Playing card class, written using enums
$begingroup$
I wrote a card class a while back in this post here: Previous Question
I know it has been a long time but I recently came back to the project and wrote it using an enum as suggested in the answer to increase readability and to make input less error prone. I've never really used enums in Python so the question is did I do it correctly or is there a better way to do it?
from enum import Enum
class Suit(Enum):
CLUB, HEART, DIAMOND, SPADE = range(1, 5)
class Rank(Enum):
TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN = range(2,11)
JACK, QUEEN, KING, ACE = 'J', 'Q', 'K', 'A'
class Card(object):
"""Models a playing card, each Card object will have a suit, rank, and weight associated with each.
possible_suits -- List of possible suits a card object can have
possible_ranks -- List of possible ranks a card object can have
Suit and rank weights are initialized by position in list.
If card parameters are outside of expected values, card becomes joker with zero weight
"""
def __init__(self, suit, rank, in_deck = False):
if suit in Suit and rank in Rank:
self.suit = suit
self.rank = rank
self.suit_weight = suit.value
self.rank_weight = rank.value
else:
self.suit = "Joker"
self.rank = "J"
self.suit_weight = 0
self.rank_weight = 0
self.in_deck = in_deck
def __str__(self):
"""Returns abbreviated name of card
Example: str(Card('Spades', 'A') outputs 'AS'
"""
return str(self.rank.value) + str(self.suit.name[0])
def __eq__(self, other):
"""Return True if cards are equal by suit and rank weight"""
return self.suit_weight == other.suit_weight and self.rank_weight == other.rank_weight
def __gt__(self, other):
"""Returns true if first card is greater than second card by weight"""
if self.suit_weight > other.suit_weight:
return True
if self.suit_weight == other.suit_weight:
if self.rank_weight > other.rank_weight:
return True
return False
def modify_weight(self, new_suit_weight = None, new_rank_weight = None):
"""Modifies weight of card object"""
if new_suit_weight:
self.suit_weight = new_suit_weight
if new_rank_weight:
self.rank_weight = new_rank_weight
def is_in_deck(self):
"""Return True if card is in a deck, else false"""
return self.in_deck
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def get_suit_weight(self):
return self.suit_weight
def get_rank_weight(self):
return self.rank_weight
python object-oriented playing-cards enum
$endgroup$
add a comment |
$begingroup$
I wrote a card class a while back in this post here: Previous Question
I know it has been a long time but I recently came back to the project and wrote it using an enum as suggested in the answer to increase readability and to make input less error prone. I've never really used enums in Python so the question is did I do it correctly or is there a better way to do it?
from enum import Enum
class Suit(Enum):
CLUB, HEART, DIAMOND, SPADE = range(1, 5)
class Rank(Enum):
TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN = range(2,11)
JACK, QUEEN, KING, ACE = 'J', 'Q', 'K', 'A'
class Card(object):
"""Models a playing card, each Card object will have a suit, rank, and weight associated with each.
possible_suits -- List of possible suits a card object can have
possible_ranks -- List of possible ranks a card object can have
Suit and rank weights are initialized by position in list.
If card parameters are outside of expected values, card becomes joker with zero weight
"""
def __init__(self, suit, rank, in_deck = False):
if suit in Suit and rank in Rank:
self.suit = suit
self.rank = rank
self.suit_weight = suit.value
self.rank_weight = rank.value
else:
self.suit = "Joker"
self.rank = "J"
self.suit_weight = 0
self.rank_weight = 0
self.in_deck = in_deck
def __str__(self):
"""Returns abbreviated name of card
Example: str(Card('Spades', 'A') outputs 'AS'
"""
return str(self.rank.value) + str(self.suit.name[0])
def __eq__(self, other):
"""Return True if cards are equal by suit and rank weight"""
return self.suit_weight == other.suit_weight and self.rank_weight == other.rank_weight
def __gt__(self, other):
"""Returns true if first card is greater than second card by weight"""
if self.suit_weight > other.suit_weight:
return True
if self.suit_weight == other.suit_weight:
if self.rank_weight > other.rank_weight:
return True
return False
def modify_weight(self, new_suit_weight = None, new_rank_weight = None):
"""Modifies weight of card object"""
if new_suit_weight:
self.suit_weight = new_suit_weight
if new_rank_weight:
self.rank_weight = new_rank_weight
def is_in_deck(self):
"""Return True if card is in a deck, else false"""
return self.in_deck
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def get_suit_weight(self):
return self.suit_weight
def get_rank_weight(self):
return self.rank_weight
python object-oriented playing-cards enum
$endgroup$
add a comment |
$begingroup$
I wrote a card class a while back in this post here: Previous Question
I know it has been a long time but I recently came back to the project and wrote it using an enum as suggested in the answer to increase readability and to make input less error prone. I've never really used enums in Python so the question is did I do it correctly or is there a better way to do it?
