
}
}

function createDeck(decks = 1){
let deck = ;
for (let i = 0; i < decks; i++) {
suits.forEach( x => {
cardsWithoutSuits.forEach( y => {
deck.push({
numeric: y.numeric,
word: y.word,
suit: x.word,
phrase: `${y.word} of ${x.word}`,
abbr: `${y.hasOwnProperty('digit') ? y.digit : y.numeric}${x.digit}`
})
})
})
}
return deck;
}

function shuffle(array){
let array2 = ;
while (array.length){
let index = Math.floor(Math.random() * array.length);
let card = array.splice(index, 1);
array2.push(card[0]);
}
return array2;
}

let game = {
state: 'start',
deck: ,
dealerCards: ,
dealerFinished: false,
dealerValue: 0,
hands: ,
shuffle: function(){
this.deck = shuffle(createDeck(4));
},
deal: function(){
this.hands.forEach(x => {
x.cards.push(this.deck.shift());
x.evaluate();
});
this.dealerCards.push(this.deck.shift());
this.hands.forEach(x => {
x.cards.push(this.deck.shift());
x.evaluate();
});
this.dealerCards.push(this.deck.shift());
},
tempCreateTestHands: function(){
this.hands.push(new Hand(5));
this.hands.push(new Hand(10));
this.hands.push(new Hand(25));
},
dealCard: function(hand){
if (hand === -1) {
this.dealerCards.push(this.deck.shift());
updateUI();
} else {
this.hands[hand].cards.push(this.deck.shift());
this.hands[hand].evaluate();
}
},
tempStart: function(){
game.dealerFinished = false;
game.hands = ;
game.dealerCards = ;
if (game.deck.length < 30) game.shuffle();
game.tempCreateTestHands();
game.deal();
updateUI();
},
dealerTurn: function(){
let aceQuantity = this.dealerCards.filter(x => x.word === 'ace').length;
let value = this.dealerCards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
for (var i = 0; i < aceQuantity; i++) {
if (value + 11 > 21) value += 1;
else {
value +=11;
}
}
this.dealerValue = value;
if (value < 17) {
this.dealCard(-1);
} else {
this.dealerFinished = true;
game.hands.forEach(x => x.evaluate());
updateUI();
}
}

}


game.tempStart();




function updateUI(){
const playersUI = [document.getElementById('hand1'), document.getElementById('hand2'), document.getElementById('hand3')];
const dealer = document.getElementById('dealer');

const handsRemaining = game.hands.filter(x => !x.finished).length;
if (handsRemaining) dealer.innerHTML = `<h2>Dealer</h2><p>Card Hidden</p><p>${game.dealerCards[1].phrase}</p><p>Showing ${game.dealerCards[1].numeric}</p>`;
else dealer.innerHTML = `<h2>Dealer</h2>` + game.dealerCards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.dealerValue}</p>`;

if (!handsRemaining && !game.dealerFinished) {
game.dealerTurn();
}

for (var i = 0; i < game.hands.length; i++) {
let buttons = '';
if (game.hands[i].finished){
buttons += `<div>`;
if (game.hands[i].busted) buttons +=`BUSTED`;
else {
buttons += game.hands[i].textResult;
}

buttons += `</div>`
} else {


buttons += `<div>
<button class='hit' onclick="buttonHandler(${i}, 'hit')">HIT</button>
<button class='stay' onclick="buttonHandler(${i}, 'stay')">STAY</button>
`;
if (game.hands[i].canDouble) buttons +=`<button class='double' onclick="buttonHandler(${i}, 'double')">DOUBLE</button>`;
if (game.hands[i].canSplit) buttons +=`<button class='split' onclick="buttonHandler(${i}, 'split')">SPLIT</button>`;
buttons += `</div>`;
}
playersUI[i].innerHTML = `<h2>Hand ${i + 1}</h2>` + game.hands[i].cards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.hands[i].soft ? 'Soft' : ''} ${game.hands[i].value}</p>${buttons}`;
}
}




