What is the movement speed of major image?











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When using my action to move my major image, what is the movement speed of the image for that turn?










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    When using my action to move my major image, what is the movement speed of the image for that turn?










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      When using my action to move my major image, what is the movement speed of the image for that turn?










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      When using my action to move my major image, what is the movement speed of the image for that turn?







      dnd-5e spells movement illusion






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      edited 22 hours ago









      SevenSidedDie

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      asked yesterday









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          3 Answers
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          active

          oldest

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          up vote
          15
          down vote



          accepted











          Major image does not have a speed at all, but it can be moved up to 240 feet in one turn under certain circumstances




          As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




          This does not give the image a speed like a creature has, this just states that you are able to move the image around and make it look like it is moving. Nothing in the spell gives the image a speed.



          Calculating an effective "speed"



          However, we can calculate how far it can "move" (really be made to look like it is moving by the caster) in a turn and come by an approximate "speed" based on that. Since the range of the spell is 120 feet, the maximum it could move would be 240 feet. This would be the case if you move it from 120 feet directly in front of you to 120 feet directly behind you for a total of 240 feet for the turn. All the while you would be able to animate the illusion however you wished (walking, running, flying, burrowing, etc.).



          However, this maximum is only achieved when the illusion starts at the limit of the spell's range and is moved to the opposite limit of the spell's range. This does not mean that you can move the image 240 feet every turn. If the image started 50 feet away from you, you would only be able to move it a maximum of 120 feet away from you in the opposite direction for a total of 170 feet for that turn, for example.






          share|improve this answer























          • Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
            – Nacht
            22 hours ago






          • 2




            @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
            – Mark Wells
            22 hours ago










          • you could move it further if you have e.g. Action Surge, though
            – PixelMaster
            14 hours ago










          • @PixelMaster How?
            – Rubiksmoose
            6 hours ago










          • For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
            – Ruse
            6 hours ago


















          up vote
          5
          down vote













          0 Movement speed, but can be moved up to 240'



          Major Image (Basic Rules, 258) states:




          As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




          Range on Major Image is 120', so you the maximum movement will be within that range, or 240' at it's maximum depending on where the image begins within that range (If you start it at 120' behind you and want to move it to 120' in front of you.)



          But it has no movement speed at all



          The image doesn't have speed or movement itself. It is only that you are moving it within the spell's range.






          share|improve this answer






























            up vote
            4
            down vote













            As fast as you want, as long as it stays within range.



            It can move to anywhere in a 120' radius, within the space of a single action.



            You can "animate" its movement to look like it's walking / otherwise moving naturally, in which case you probably shouldn't exceed the walking speed of whatever creature you're imitating. But if you don't care about the plausibility of the illusion, you can just have it reappear anywhere in the spell's range.






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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              15
              down vote



              accepted











              Major image does not have a speed at all, but it can be moved up to 240 feet in one turn under certain circumstances




              As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




              This does not give the image a speed like a creature has, this just states that you are able to move the image around and make it look like it is moving. Nothing in the spell gives the image a speed.



              Calculating an effective "speed"



              However, we can calculate how far it can "move" (really be made to look like it is moving by the caster) in a turn and come by an approximate "speed" based on that. Since the range of the spell is 120 feet, the maximum it could move would be 240 feet. This would be the case if you move it from 120 feet directly in front of you to 120 feet directly behind you for a total of 240 feet for the turn. All the while you would be able to animate the illusion however you wished (walking, running, flying, burrowing, etc.).



              However, this maximum is only achieved when the illusion starts at the limit of the spell's range and is moved to the opposite limit of the spell's range. This does not mean that you can move the image 240 feet every turn. If the image started 50 feet away from you, you would only be able to move it a maximum of 120 feet away from you in the opposite direction for a total of 170 feet for that turn, for example.






              share|improve this answer























              • Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
                – Nacht
                22 hours ago






              • 2




                @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
                – Mark Wells
                22 hours ago










              • you could move it further if you have e.g. Action Surge, though
                – PixelMaster
                14 hours ago










              • @PixelMaster How?
                – Rubiksmoose
                6 hours ago










              • For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
                – Ruse
                6 hours ago















              up vote
              15
              down vote



              accepted











              Major image does not have a speed at all, but it can be moved up to 240 feet in one turn under certain circumstances




              As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




              This does not give the image a speed like a creature has, this just states that you are able to move the image around and make it look like it is moving. Nothing in the spell gives the image a speed.



