What is the use of the Catnap spell?











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I was looking through some questions and found this question about the catnap spell (XGtE, p. 151).



In what scenario might this spell be useful, considering that the spell says willing creatures?



The only thing I can see is that you may use it on a class that restores some stuff on a short rest if you don't have that much time for a short rest (short rest being 1 hour, catnap being 10 min).










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    @András See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie
    yesterday






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    I misread the title and thought of something like this: Catnip spell - affects all types of felines, applies status effect unconscious.
    – Dennis Christian
    yesterday















up vote
17
down vote

favorite
1












I was looking through some questions and found this question about the catnap spell (XGtE, p. 151).



In what scenario might this spell be useful, considering that the spell says willing creatures?



The only thing I can see is that you may use it on a class that restores some stuff on a short rest if you don't have that much time for a short rest (short rest being 1 hour, catnap being 10 min).










share|improve this question




















  • 1




    @András See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie
    yesterday






  • 1




    I misread the title and thought of something like this: Catnip spell - affects all types of felines, applies status effect unconscious.
    – Dennis Christian
    yesterday













up vote
17
down vote

favorite
1









up vote
17
down vote

favorite
1






1





I was looking through some questions and found this question about the catnap spell (XGtE, p. 151).



In what scenario might this spell be useful, considering that the spell says willing creatures?



The only thing I can see is that you may use it on a class that restores some stuff on a short rest if you don't have that much time for a short rest (short rest being 1 hour, catnap being 10 min).










share|improve this question















I was looking through some questions and found this question about the catnap spell (XGtE, p. 151).



In what scenario might this spell be useful, considering that the spell says willing creatures?



The only thing I can see is that you may use it on a class that restores some stuff on a short rest if you don't have that much time for a short rest (short rest being 1 hour, catnap being 10 min).







dnd-5e spells rests






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share|improve this question








edited yesterday









V2Blast

17.8k248113




17.8k248113










asked yesterday









darnok

62418




62418








  • 1




    @András See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie
    yesterday






  • 1




    I misread the title and thought of something like this: Catnip spell - affects all types of felines, applies status effect unconscious.
    – Dennis Christian
    yesterday














  • 1




    @András See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie
    yesterday






  • 1




    I misread the title and thought of something like this: Catnip spell - affects all types of felines, applies status effect unconscious.
    – Dennis Christian
    yesterday








1




1




@András See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie
yesterday




@András See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie
yesterday




1




1




I misread the title and thought of something like this: Catnip spell - affects all types of felines, applies status effect unconscious.
– Dennis Christian
yesterday




I misread the title and thought of something like this: Catnip spell - affects all types of felines, applies status effect unconscious.
– Dennis Christian
yesterday










1 Answer
1






active

oldest

votes

















up vote
31
down vote



accepted











Catnap is a shorter short rest




If a target remain unconscious for [ten minutes], that target gets the benefit of a short rest ...




This is supposed to be a helpful spell not an offensive one. You use it on allies to give them the benefit of a short rest (which normally takes at least an hour) in only 10 minutes.



Short rests have many useful effects like refreshing some class features, allowing hit dice to be spent to restore HP, and ending some harmful effects. This spell would allow allies to reap these benefits in at least 1/6 the time.



Examples where this might be handy



This is obviously going to be the most useful when time is of the essence. Maybe you are being pursued by enemies and you need to refresh but don't want them to gain too much ground. Maybe you are the ones chasing an enemy and time is important for the same reason. Maybe you have to be in a place at a certain time and you don't have long much time to get there.



Other situational uses



I suppose the spell could also be very situationally useful if you needed a way to gently knock a willing elf unconscious. It works for any willing creature of course, but elves are more limited since they cannot be affected by sleep spells which is a common way to impose the unconscious condition in a non-aggressive way. I actually had one time where this came in handy in a campaign of mine, but I really don't expect this to be a very common use at all.



You could also, very theoretically, use this on an enemy that trusts you and willingly submits to the spell. Maybe you go undercover and disguise yourself. This seems pretty unlikely and I'm not sure that Catnap would be the best spell even to use in a case like this and it would depend on how your DM defines "willing", but it could be another use.



Rapidly taking a short rest is the primary and intended use of the spell.






share|improve this answer



















  • 7




    "Catnip" -- not quite, but an amusing typo.
    – phyrfox
    yesterday






  • 2




    @phyrfox how was that up for that long without anybody telling me?! XD
    – Rubiksmoose
    yesterday










  • It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
    – Perkins
    yesterday










  • "I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
    – jo1storm
    yesterday






  • 1




    @Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
    – Perkins
    22 hours ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes








up vote
31
down vote



accepted











Catnap is a shorter short rest




If a target remain unconscious for [ten minutes], that target gets the benefit of a short rest ...