function buttonHandler(playerHand, action){
switch (action) {
case 'stay':
game.hands[playerHand].finished = true;
break;
case 'hit':
game.dealCard(playerHand);
break;
case 'double':
game.dealCard(playerHand);
game.hands[playerHand].finished = true;
game.hands[playerHand].bet = game.hands[playerHand].bet * 2;
break;
case 'split':
console.log(`split function not setup yet...`);
break;
default:
console.log(`error, cannot find ${action} in the switch statement.`);
}

updateUI();
}


document.getElementById("deal").onclick = function() {
// alert("hello");
game.tempStart();
}
</script>
</body>
</html>








share









$endgroup$

















    0












    $begingroup$


    Creating BlackJack in JavaScript and decided to jump right in to try things out first. Now I'm to the point where I want to think about the best way to organize this and maybe start with blank slate.



    Specific areas:




    • How to best update UI

    • Incorporating the dealer hand into the Hand Class to reduce the repetitiveness

    • Possibly reducing the nested IFs

    • Incorporating the Split


    I wasn't worried about the betting amounts/payouts/chip counts for this prototype but of course will add that.



    Code:



    <!DOCTYPE html>
    <html lang="en" dir="ltr">
    <head>
    <meta charset="utf-8">
    <title>BlackJack Early Prototype</title>
    <style media="screen">
    .flex-row{
    display: flex;
    flex-flow: row wrap;
    justify-content: space-around;
    }
    </style>
    </head>
    <body>
    <button id='deal'>deal</button>
    <div class="flex-row">
    <div id="dealer">
    </div>
    <div id="hand1">

    </div>
    <div id="hand2">

    </div>
    <div id="hand3">

    </div>
    </div>


    <script type="text/javascript">
    const suits = [
    {
    digit: 'H',
    word: 'hearts'
    },
    {
    digit: 'C',
    word: 'clubs'
    },
    {
    digit: 'D',
    word: 'diamonds'
    },
    {
    digit: 'S',
    word: 'spades'
    }
    ]
    const cardsWithoutSuits = [
    {
    numeric: 11,
    word: 'ace',
    digit: 'A'
    },
    {
    numeric: 2,
    word: 'two',
    },
    {
    numeric: 3,
    word: 'three',
    },
    {
    numeric: 4,
    word: 'four',
    },
    {
    numeric: 5,
    word: 'five',
    },
    {
    numeric: 6,
    word: 'six',
    },
    {
    numeric: 7,
    word: 'seven',
    },
    {
    numeric: 8,
    word: 'eight',
    },
    {
    numeric: 9,
    word: 'nine',
    },
    {
    numeric: 10,
    word: 'ten',
    },
    {
    numeric: 10,
    word: 'jack',
    digit: 'J'
    },
    {
    numeric: 10,
    word: 'queen',
    digit: 'Q'
    },
    {
    numeric: 10,
    word: 'king',
    digit: 'K'
    }
    ]

    class Hand{
    constructor(bet){
    // assigning the bet value
    this.bet = bet;
    // default values, no cards dealt yet
    this.cards = ;
    this.value = 0;
    this.blackjack = false;
    this.soft = false;
    this.bust = false;
    this.winner = false;
    this.aceQuantity = 0;
    this.canHit = false;
    this.canStay = false;
    this.canSplit = false;
    this.canDouble = false;
    this.finished = false;
    this.textResult = '';
    this.payout = 0;
    };
    evaluate(){
    this.aceQuantity = this.cards.filter(x => x.word === 'ace').length;
    this.value = this.cards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
    this.soft = false;
    for (var i = 0; i < this.aceQuantity; i++) {
    if (this.value + 11 > 21) this.value += 1;
    else {
    this.value +=11;
    if (this.value !== 21) this.soft = true;
    }
    }

    if (this.cards.length === 2) {
    this.canDouble = true;
    this.canSplit = this.cards[0].word === this.cards[1].word;
    } else {
    this.canSplit = false;
    this.canDouble = false;
    }

    if (this.value > 21){
    this.bust = true;
    this.finished = true;
    this.canHit = false;
    this.canStay = false;
    }

    if(this.value === 21){
    this.finished = true;
    this.canHit = false;
    if (this.cards.length === 2) {
    this.blackjack = true;
    }
    }

