Countdown timer in every table cell











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4
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I am making countdown app with multiple records, so I am using UITableView to show that records and countdown dates. What I do is just take one timer and reload cells on every second. Is this a best approach to reload visible cells on every second or is there another better approach there?



updateCellContentsTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(ViewController.updateCells),
userInfo: nil, repeats: true)



// MARK: Custom Functions

func updateCells() {
let indexPathsArray = tableView.indexPathsForVisibleRows
for indexPath in indexPathsArray! {
let cell = tableView.cellForRow(at: indexPath) as! CountdownTableViewCell

cell.timeLeftLabel.text = progress + "hours:minutes:seconds"
}
}









share|improve this question
























  • Instead of reloading every cell on timer event you can use the notification mechanism of Cocoa.
    – Shial
    Apr 14 '17 at 1:28






  • 1




    @Shial, since it's a countdown, every visible cell needs to change every second. Doing that indirectly through notifications only adds complexity without avoiding the cell updates. The OP already limits the updates to visible cells so the process is optimal.
    – Alain T.
    Apr 19 '17 at 13:22










  • @AlainT. so this is the right way to update time in every cell .. right??
    – EI Captain v2.0
    Apr 21 '17 at 4:44






  • 1




    Yes. What makes it right is that you use indexPathsForVisibleRows. This is the smallest number of cell updates that you can do for your countdown. Having only one timer to manage all the countdowns is also the optimal way to do it.
    – Alain T.
    Apr 21 '17 at 4:54










  • @AlainT. thanks buddy ... thanks for your suggestion .. really appreciate :)
    – EI Captain v2.0
    Apr 21 '17 at 5:00















up vote
4
down vote

favorite












I am making countdown app with multiple records, so I am using UITableView to show that records and countdown dates. What I do is just take one timer and reload cells on every second. Is this a best approach to reload visible cells on every second or is there another better approach there?



updateCellContentsTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(ViewController.updateCells),
userInfo: nil, repeats: true)



// MARK: Custom Functions

func updateCells() {
let indexPathsArray = tableView.indexPathsForVisibleRows
for indexPath in indexPathsArray! {
let cell = tableView.cellForRow(at: indexPath) as! CountdownTableViewCell

cell.timeLeftLabel.text = progress + "hours:minutes:seconds"
}
}









share|improve this question
























  • Instead of reloading every cell on timer event you can use the notification mechanism of Cocoa.
    – Shial
    Apr 14 '17 at 1:28






  • 1




    @Shial, since it's a countdown, every visible cell needs to change every second. Doing that indirectly through notifications only adds complexity without avoiding the cell updates. The OP already limits the updates to visible cells so the process is optimal.
    – Alain T.
    Apr 19 '17 at 13:22










  • @AlainT. so this is the right way to update time in every cell .. right??
    – EI Captain v2.0
    Apr 21 '17 at 4:44






  • 1




    Yes. What makes it right is that you use indexPathsForVisibleRows. This is the smallest number of cell updates that you can do for your countdown. Having only one timer to manage all the countdowns is also the optimal way to do it.
    – Alain T.
    Apr 21 '17 at 4:54










  • @AlainT. thanks buddy ... thanks for your suggestion .. really appreciate :)
    – EI Captain v2.0
    Apr 21 '17 at 5:00













up vote
4
down vote

favorite









up vote
4
down vote

favorite











I am making countdown app with multiple records, so I am using UITableView to show that records and countdown dates. What I do is just take one timer and reload cells on every second. Is this a best approach to reload visible cells on every second or is there another better approach there?



updateCellContentsTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(ViewController.updateCells),
userInfo: nil, repeats: true)



// MARK: Custom Functions

func updateCells() {
let indexPathsArray = tableView.indexPathsForVisibleRows
for indexPath in indexPathsArray! {
let cell = tableView.cellForRow(at: indexPath) as! CountdownTableViewCell

cell.timeLeftLabel.text = progress + "hours:minutes:seconds"
}
}









share|improve this question















I am making countdown app with multiple records, so I am using UITableView to show that records and countdown dates. What I do is just take one timer and reload cells on every second. Is this a best approach to reload visible cells on every second or is there another better approach there?



updateCellContentsTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(ViewController.updateCells),
userInfo: nil, repeats: true)



// MARK: Custom Functions

func updateCells() {
let indexPathsArray = tableView.indexPathsForVisibleRows
for indexPath in indexPathsArray! {
let cell = tableView.cellForRow(at: indexPath) as! CountdownTableViewCell

cell.timeLeftLabel.text = progress + "hours:minutes:seconds"
}
}






swift ios timer swift3






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edited Jun 21 '17 at 0:04









200_success

127k15148410




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asked Apr 13 '17 at 9:02









EI Captain v2.0

12114




12114












  • Instead of reloading every cell on timer event you can use the notification mechanism of Cocoa.
    – Shial
    Apr 14 '17 at 1:28






  • 1




    @Shial, since it's a countdown, every visible cell needs to change every second. Doing that indirectly through notifications only adds complexity without avoiding the cell updates. The OP already limits the updates to visible cells so the process is optimal.
    – Alain T.
    Apr 19 '17 at 13:22