This is supposed to be a helpful spell not an offensive one. You use it on allies to give them the benefit of a short rest (which normally takes at least an hour) in only 10 minutes.



Short rests have many useful effects like refreshing some class features, allowing hit dice to be spent to restore HP, and ending some harmful effects. This spell would allow allies to reap these benefits in at least 1/6 the time.



Examples where this might be handy



This is obviously going to be the most useful when time is of the essence. Maybe you are being pursued by enemies and you need to refresh but don't want them to gain too much ground. Maybe you are the ones chasing an enemy and time is important for the same reason. Maybe you have to be in a place at a certain time and you don't have long much time to get there.



Other situational uses



I suppose the spell could also be very situationally useful if you needed a way to gently knock a willing elf unconscious. It works for any willing creature of course, but elves are more limited since they cannot be affected by sleep spells which is a common way to impose the unconscious condition in a non-aggressive way. I actually had one time where this came in handy in a campaign of mine, but I really don't expect this to be a very common use at all.



You could also, very theoretically, use this on an enemy that trusts you and willingly submits to the spell. Maybe you go undercover and disguise yourself. This seems pretty unlikely and I'm not sure that Catnap would be the best spell even to use in a case like this and it would depend on how your DM defines "willing", but it could be another use.



Rapidly taking a short rest is the primary and intended use of the spell.






share|improve this answer



















  • 7




    "Catnip" -- not quite, but an amusing typo.
    – phyrfox
    yesterday






  • 2




    @phyrfox how was that up for that long without anybody telling me?! XD
    – Rubiksmoose
    yesterday










  • It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
    – Perkins
    yesterday










  • "I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
    – jo1storm
    yesterday






  • 1




    @Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
    – Perkins
    22 hours ago















up vote
31
down vote



accepted











Catnap is a shorter short rest




If a target remain unconscious for [ten minutes], that target gets the benefit of a short rest ...




This is supposed to be a helpful spell not an offensive one. You use it on allies to give them the benefit of a short rest (which normally takes at least an hour) in only 10 minutes.



Short rests have many useful effects like refreshing some class features, allowing hit dice to be spent to restore HP, and ending some harmful effects. This spell would allow allies to reap these benefits in at least 1/6 the time.



Examples where this might be handy



This is obviously going to be the most useful when time is of the essence. Maybe you are being pursued by enemies and you need to refresh but don't want them to gain too much ground. Maybe you are the ones chasing an enemy and time is important for the same reason. Maybe you have to be in a place at a certain time and you don't have long much time to get there.



Other situational uses



I suppose the spell could also be very situationally useful if you needed a way to gently knock a willing elf unconscious. It works for any willing creature of course, but elves are more limited since they cannot be affected by sleep spells which is a common way to impose the unconscious condition in a non-aggressive way. I actually had one time where this came in handy in a campaign of mine, but I really don't expect this to be a very common use at all.



You could also, very theoretically, use this on an enemy that trusts you and willingly submits to the spell. Maybe you go undercover and disguise yourself. This seems pretty unlikely and I'm not sure that Catnap would be the best spell even to use in a case like this and it would depend on how your DM defines "willing", but it could be another use.



Rapidly taking a short rest is the primary and intended use of the spell.






share|improve this answer



















  • 7




    "Catnip" -- not quite, but an amusing typo.
    – phyrfox
    yesterday






  • 2




    @phyrfox how was that up for that long without anybody telling me?! XD
    – Rubiksmoose
    yesterday










  • It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
    – Perkins
    yesterday










  • "I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
    – jo1storm
    yesterday






  • 1




    @Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
    – Perkins
    22 hours ago













up vote
31
down vote



accepted







up vote
31
down vote



accepted







Catnap is a shorter short rest




If a target remain unconscious for [ten minutes], that target gets the benefit of a short rest ...




This is supposed to be a helpful spell not an offensive one. You use it on allies to give them the benefit of a short rest (which normally takes at least an hour) in only 10 minutes.



Short rests have many useful effects like refreshing some class features, allowing hit dice to be spent to restore HP, and ending some harmful effects. This spell would allow allies to reap these benefits in at least 1/6 the time.