    if (this.bust) {
    this.textResult = `Busted!`;
    this.payout = 0;
    } else if (this.blackjack) {
    this.textResult = `BlackJack!`;
    } else if (game.dealerFinished) {
    if (this.finished) {
    if (game.dealerValue > 21) {
    this.textResult = `Winner!`;
    } else if (this.value > game.dealerValue) {
    this.textResult = `Winner!`;
    } else if (this.value === game.dealerValue) {
    this.textResult = `Push`;
    } else if (this.value < game.dealerValue) {
    this.textResult = `Loser`;
    }
    }
    } else {
    this.textResult = `Standing on ${this.value}`;
    }
    }
    }

    function createDeck(decks = 1){
    let deck = ;
    for (let i = 0; i < decks; i++) {
    suits.forEach( x => {
    cardsWithoutSuits.forEach( y => {
    deck.push({
    numeric: y.numeric,
    word: y.word,
    suit: x.word,
    phrase: `${y.word} of ${x.word}`,
    abbr: `${y.hasOwnProperty('digit') ? y.digit : y.numeric}${x.digit}`
    })
    })
    })
    }
    return deck;
    }

    function shuffle(array){
    let array2 = ;
    while (array.length){
    let index = Math.floor(Math.random() * array.length);
    let card = array.splice(index, 1);
    array2.push(card[0]);
    }
    return array2;
    }

    let game = {
    state: 'start',
    deck: ,
    dealerCards: ,
    dealerFinished: false,
    dealerValue: 0,
    hands: ,
    shuffle: function(){
    this.deck = shuffle(createDeck(4));
    },
    deal: function(){
    this.hands.forEach(x => {
    x.cards.push(this.deck.shift());
    x.evaluate();
    });
    this.dealerCards.push(this.deck.shift());
    this.hands.forEach(x => {
    x.cards.push(this.deck.shift());
    x.evaluate();
    });
    this.dealerCards.push(this.deck.shift());
    },
    tempCreateTestHands: function(){
    this.hands.push(new Hand(5));
    this.hands.push(new Hand(10));
    this.hands.push(new Hand(25));
    },
    dealCard: function(hand){
    if (hand === -1) {
    this.dealerCards.push(this.deck.shift());
    updateUI();
    } else {
    this.hands[hand].cards.push(this.deck.shift());
    this.hands[hand].evaluate();
    }
    },
    tempStart: function(){
    game.dealerFinished = false;
    game.hands = ;
    game.dealerCards = ;
    if (game.deck.length < 30) game.shuffle();
    game.tempCreateTestHands();
    game.deal();
    updateUI();
    },
    dealerTurn: function(){
    let aceQuantity = this.dealerCards.filter(x => x.word === 'ace').length;
    let value = this.dealerCards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
    for (var i = 0; i < aceQuantity; i++) {
    if (value + 11 > 21) value += 1;
    else {
    value +=11;
    }
    }
    this.dealerValue = value;
    if (value < 17) {
    this.dealCard(-1);
    } else {
    this.dealerFinished = true;
    game.hands.forEach(x => x.evaluate());
    updateUI();
    }
    }

    }


    game.tempStart();




    function updateUI(){
    const playersUI = [document.getElementById('hand1'), document.getElementById('hand2'), document.getElementById('hand3')];
    const dealer = document.getElementById('dealer');

    const handsRemaining = game.hands.filter(x => !x.finished).length;
    if (handsRemaining) dealer.innerHTML = `<h2>Dealer</h2><p>Card Hidden</p><p>${game.dealerCards[1].phrase}</p><p>Showing ${game.dealerCards[1].numeric}</p>`;
    else dealer.innerHTML = `<h2>Dealer</h2>` + game.dealerCards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.dealerValue}</p>`;

    if (!handsRemaining && !game.dealerFinished) {
    game.dealerTurn();
    }

    for (var i = 0; i < game.hands.length; i++) {
    let buttons = '';
    if (game.hands[i].finished){
    buttons += `<div>`;
    if (game.hands[i].busted) buttons +=`BUSTED`;
    else {
    buttons += game.hands[i].textResult;
    }