from enum import Enum
class Suit(Enum):
CLUB, HEART, DIAMOND, SPADE = range(1, 5)
class Rank(Enum):
TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN = range(2,11)
JACK, QUEEN, KING, ACE = 'J', 'Q', 'K', 'A'
class Card(object):
"""Models a playing card, each Card object will have a suit, rank, and weight associated with each.
possible_suits -- List of possible suits a card object can have
possible_ranks -- List of possible ranks a card object can have
Suit and rank weights are initialized by position in list.
If card parameters are outside of expected values, card becomes joker with zero weight
"""
def __init__(self, suit, rank, in_deck = False):
if suit in Suit and rank in Rank:
self.suit = suit
self.rank = rank
self.suit_weight = suit.value
self.rank_weight = rank.value
else:
self.suit = "Joker"
self.rank = "J"
self.suit_weight = 0
self.rank_weight = 0
self.in_deck = in_deck
def __str__(self):
"""Returns abbreviated name of card
Example: str(Card('Spades', 'A') outputs 'AS'
"""
return str(self.rank.value) + str(self.suit.name[0])
def __eq__(self, other):
"""Return True if cards are equal by suit and rank weight"""
return self.suit_weight == other.suit_weight and self.rank_weight == other.rank_weight
def __gt__(self, other):
"""Returns true if first card is greater than second card by weight"""
if self.suit_weight > other.suit_weight:
return True
if self.suit_weight == other.suit_weight:
if self.rank_weight > other.rank_weight:
return True
return False
def modify_weight(self, new_suit_weight = None, new_rank_weight = None):
"""Modifies weight of card object"""
if new_suit_weight:
self.suit_weight = new_suit_weight
if new_rank_weight:
self.rank_weight = new_rank_weight
def is_in_deck(self):
"""Return True if card is in a deck, else false"""
return self.in_deck
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def get_suit_weight(self):
return self.suit_weight
def get_rank_weight(self):
return self.rank_weight
python object-oriented playing-cards enum
$endgroup$
I wrote a card class a while back in this post here: Previous Question
I know it has been a long time but I recently came back to the project and wrote it using an enum as suggested in the answer to increase readability and to make input less error prone. I've never really used enums in Python so the question is did I do it correctly or is there a better way to do it?
from enum import Enum
class Suit(Enum):
CLUB, HEART, DIAMOND, SPADE = range(1, 5)
class Rank(Enum):
TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN = range(2,11)
JACK, QUEEN, KING, ACE = 'J', 'Q', 'K', 'A'
class Card(object):
"""Models a playing card, each Card object will have a suit, rank, and weight associated with each.
possible_suits -- List of possible suits a card object can have
possible_ranks -- List of possible ranks a card object can have
Suit and rank weights are initialized by position in list.
If card parameters are outside of expected values, card becomes joker with zero weight
"""
def __init__(self, suit, rank, in_deck = False):
if suit in Suit and rank in Rank:
self.suit = suit
self.rank = rank
self.suit_weight = suit.value
self.rank_weight = rank.value
else:
self.suit = "Joker"
self.rank = "J"
self.suit_weight = 0
self.rank_weight = 0
self.in_deck = in_deck
def __str__(self):
"""Returns abbreviated name of card
Example: str(Card('Spades', 'A') outputs 'AS'
"""
return str(self.rank.value) + str(self.suit.name[0])
def __eq__(self, other):
"""Return True if cards are equal by suit and rank weight"""
return self.suit_weight == other.suit_weight and self.rank_weight == other.rank_weight
def __gt__(self, other):
"""Returns true if first card is greater than second card by weight"""
if self.suit_weight > other.suit_weight:
return True
if self.suit_weight == other.suit_weight:
if self.rank_weight > other.rank_weight:
return True
return False
def modify_weight(self, new_suit_weight = None, new_rank_weight = None):
"""Modifies weight of card object"""
if new_suit_weight:
self.suit_weight = new_suit_weight
if new_rank_weight:
self.rank_weight = new_rank_weight
def is_in_deck(self):
"""Return True if card is in a deck, else false"""
return self.in_deck
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def get_suit_weight(self):
return self.suit_weight
def get_rank_weight(self):
return self.rank_weight
python object-oriented playing-cards enum
python object-oriented playing-cards enum
edited 12 mins ago
200_success
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130k16153417
asked 49 mins ago
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