              Calculating an effective "speed"



              However, we can calculate how far it can "move" (really be made to look like it is moving by the caster) in a turn and come by an approximate "speed" based on that. Since the range of the spell is 120 feet, the maximum it could move would be 240 feet. This would be the case if you move it from 120 feet directly in front of you to 120 feet directly behind you for a total of 240 feet for the turn. All the while you would be able to animate the illusion however you wished (walking, running, flying, burrowing, etc.).



              However, this maximum is only achieved when the illusion starts at the limit of the spell's range and is moved to the opposite limit of the spell's range. This does not mean that you can move the image 240 feet every turn. If the image started 50 feet away from you, you would only be able to move it a maximum of 120 feet away from you in the opposite direction for a total of 170 feet for that turn, for example.






              share|improve this answer























              • Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
                – Nacht
                22 hours ago






              • 2




                @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
                – Mark Wells
                22 hours ago










              • you could move it further if you have e.g. Action Surge, though
                – PixelMaster
                14 hours ago










              • @PixelMaster How?
                – Rubiksmoose
                6 hours ago










              • For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
                – Ruse
                6 hours ago













              up vote
              15
              down vote



              accepted







              up vote
              15
              down vote



              accepted







              Major image does not have a speed at all, but it can be moved up to 240 feet in one turn under certain circumstances




              As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




              This does not give the image a speed like a creature has, this just states that you are able to move the image around and make it look like it is moving. Nothing in the spell gives the image a speed.



              Calculating an effective "speed"



              However, we can calculate how far it can "move" (really be made to look like it is moving by the caster) in a turn and come by an approximate "speed" based on that. Since the range of the spell is 120 feet, the maximum it could move would be 240 feet. This would be the case if you move it from 120 feet directly in front of you to 120 feet directly behind you for a total of 240 feet for the turn. All the while you would be able to animate the illusion however you wished (walking, running, flying, burrowing, etc.).



              However, this maximum is only achieved when the illusion starts at the limit of the spell's range and is moved to the opposite limit of the spell's range. This does not mean that you can move the image 240 feet every turn. If the image started 50 feet away from you, you would only be able to move it a maximum of 120 feet away from you in the opposite direction for a total of 170 feet for that turn, for example.






              share|improve this answer















              Major image does not have a speed at all, but it can be moved up to 240 feet in one turn under certain circumstances




              As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




              This does not give the image a speed like a creature has, this just states that you are able to move the image around and make it look like it is moving. Nothing in the spell gives the image a speed.



              Calculating an effective "speed"



              However, we can calculate how far it can "move" (really be made to look like it is moving by the caster) in a turn and come by an approximate "speed" based on that. Since the range of the spell is 120 feet, the maximum it could move would be 240 feet. This would be the case if you move it from 120 feet directly in front of you to 120 feet directly behind you for a total of 240 feet for the turn. All the while you would be able to animate the illusion however you wished (walking, running, flying, burrowing, etc.).



              However, this maximum is only achieved when the illusion starts at the limit of the spell's range and is moved to the opposite limit of the spell's range. This does not mean that you can move the image 240 feet every turn. If the image started 50 feet away from you, you would only be able to move it a maximum of 120 feet away from you in the opposite direction for a total of 170 feet for that turn, for example.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 19 hours ago

























              answered yesterday









              Rubiksmoose

              42.8k5213328




              42.8k5213328












              • Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
                – Nacht
                22 hours ago






              • 2




                @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
                – Mark Wells
                22 hours ago










              • you could move it further if you have e.g. Action Surge, though
                – PixelMaster
                14 hours ago










              • @PixelMaster How?
                – Rubiksmoose
                6 hours ago










              • For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
                – Ruse
                6 hours ago


















              • Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
                – Nacht
                22 hours ago






              • 2




                @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
                – Mark Wells
                22 hours ago










              • you could move it further if you have e.g. Action Surge, though
                – PixelMaster
                14 hours ago










              • @PixelMaster How?
                – Rubiksmoose
                6 hours ago










              • For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
                – Ruse
                6 hours ago
















              Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
              – Nacht
              22 hours ago




              Couldn't you move it farther if you also moved on your turn while moving the image? Considering that things in a round are supposed to happen at the same time. Perhaps this is left to the DM to rule.
              – Nacht
              22 hours ago




              2




              2




              @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
              – Mark Wells
              22 hours ago