    buttons += `</div>`
    } else {


    buttons += `<div>
    <button class='hit' onclick="buttonHandler(${i}, 'hit')">HIT</button>
    <button class='stay' onclick="buttonHandler(${i}, 'stay')">STAY</button>
    `;
    if (game.hands[i].canDouble) buttons +=`<button class='double' onclick="buttonHandler(${i}, 'double')">DOUBLE</button>`;
    if (game.hands[i].canSplit) buttons +=`<button class='split' onclick="buttonHandler(${i}, 'split')">SPLIT</button>`;
    buttons += `</div>`;
    }
    playersUI[i].innerHTML = `<h2>Hand ${i + 1}</h2>` + game.hands[i].cards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.hands[i].soft ? 'Soft' : ''} ${game.hands[i].value}</p>${buttons}`;
    }
    }




    function buttonHandler(playerHand, action){
    switch (action) {
    case 'stay':
    game.hands[playerHand].finished = true;
    break;
    case 'hit':
    game.dealCard(playerHand);
    break;
    case 'double':
    game.dealCard(playerHand);
    game.hands[playerHand].finished = true;
    game.hands[playerHand].bet = game.hands[playerHand].bet * 2;
    break;
    case 'split':
    console.log(`split function not setup yet...`);
    break;
    default:
    console.log(`error, cannot find ${action} in the switch statement.`);
    }

    updateUI();
    }


    document.getElementById("deal").onclick = function() {
    // alert("hello");
    game.tempStart();
    }
    </script>
    </body>
    </html>








    share









    $endgroup$















      0












      0








      0





      $begingroup$


      Creating BlackJack in JavaScript and decided to jump right in to try things out first. Now I'm to the point where I want to think about the best way to organize this and maybe start with blank slate.



      Specific areas:




      • How to best update UI

      • Incorporating the dealer hand into the Hand Class to reduce the repetitiveness

      • Possibly reducing the nested IFs

      • Incorporating the Split


      I wasn't worried about the betting amounts/payouts/chip counts for this prototype but of course will add that.



      Code:



      <!DOCTYPE html>
      <html lang="en" dir="ltr">
      <head>
      <meta charset="utf-8">
      <title>BlackJack Early Prototype</title>
      <style media="screen">
      .flex-row{
      display: flex;
      flex-flow: row wrap;
      justify-content: space-around;
      }
      </style>
      </head>
      <body>
      <button id='deal'>deal</button>
      <div class="flex-row">
      <div id="dealer">
      </div>
      <div id="hand1">

      </div>
      <div id="hand2">

      </div>
      <div id="hand3">

      </div>
      </div>


      <script type="text/javascript">
      const suits = [
      {
      digit: 'H',
      word: 'hearts'
      },
      {
      digit: 'C',
      word: 'clubs'
      },
      {
      digit: 'D',
      word: 'diamonds'
      },
      {
      digit: 'S',
      word: 'spades'
      }
      ]
      const cardsWithoutSuits = [
      {
      numeric: 11,
      word: 'ace',
      digit: 'A'
      },
      {
      numeric: 2,
      word: 'two',
      },
      {
      numeric: 3,
      word: 'three',
      },
      {
      numeric: 4,
      word: 'four',
      },
      {
      numeric: 5,
      word: 'five',
      },
      {
      numeric: 6,
      word: 'six',
      },
      {
      numeric: 7,
      word: 'seven',
      },
      {
      numeric: 8,
      word: 'eight',
      },
      {
      numeric: 9,
      word: 'nine',
      },
      {
      numeric: 10,
      word: 'ten',
      },
      {
      numeric: 10,
      word: 'jack',
      digit: 'J'
      },
      {
      numeric: 10,
      word: 'queen',
      digit: 'Q'
      },
      {
      numeric: 10,
      word: 'king',
      digit: 'K'
      }
      ]