  • @AlainT. so this is the right way to update time in every cell .. right??
    – EI Captain v2.0
    Apr 21 '17 at 4:44






  • 1




    Yes. What makes it right is that you use indexPathsForVisibleRows. This is the smallest number of cell updates that you can do for your countdown. Having only one timer to manage all the countdowns is also the optimal way to do it.
    – Alain T.
    Apr 21 '17 at 4:54










  • @AlainT. thanks buddy ... thanks for your suggestion .. really appreciate :)
    – EI Captain v2.0
    Apr 21 '17 at 5:00


















  • Instead of reloading every cell on timer event you can use the notification mechanism of Cocoa.
    – Shial
    Apr 14 '17 at 1:28






  • 1




    @Shial, since it's a countdown, every visible cell needs to change every second. Doing that indirectly through notifications only adds complexity without avoiding the cell updates. The OP already limits the updates to visible cells so the process is optimal.
    – Alain T.
    Apr 19 '17 at 13:22










  • @AlainT. so this is the right way to update time in every cell .. right??
    – EI Captain v2.0
    Apr 21 '17 at 4:44






  • 1




    Yes. What makes it right is that you use indexPathsForVisibleRows. This is the smallest number of cell updates that you can do for your countdown. Having only one timer to manage all the countdowns is also the optimal way to do it.
    – Alain T.
    Apr 21 '17 at 4:54










  • @AlainT. thanks buddy ... thanks for your suggestion .. really appreciate :)
    – EI Captain v2.0
    Apr 21 '17 at 5:00
















Instead of reloading every cell on timer event you can use the notification mechanism of Cocoa.
– Shial
Apr 14 '17 at 1:28




Instead of reloading every cell on timer event you can use the notification mechanism of Cocoa.
– Shial
Apr 14 '17 at 1:28




1




1




@Shial, since it's a countdown, every visible cell needs to change every second. Doing that indirectly through notifications only adds complexity without avoiding the cell updates. The OP already limits the updates to visible cells so the process is optimal.
– Alain T.
Apr 19 '17 at 13:22




@Shial, since it's a countdown, every visible cell needs to change every second. Doing that indirectly through notifications only adds complexity without avoiding the cell updates. The OP already limits the updates to visible cells so the process is optimal.
– Alain T.
Apr 19 '17 at 13:22












@AlainT. so this is the right way to update time in every cell .. right??
– EI Captain v2.0
Apr 21 '17 at 4:44




@AlainT. so this is the right way to update time in every cell .. right??
– EI Captain v2.0
Apr 21 '17 at 4:44




1




1




Yes. What makes it right is that you use indexPathsForVisibleRows. This is the smallest number of cell updates that you can do for your countdown. Having only one timer to manage all the countdowns is also the optimal way to do it.
– Alain T.
Apr 21 '17 at 4:54




Yes. What makes it right is that you use indexPathsForVisibleRows. This is the smallest number of cell updates that you can do for your countdown. Having only one timer to manage all the countdowns is also the optimal way to do it.
– Alain T.
Apr 21 '17 at 4:54












@AlainT. thanks buddy ... thanks for your suggestion .. really appreciate :)
– EI Captain v2.0
Apr 21 '17 at 5:00




@AlainT. thanks buddy ... thanks for your suggestion .. really appreciate :)
– EI Captain v2.0
Apr 21 '17 at 5:00










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to avoid DRY i would put this line (i think it is in your code only a sample logic) inside the cell. in this case you have the logic for calculating the remaining time inside the cell and not outside somewhere. and you can use always the same function to update the progress.



cell.timeLeftLabel.text = progress + "hours:minutes:seconds"


should be become



cell.updateProgress()





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    up vote
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    down vote













    to avoid DRY i would put this line (i think it is in your code only a sample logic) inside the cell. in this case you have the logic for calculating the remaining time inside the cell and not outside somewhere. and you can use always the same function to update the progress.



    cell.timeLeftLabel.text = progress + "hours:minutes:seconds"


    should be become



    cell.updateProgress()





    share|improve this answer

























      up vote
      0
      down vote













      to avoid DRY i would put this line (i think it is in your code only a sample logic) inside the cell. in this case you have the logic for calculating the remaining time inside the cell and not outside somewhere. and you can use always the same function to update the progress.



      cell.timeLeftLabel.text = progress + "hours:minutes:seconds"


      should be become



      cell.updateProgress()





      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        to avoid DRY i would put this line (i think it is in your code only a sample logic) inside the cell. in this case you have the logic for calculating the remaining time inside the cell and not outside somewhere. and you can use always the same function to update the progress.



        cell.timeLeftLabel.text = progress + "hours:minutes:seconds"


        should be become



        cell.updateProgress()





        share|improve this answer












        to avoid DRY i would put this line (i think it is in your code only a sample logic) inside the cell. in this case you have the logic for calculating the remaining time inside the cell and not outside somewhere. and you can use always the same function to update the progress.



        cell.timeLeftLabel.text = progress + "hours:minutes:seconds"


        should be become



        cell.updateProgress()






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Apr 21 '17 at 22:05









        muescha

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