              @Nacht You actually can't. You can only move it while it's in range, and only to another spot that's also in range, so its origin and destination have to fit within a 120' radius circle.
              – Mark Wells
              22 hours ago












              you could move it further if you have e.g. Action Surge, though
              – PixelMaster
              14 hours ago




              you could move it further if you have e.g. Action Surge, though
              – PixelMaster
              14 hours ago












              @PixelMaster How?
              – Rubiksmoose
              6 hours ago




              @PixelMaster How?
              – Rubiksmoose
              6 hours ago












              For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
              – Ruse
              6 hours ago




              For the 'effective speed' you are assuming that the illusion only moves in a straight line, but that is not necessarily the case.
              – Ruse
              6 hours ago












              up vote
              5
              down vote













              0 Movement speed, but can be moved up to 240'



              Major Image (Basic Rules, 258) states:




              As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




              Range on Major Image is 120', so you the maximum movement will be within that range, or 240' at it's maximum depending on where the image begins within that range (If you start it at 120' behind you and want to move it to 120' in front of you.)



              But it has no movement speed at all



              The image doesn't have speed or movement itself. It is only that you are moving it within the spell's range.






              share|improve this answer



























                up vote
                5
                down vote













                0 Movement speed, but can be moved up to 240'



                Major Image (Basic Rules, 258) states:




                As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




                Range on Major Image is 120', so you the maximum movement will be within that range, or 240' at it's maximum depending on where the image begins within that range (If you start it at 120' behind you and want to move it to 120' in front of you.)



                But it has no movement speed at all



                The image doesn't have speed or movement itself. It is only that you are moving it within the spell's range.






                share|improve this answer

























                  up vote
                  5
                  down vote










                  up vote
                  5
                  down vote









                  0 Movement speed, but can be moved up to 240'



                  Major Image (Basic Rules, 258) states:




                  As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




                  Range on Major Image is 120', so you the maximum movement will be within that range, or 240' at it's maximum depending on where the image begins within that range (If you start it at 120' behind you and want to move it to 120' in front of you.)



                  But it has no movement speed at all



                  The image doesn't have speed or movement itself. It is only that you are moving it within the spell's range.






                  share|improve this answer














                  0 Movement speed, but can be moved up to 240'



                  Major Image (Basic Rules, 258) states:




                  As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range.




                  Range on Major Image is 120', so you the maximum movement will be within that range, or 240' at it's maximum depending on where the image begins within that range (If you start it at 120' behind you and want to move it to 120' in front of you.)



                  But it has no movement speed at all



                  The image doesn't have speed or movement itself. It is only that you are moving it within the spell's range.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited yesterday

























                  answered yesterday









                  NautArch

                  49.5k6172336




                  49.5k6172336






















                      up vote
                      4
                      down vote













                      As fast as you want, as long as it stays within range.



                      It can move to anywhere in a 120' radius, within the space of a single action.



                      You can "animate" its movement to look like it's walking / otherwise moving naturally, in which case you probably shouldn't exceed the walking speed of whatever creature you're imitating. But if you don't care about the plausibility of the illusion, you can just have it reappear anywhere in the spell's range.






                      share|improve this answer



























                        up vote
                        4
                        down vote













                        As fast as you want, as long as it stays within range.



                        It can move to anywhere in a 120' radius, within the space of a single action.



                        You can "animate" its movement to look like it's walking / otherwise moving naturally, in which case you probably shouldn't exceed the walking speed of whatever creature you're imitating. But if you don't care about the plausibility of the illusion, you can just have it reappear anywhere in the spell's range.






                        share|improve this answer

























                          up vote
                          4
                          down vote










                          up vote
                          4
                          down vote









                          As fast as you want, as long as it stays within range.



                          It can move to anywhere in a 120' radius, within the space of a single action.



                          You can "animate" its movement to look like it's walking / otherwise moving naturally, in which case you probably shouldn't exceed the walking speed of whatever creature you're imitating. But if you don't care about the plausibility of the illusion, you can just have it reappear anywhere in the spell's range.






                          share|improve this answer














                          As fast as you want, as long as it stays within range.



                          It can move to anywhere in a 120' radius, within the space of a single action.



                          You can "animate" its movement to look like it's walking / otherwise moving naturally, in which case you probably shouldn't exceed the walking speed of whatever creature you're imitating. But if you don't care about the plausibility of the illusion, you can just have it reappear anywhere in the spell's range.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited yesterday

























                          answered yesterday









                          Mark Wells

                          4,5901332




                          4,5901332






























                               

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