      class Hand{
      constructor(bet){
      // assigning the bet value
      this.bet = bet;
      // default values, no cards dealt yet
      this.cards = ;
      this.value = 0;
      this.blackjack = false;
      this.soft = false;
      this.bust = false;
      this.winner = false;
      this.aceQuantity = 0;
      this.canHit = false;
      this.canStay = false;
      this.canSplit = false;
      this.canDouble = false;
      this.finished = false;
      this.textResult = '';
      this.payout = 0;
      };
      evaluate(){
      this.aceQuantity = this.cards.filter(x => x.word === 'ace').length;
      this.value = this.cards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
      this.soft = false;
      for (var i = 0; i < this.aceQuantity; i++) {
      if (this.value + 11 > 21) this.value += 1;
      else {
      this.value +=11;
      if (this.value !== 21) this.soft = true;
      }
      }

      if (this.cards.length === 2) {
      this.canDouble = true;
      this.canSplit = this.cards[0].word === this.cards[1].word;
      } else {
      this.canSplit = false;
      this.canDouble = false;
      }

      if (this.value > 21){
      this.bust = true;
      this.finished = true;
      this.canHit = false;
      this.canStay = false;
      }

      if(this.value === 21){
      this.finished = true;
      this.canHit = false;
      if (this.cards.length === 2) {
      this.blackjack = true;
      }
      }

      if (this.bust) {
      this.textResult = `Busted!`;
      this.payout = 0;
      } else if (this.blackjack) {
      this.textResult = `BlackJack!`;
      } else if (game.dealerFinished) {
      if (this.finished) {
      if (game.dealerValue > 21) {
      this.textResult = `Winner!`;
      } else if (this.value > game.dealerValue) {
      this.textResult = `Winner!`;
      } else if (this.value === game.dealerValue) {
      this.textResult = `Push`;
      } else if (this.value < game.dealerValue) {
      this.textResult = `Loser`;
      }
      }
      } else {
      this.textResult = `Standing on ${this.value}`;
      }
      }
      }

      function createDeck(decks = 1){
      let deck = ;
      for (let i = 0; i < decks; i++) {
      suits.forEach( x => {
      cardsWithoutSuits.forEach( y => {
      deck.push({
      numeric: y.numeric,
      word: y.word,
      suit: x.word,
      phrase: `${y.word} of ${x.word}`,
      abbr: `${y.hasOwnProperty('digit') ? y.digit : y.numeric}${x.digit}`
      })
      })
      })
      }
      return deck;
      }

      function shuffle(array){
      let array2 = ;
      while (array.length){
      let index = Math.floor(Math.random() * array.length);
      let card = array.splice(index, 1);
      array2.push(card[0]);
      }
      return array2;
      }

      let game = {
      state: 'start',
      deck: ,
      dealerCards: ,
      dealerFinished: false,
      dealerValue: 0,
      hands: ,
      shuffle: function(){
      this.deck = shuffle(createDeck(4));
      },
      deal: function(){
      this.hands.forEach(x => {
      x.cards.push(this.deck.shift());
      x.evaluate();
      });
      this.dealerCards.push(this.deck.shift());
      this.hands.forEach(x => {
      x.cards.push(this.deck.shift());
      x.evaluate();
      });
      this.dealerCards.push(this.deck.shift());
      },
      tempCreateTestHands: function(){
      this.hands.push(new Hand(5));
      this.hands.push(new Hand(10));
      this.hands.push(new Hand(25));
      },
      dealCard: function(hand){
      if (hand === -1) {
      this.dealerCards.push(this.deck.shift());
      updateUI();
      } else {
      this.hands[hand].cards.push(this.deck.shift());
      this.hands[hand].evaluate();
      }
      },
      tempStart: function(){
      game.dealerFinished = false;
      game.hands = ;
      game.dealerCards = ;
      if (game.deck.length < 30) game.shuffle();
      game.tempCreateTestHands();
      game.deal();
      updateUI();
      },
      dealerTurn: function(){
      let aceQuantity = this.dealerCards.filter(x => x.word === 'ace').length;
      let value = this.dealerCards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
      for (var i = 0; i < aceQuantity; i++) {
      if (value + 11 > 21) value += 1;
      else {
      value +=11;
      }
      }
      this.dealerValue = value;
      if (value < 17) {
      this.dealCard(-1);
      } else {
      this.dealerFinished = true;
      game.hands.forEach(x => x.evaluate());
      updateUI();
      }
      }