Examples where this might be handy



This is obviously going to be the most useful when time is of the essence. Maybe you are being pursued by enemies and you need to refresh but don't want them to gain too much ground. Maybe you are the ones chasing an enemy and time is important for the same reason. Maybe you have to be in a place at a certain time and you don't have long much time to get there.



Other situational uses



I suppose the spell could also be very situationally useful if you needed a way to gently knock a willing elf unconscious. It works for any willing creature of course, but elves are more limited since they cannot be affected by sleep spells which is a common way to impose the unconscious condition in a non-aggressive way. I actually had one time where this came in handy in a campaign of mine, but I really don't expect this to be a very common use at all.



You could also, very theoretically, use this on an enemy that trusts you and willingly submits to the spell. Maybe you go undercover and disguise yourself. This seems pretty unlikely and I'm not sure that Catnap would be the best spell even to use in a case like this and it would depend on how your DM defines "willing", but it could be another use.



Rapidly taking a short rest is the primary and intended use of the spell.






share|improve this answer















Catnap is a shorter short rest




If a target remain unconscious for [ten minutes], that target gets the benefit of a short rest ...




This is supposed to be a helpful spell not an offensive one. You use it on allies to give them the benefit of a short rest (which normally takes at least an hour) in only 10 minutes.



Short rests have many useful effects like refreshing some class features, allowing hit dice to be spent to restore HP, and ending some harmful effects. This spell would allow allies to reap these benefits in at least 1/6 the time.



Examples where this might be handy



This is obviously going to be the most useful when time is of the essence. Maybe you are being pursued by enemies and you need to refresh but don't want them to gain too much ground. Maybe you are the ones chasing an enemy and time is important for the same reason. Maybe you have to be in a place at a certain time and you don't have long much time to get there.



Other situational uses



I suppose the spell could also be very situationally useful if you needed a way to gently knock a willing elf unconscious. It works for any willing creature of course, but elves are more limited since they cannot be affected by sleep spells which is a common way to impose the unconscious condition in a non-aggressive way. I actually had one time where this came in handy in a campaign of mine, but I really don't expect this to be a very common use at all.



You could also, very theoretically, use this on an enemy that trusts you and willingly submits to the spell. Maybe you go undercover and disguise yourself. This seems pretty unlikely and I'm not sure that Catnap would be the best spell even to use in a case like this and it would depend on how your DM defines "willing", but it could be another use.



Rapidly taking a short rest is the primary and intended use of the spell.







share|improve this answer














share|improve this answer



share|improve this answer








edited 18 hours ago

























answered yesterday









Rubiksmoose

42.8k5213328




42.8k5213328








  • 7




    "Catnip" -- not quite, but an amusing typo.
    – phyrfox
    yesterday






  • 2




    @phyrfox how was that up for that long without anybody telling me?! XD
    – Rubiksmoose
    yesterday










  • It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
    – Perkins
    yesterday










  • "I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
    – jo1storm
    yesterday






  • 1




    @Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
    – Perkins
    22 hours ago














  • 7




    "Catnip" -- not quite, but an amusing typo.
    – phyrfox
    yesterday






  • 2




    @phyrfox how was that up for that long without anybody telling me?! XD
    – Rubiksmoose
    yesterday










  • It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
    – Perkins
    yesterday










  • "I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
    – jo1storm
    yesterday






  • 1




    @Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
    – Perkins
    22 hours ago








7




7




"Catnip" -- not quite, but an amusing typo.
– phyrfox
yesterday




"Catnip" -- not quite, but an amusing typo.
– phyrfox
yesterday




2




2




@phyrfox how was that up for that long without anybody telling me?! XD
– Rubiksmoose
yesterday




@phyrfox how was that up for that long without anybody telling me?! XD
– Rubiksmoose
yesterday












It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
– Perkins
yesterday




It could also potentially be used offensively if you have some way to trick your opponents into becoming willing. Disguises or illusions to make them think the caster is on their side might do it depending on whether or not "willing" implies knowledge that the spell will cause them to lose consciousness, or merely that they have to not attempt to resist an unknown spell from an ally. In the former case it might require suggestion or something as well.
– Perkins
yesterday












"I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
– jo1storm
yesterday




"I have such a headache, do you have any spell for that?" the bad guy said to a disguised mage. "I have just a thing. May I cast it on you?"
– jo1storm
yesterday




1




1




@Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
– Perkins
22 hours ago




@Mast Deceiving them long enough to cast one spell on them is far simpler than maintaining the deception while you tell them to stop attacking your comrades.
– Perkins
22 hours ago


















 

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