      }


      game.tempStart();




      function updateUI(){
      const playersUI = [document.getElementById('hand1'), document.getElementById('hand2'), document.getElementById('hand3')];
      const dealer = document.getElementById('dealer');

      const handsRemaining = game.hands.filter(x => !x.finished).length;
      if (handsRemaining) dealer.innerHTML = `<h2>Dealer</h2><p>Card Hidden</p><p>${game.dealerCards[1].phrase}</p><p>Showing ${game.dealerCards[1].numeric}</p>`;
      else dealer.innerHTML = `<h2>Dealer</h2>` + game.dealerCards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.dealerValue}</p>`;

      if (!handsRemaining && !game.dealerFinished) {
      game.dealerTurn();
      }

      for (var i = 0; i < game.hands.length; i++) {
      let buttons = '';
      if (game.hands[i].finished){
      buttons += `<div>`;
      if (game.hands[i].busted) buttons +=`BUSTED`;
      else {
      buttons += game.hands[i].textResult;
      }

      buttons += `</div>`
      } else {


      buttons += `<div>
      <button class='hit' onclick="buttonHandler(${i}, 'hit')">HIT</button>
      <button class='stay' onclick="buttonHandler(${i}, 'stay')">STAY</button>
      `;
      if (game.hands[i].canDouble) buttons +=`<button class='double' onclick="buttonHandler(${i}, 'double')">DOUBLE</button>`;
      if (game.hands[i].canSplit) buttons +=`<button class='split' onclick="buttonHandler(${i}, 'split')">SPLIT</button>`;
      buttons += `</div>`;
      }
      playersUI[i].innerHTML = `<h2>Hand ${i + 1}</h2>` + game.hands[i].cards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.hands[i].soft ? 'Soft' : ''} ${game.hands[i].value}</p>${buttons}`;
      }
      }




      function buttonHandler(playerHand, action){
      switch (action) {
      case 'stay':
      game.hands[playerHand].finished = true;
      break;
      case 'hit':
      game.dealCard(playerHand);
      break;
      case 'double':
      game.dealCard(playerHand);
      game.hands[playerHand].finished = true;
      game.hands[playerHand].bet = game.hands[playerHand].bet * 2;
      break;
      case 'split':
      console.log(`split function not setup yet...`);
      break;
      default:
      console.log(`error, cannot find ${action} in the switch statement.`);
      }

      updateUI();
      }


      document.getElementById("deal").onclick = function() {
      // alert("hello");
      game.tempStart();
      }
      </script>
      </body>
      </html>








      share









      $endgroup$




      Creating BlackJack in JavaScript and decided to jump right in to try things out first. Now I'm to the point where I want to think about the best way to organize this and maybe start with blank slate.



      Specific areas:




      • How to best update UI

      • Incorporating the dealer hand into the Hand Class to reduce the repetitiveness

      • Possibly reducing the nested IFs

      • Incorporating the Split


      I wasn't worried about the betting amounts/payouts/chip counts for this prototype but of course will add that.



      Code:



      <!DOCTYPE html>
      <html lang="en" dir="ltr">
      <head>
      <meta charset="utf-8">
      <title>BlackJack Early Prototype</title>
      <style media="screen">
      .flex-row{
      display: flex;
      flex-flow: row wrap;
      justify-content: space-around;
      }
      </style>
      </head>
      <body>
      <button id='deal'>deal</button>
      <div class="flex-row">
      <div id="dealer">
      </div>
      <div id="hand1">

      </div>
      <div id="hand2">

      </div>
      <div id="hand3">

      </div>
      </div>


      <script type="text/javascript">
      const suits = [
      {
      digit: 'H',
      word: 'hearts'
      },
      {
      digit: 'C',
      word: 'clubs'
      },
      {
      digit: 'D',
      word: 'diamonds'
      },
      {
      digit: 'S',
      word: 'spades'
      }
      ]
      const cardsWithoutSuits = [
      {
      numeric: 11,
      word: 'ace',
      digit: 'A'
      },
      {
      numeric: 2,
      word: 'two',
      },
      {
      numeric: 3,
      word: 'three',
      },
      {
      numeric: 4,
      word: 'four',
      },
      {
      numeric: 5,
      word: 'five',
      },
      {
      numeric: 6,
      word: 'six',
      },
      {
      numeric: 7,
      word: 'seven',
      },
      {
      numeric: 8,
      word: 'eight',
      },
      {
      numeric: 9,
      word: 'nine',
      },
      {
      numeric: 10,
      word: 'ten',
      },
      {
      numeric: 10,
      word: 'jack',
      digit: 'J'
      },
      {
      numeric: 10,
      word: 'queen',
      digit: 'Q'
      },
      {
      numeric: 10,
      word: 'king',
      digit: 'K'
      }
      ]

      class Hand{
      constructor(bet){
      // assigning the bet value
      this.bet = bet;
      // default values, no cards dealt yet
      this.cards = ;
      this.value = 0;
      this.blackjack = false;
      this.soft = false;
      this.bust = false;
      this.winner = false;
      this.aceQuantity = 0;
      this.canHit = false;
      this.canStay = false;
      this.canSplit = false;
      this.canDouble = false;
      this.finished = false;
      this.textResult = '';
      this.payout = 0;
      };
      evaluate(){
      this.aceQuantity = this.cards.filter(x => x.word === 'ace').length;
      this.value = this.cards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
      this.soft = false;
      for (var i = 0; i < this.aceQuantity; i++) {
      if (this.value + 11 > 21) this.value += 1;
      else {
      this.value +=11;
      if (this.value !== 21) this.soft = true;
      }
      }

      if (this.cards.length === 2) {
      this.canDouble = true;
      this.canSplit = this.cards[0].word === this.cards[1].word;
      } else {
      this.canSplit = false;
      this.canDouble = false;
      }

      if (this.value > 21){
      this.bust = true;
      this.finished = true;
      this.canHit = false;
      this.canStay = false;
      }

      if(this.value === 21){
      this.finished = true;
      this.canHit = false;
      if (this.cards.length === 2) {
      this.blackjack = true;
      }
      }

      if (this.bust) {
      this.textResult = `Busted!`;
      this.payout = 0;
      } else if (this.blackjack) {
      this.textResult = `BlackJack!`;
      } else if (game.dealerFinished) {
      if (this.finished) {
      if (game.dealerValue > 21) {
      this.textResult = `Winner!`;
      } else if (this.value > game.dealerValue) {
      this.textResult = `Winner!`;
      } else if (this.value === game.dealerValue) {
      this.textResult = `Push`;
      } else if (this.value < game.dealerValue) {
      this.textResult = `Loser`;
      }
      }
      } else {
      this.textResult = `Standing on ${this.value}`;
      }
      }
      }

      function createDeck(decks = 1){
      let deck = ;
      for (let i = 0; i < decks; i++) {
      suits.forEach( x => {
      cardsWithoutSuits.forEach( y => {
      deck.push({
      numeric: y.numeric,
      word: y.word,
      suit: x.word,
      phrase: `${y.word} of ${x.word}`,
      abbr: `${y.hasOwnProperty('digit') ? y.digit : y.numeric}${x.digit}`
      })
      })
      })
      }
      return deck;
      }

      function shuffle(array){
      let array2 = ;
      while (array.length){
      let index = Math.floor(Math.random() * array.length);
      let card = array.splice(index, 1);
      array2.push(card[0]);
      }
      return array2;
      }

      let game = {
      state: 'start',
      deck: ,
      dealerCards: ,
      dealerFinished: false,
      dealerValue: 0,
      hands: ,
      shuffle: function(){
      this.deck = shuffle(createDeck(4));
      },
      deal: function(){
      this.hands.forEach(x => {
      x.cards.push(this.deck.shift());
      x.evaluate();
      });
      this.dealerCards.push(this.deck.shift());
      this.hands.forEach(x => {
      x.cards.push(this.deck.shift());
      x.evaluate();
      });
      this.dealerCards.push(this.deck.shift());
      },
      tempCreateTestHands: function(){
      this.hands.push(new Hand(5));
      this.hands.push(new Hand(10));
      this.hands.push(new Hand(25));
      },
      dealCard: function(hand){
      if (hand === -1) {
      this.dealerCards.push(this.deck.shift());
      updateUI();
      } else {
      this.hands[hand].cards.push(this.deck.shift());
      this.hands[hand].evaluate();
      }
      },
      tempStart: function(){
      game.dealerFinished = false;
      game.hands = ;
      game.dealerCards = ;
      if (game.deck.length < 30) game.shuffle();
      game.tempCreateTestHands();
      game.deal();
      updateUI();
      },
      dealerTurn: function(){
      let aceQuantity = this.dealerCards.filter(x => x.word === 'ace').length;
      let value = this.dealerCards.filter(x => x.word !== 'ace').reduce((total, x) => +total + x.numeric, 0);
      for (var i = 0; i < aceQuantity; i++) {
      if (value + 11 > 21) value += 1;
      else {
      value +=11;
      }
      }
      this.dealerValue = value;
      if (value < 17) {
      this.dealCard(-1);
      } else {
      this.dealerFinished = true;
      game.hands.forEach(x => x.evaluate());
      updateUI();
      }
      }

      }


      game.tempStart();




      function updateUI(){
      const playersUI = [document.getElementById('hand1'), document.getElementById('hand2'), document.getElementById('hand3')];
      const dealer = document.getElementById('dealer');

      const handsRemaining = game.hands.filter(x => !x.finished).length;
      if (handsRemaining) dealer.innerHTML = `<h2>Dealer</h2><p>Card Hidden</p><p>${game.dealerCards[1].phrase}</p><p>Showing ${game.dealerCards[1].numeric}</p>`;
      else dealer.innerHTML = `<h2>Dealer</h2>` + game.dealerCards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.dealerValue}</p>`;

      if (!handsRemaining && !game.dealerFinished) {
      game.dealerTurn();
      }

      for (var i = 0; i < game.hands.length; i++) {
      let buttons = '';
      if (game.hands[i].finished){
      buttons += `<div>`;
      if (game.hands[i].busted) buttons +=`BUSTED`;
      else {
      buttons += game.hands[i].textResult;
      }

      buttons += `</div>`
      } else {


      buttons += `<div>
      <button class='hit' onclick="buttonHandler(${i}, 'hit')">HIT</button>
      <button class='stay' onclick="buttonHandler(${i}, 'stay')">STAY</button>
      `;
      if (game.hands[i].canDouble) buttons +=`<button class='double' onclick="buttonHandler(${i}, 'double')">DOUBLE</button>`;
      if (game.hands[i].canSplit) buttons +=`<button class='split' onclick="buttonHandler(${i}, 'split')">SPLIT</button>`;
      buttons += `</div>`;
      }
      playersUI[i].innerHTML = `<h2>Hand ${i + 1}</h2>` + game.hands[i].cards.map(x => `<p>${x.phrase}</p>`).join('') + `<p>Total: ${game.hands[i].soft ? 'Soft' : ''} ${game.hands[i].value}</p>${buttons}`;
      }
      }




      function buttonHandler(playerHand, action){
      switch (action) {
      case 'stay':
      game.hands[playerHand].finished = true;
      break;
      case 'hit':
      game.dealCard(playerHand);
      break;
      case 'double':
      game.dealCard(playerHand);
      game.hands[playerHand].finished = true;
      game.hands[playerHand].bet = game.hands[playerHand].bet * 2;
      break;
      case 'split':
      console.log(`split function not setup yet...`);
      break;
      default:
      console.log(`error, cannot find ${action} in the switch statement.`);
      }

      updateUI();
      }


      document.getElementById("deal").onclick = function() {
      // alert("hello");
      game.tempStart();
      }
      </script>
      </body>
      </html>






      javascript game playing-cards





      share












      share










      share



      share










      asked 7 mins ago









      Lou BagelLou Bagel

      765




      765






















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